triggerbox: improve fast forward behavior
There was a logic error previously which failed to consider follow actions (and follow count). Now we find a relevant cue, and use follow actions and follow counts as we move forward in time
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@ -282,7 +282,7 @@ class LIBARDOUR_API Trigger : public PBD::Stateful {
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Temporal::BBT_Time compute_start (Temporal::TempoMap::SharedPtr const &, samplepos_t start, samplepos_t end, Temporal::BBT_Offset const & q, samplepos_t& start_samples, bool& will_start);
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virtual timepos_t compute_end (Temporal::TempoMap::SharedPtr const &, Temporal::BBT_Time const &, samplepos_t, Temporal::Beats &) = 0;
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virtual void start_and_roll_to (samplepos_t start, samplepos_t position) = 0;
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virtual void start_and_roll_to (samplepos_t start, samplepos_t position, uint32_t cnt) = 0;
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/* because follow actions involve probability is it easier to code the will-not-follow case */
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@ -336,7 +336,7 @@ class LIBARDOUR_API Trigger : public PBD::Stateful {
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void start_and_roll_to (samplepos_t start_pos, samplepos_t end_position, TriggerType& trigger,
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pframes_t (TriggerType::*run_method) (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_sample,
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Temporal::Beats const & start_beats, Temporal::Beats const & end_beats,
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pframes_t nframes, pframes_t dest_offset, double bpm, pframes_t&));
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pframes_t nframes, pframes_t dest_offset, double bpm, pframes_t&), uint32_t cnt);
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void set_next_trigger (int n);
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int next_trigger() const { return _next_trigger; }
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@ -510,7 +510,7 @@ class LIBARDOUR_API AudioTrigger : public Trigger {
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SegmentDescriptor get_segment_descriptor () const;
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timepos_t compute_end (Temporal::TempoMap::SharedPtr const &, Temporal::BBT_Time const &, samplepos_t, Temporal::Beats &);
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void start_and_roll_to (samplepos_t start, samplepos_t position);
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void start_and_roll_to (samplepos_t start, samplepos_t position, uint32_t cnt);
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bool stretching () const;
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@ -584,7 +584,7 @@ class LIBARDOUR_API MIDITrigger : public Trigger {
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SegmentDescriptor get_segment_descriptor () const;
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timepos_t compute_end (Temporal::TempoMap::SharedPtr const &, Temporal::BBT_Time const &, samplepos_t, Temporal::Beats &);
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void start_and_roll_to (samplepos_t start, samplepos_t position);
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void start_and_roll_to (samplepos_t start, samplepos_t position, uint32_t cnt);
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void set_patch_change (Evoral::PatchChange<MidiBuffer::TimeType> const &);
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Evoral::PatchChange<MidiBuffer::TimeType> const patch_change (uint8_t) const;
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@ -1159,7 +1159,7 @@ void
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Trigger::start_and_roll_to (samplepos_t start_pos, samplepos_t end_position, TriggerType& trigger,
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pframes_t (TriggerType::*run_method) (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_sample,
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Temporal::Beats const & start_beats, Temporal::Beats const & end_beats,
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pframes_t nframes, pframes_t dest_offset, double bpm, pframes_t&))
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pframes_t nframes, pframes_t dest_offset, double bpm, pframes_t&), uint32_t cnt)
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{
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const pframes_t block_size = AudioEngine::instance()->samples_per_cycle ();
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BufferSet bufs;
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@ -1173,6 +1173,7 @@ Trigger::start_and_roll_to (samplepos_t start_pos, samplepos_t end_position, Tri
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*/
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startup (bufs, 0, _quantization);
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_loop_cnt = cnt;
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_cue_launched = true;
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samplepos_t pos = start_pos;
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@ -1386,9 +1387,9 @@ AudioTrigger::start_offset () const
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}
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void
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AudioTrigger::start_and_roll_to (samplepos_t start_pos, samplepos_t end_position)
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AudioTrigger::start_and_roll_to (samplepos_t start_pos, samplepos_t end_position, uint32_t cnt)
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{
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Trigger::start_and_roll_to<AudioTrigger> (start_pos, end_position, *this, &AudioTrigger::audio_run<false>);
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Trigger::start_and_roll_to<AudioTrigger> (start_pos, end_position, *this, &AudioTrigger::audio_run<false>, cnt);
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}
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timepos_t
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@ -2255,9 +2256,9 @@ MIDITrigger::probably_oneshot () const
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}
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void
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MIDITrigger::start_and_roll_to (samplepos_t start_pos, samplepos_t end_position)
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MIDITrigger::start_and_roll_to (samplepos_t start_pos, samplepos_t end_position, uint32_t cnt)
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{
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Trigger::start_and_roll_to (start_pos, end_position, *this, &MIDITrigger::midi_run<false>);
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Trigger::start_and_roll_to (start_pos, end_position, *this, &MIDITrigger::midi_run<false>, cnt);
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}
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timepos_t
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@ -2987,25 +2988,66 @@ TriggerBox::fast_forward (CueEvents const & cues, samplepos_t transport_position
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samplepos_t start_samples;
