markers: fix position of BBT marker text (tiny tweak)

This commit is contained in:
Paul Davis 2023-06-28 18:02:22 -06:00
parent e6bed9330f
commit b490f7d2a1
1 changed files with 10 additions and 5 deletions

View File

@ -534,13 +534,17 @@ ArdourMarker::setup_name_display ()
limit = _right_label_limit;
}
float scale = UIConfiguration::instance().get_ui_scale();
double scale = UIConfiguration::instance().get_ui_scale();
const float padding = std::max(2.f, rintf(2.f * scale));
const double M3 = std::max(1.f, rintf(3.f * scale));
const double padding = std::max (2., rint (2. * scale));
const double M3 = std::max(1., rint (3. * scale));
/* Work out how wide the name can be */
int name_width = min ((double) pixel_width (_name, name_font) + padding, limit);
int name_width;
int name_height;
pixel_size (_name, name_font, name_width, name_height);
name_width = min ((double) name_width + padding, limit);
if (name_width == 0) {
_name_item->hide ();
@ -607,7 +611,8 @@ ArdourMarker::setup_name_display ()
if (_name_flag) {
_name_flag->set_y0 (0);
_name_flag->set_y1 (marker_height - 2);
_name_flag->set_y1 (marker_height - 2.);
_name_item->set_position (ArdourCanvas::Duple (2., (name_height - marker_height - 2.)));
}
}