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Temporal::Beats elen;
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bool will_start;
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uint32_t cnt = 0;
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while (pos < transport_position && c != cues.end() && c->time < transport_position) {
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while (pos < transport_position) {
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CueEvents::const_iterator nxt_cue = c;
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int trig_index = -1;
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std::cerr << "Considering cue " << c->cue << std::endl;
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/* the next trigger could be determined by either an upcoming
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* cue or by a follow action from the current triggger.
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*
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* As long as there is a cue to consider, that takes priority
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* over any other means of determining the next (possible)
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* trigger as we move forward in time.
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*/
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if (c->cue == INT32_MAX) {
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/* "stop all cues" marker encountered. This ends the
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duration of whatever slot might have been running
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when we hit the cue.
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*/
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prev.reset ();
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c = nxt_cue;
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continue;
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if (c != cues.end()) {
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++nxt_cue;
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std::cerr << "Considering cue " << c->cue << std::endl;
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if (c->cue == INT32_MAX) {
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/* "stop all cues" marker encountered. This ends the
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duration of whatever slot might have been running
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when we hit the cue.
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*/
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c = nxt_cue;
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continue;
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}
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trig = all_triggers[c->cue];
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cnt = 0;
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} else {
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if (trig) {
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/* one iteration of an existing trigger is
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* complete, but it may have a follow count set.
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*/
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cnt++;
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if (cnt >= trig->follow_count()) {
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int dnt = determine_next_trigger (trig->index());
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if (dnt >= 0) {
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trig = all_triggers[dnt];
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cnt = 0;
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}
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} else {
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/* just let it play again */
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std::cerr << "have not reached follow count yet, play " << trig->index() << " again\n";
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}
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}
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}
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trig = all_triggers[c->cue];
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if (!trig) {
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break;
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}
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/* Since we are only concerned with things that could be
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* cue-launched, ignore a trigger if it is cue-isolated
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*/
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if (trig->cue_isolated()) {
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if (c != cues.end()) {
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@ -3021,11 +3063,17 @@ TriggerBox::fast_forward (CueEvents const & cues, samplepos_t transport_position
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whatever slot might have been running when we hit
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the cue.
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*/
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prev.reset ();
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c = nxt_cue;
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pos = c->time;
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continue;
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}
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/* trigger could be interrupted by the next cue, or could
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* extend across the target transport position, or could finish
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* before either.
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*/
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samplepos_t limit;
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if (nxt_cue == cues.end()) {
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@ -3034,6 +3082,8 @@ TriggerBox::fast_forward (CueEvents const & cues, samplepos_t transport_position
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limit = nxt_cue->time;
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}
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/* determine when it starts */
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will_start = true;
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start_bbt = trig->compute_start (tmap, pos, limit, trig->quantization(), start_samples, will_start);
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@ -3068,106 +3118,14 @@ TriggerBox::fast_forward (CueEvents const & cues, samplepos_t transport_position
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break;
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}
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/* this cue-driven trigger ends before the transport position */
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int dnt = determine_next_trigger (trig->index());
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if (dnt < 0) {
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/* no trigger follows the current one. Back to
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looking for another cue.
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*/
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std::cerr << "no trigger after cue " << c->cue << " move to " << (nxt_cue == cues.end() ? -934 : nxt_cue->cue) << std::endl;
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c = nxt_cue;
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continue;
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} else {
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std::cerr << "next trigger set to " << dnt << std::endl;
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}
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pos = trig_ends_at;
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trig = all_triggers[dnt];
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c = nxt_cue;
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std::cerr << "moved on to consider " << (c == cues.end() ? -781 : c->cue) << endl;
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std::cerr << "moved on to consider " << (c == cues.end() ? -781 : c->cue) << " with pos " << pos << endl;
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}
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if (pos >= transport_position || !prev) {
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if (pos >= transport_position || !trig) {
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/* nothing to do */
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1: no trigger to be rolled (%2 >= %3, prev = %4)\n", order(), pos, transport_position, prev));
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_currently_playing = 0;
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_locate_armed = false;
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if (tracker) {
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tracker->reset ();
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}
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return;
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}
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/* prev now points to a trigger that would start before
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* transport_position. We now need to move forward in time through
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* possible follow actions. Switch vars to "trig" to make it slightly
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* more readable.
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*/
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trig = prev;
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while (trig && (pos < transport_position)) {
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/* Need to recompute trigger start even on first iteration,
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* because in the loop, we computed it two iterations ago.
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*/
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std::cerr << "trigger-ffwd, consider trig " << trig->name();
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will_start = true;
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start_bbt = trig->compute_start (tmap, pos, transport_position, trig->quantization(), start_samples, will_start);
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if (!will_start) {
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trig.reset();
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break;
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}
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samplepos_t trig_ends_at = trig->compute_end (tmap, start_bbt, start_samples, elen).samples();
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std::cerr << " starts at " << start_samples << " aka " << start_bbt << " ends at " << trig_ends_at << " vs. " << transport_position << std::endl;
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if (trig_ends_at >= transport_position) {
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/* we're done. trig now indicates the trigger that
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would have started most recently before the
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transport position.
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*/
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std::cerr << "trig ends after tpos, done\n";
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break;
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}
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int dnt = determine_next_trigger (trig->index());
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if (dnt < 0) {
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/* no trigger follows the current one. Back to
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looking for another cue.
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*/
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std::cerr << "no next trigger\n";
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trig.reset ();
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break;
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} else {
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trig = all_triggers[dnt];
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if (!trig) {
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break;
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}
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std::cerr << "next trigger is " << dnt << " aka " << trig->name() << std::endl;
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}
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/* move forward to the end of this trigger */
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pos = trig_ends_at;
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std::cerr << " now at " << pos << std::endl;
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}
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if (!trig) {
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/* nothing to do */
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1: no trigger(2) to be rolled (%2 >= %3, prev = %4)\n", order(), pos, transport_position, prev));
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1: no trigger to be rolled (%2 >= %3, prev = %4)\n", order(), pos, transport_position, trig));
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_currently_playing = 0;
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_locate_armed = false;
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if (tracker) {
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@ -3184,7 +3142,6 @@ TriggerBox::fast_forward (CueEvents const & cues, samplepos_t transport_position
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* 2) for audio, the stretcher is in the correct state
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*/
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/* find the closest start (retrigger) position for this trigger */
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if (start_samples < transport_position) {
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@ -3198,8 +3155,8 @@ TriggerBox::fast_forward (CueEvents const & cues, samplepos_t transport_position
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} while (s < transport_position);
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}
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1: roll trigger %2 from %3 to %4\n", order(), trig->index(), start_samples, transport_position));
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trig->start_and_roll_to (start_samples, transport_position);
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1: roll trigger %2 from %3 to %4 with cnt = %5\n", order(), trig->index(), start_samples, transport_position, cnt));
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trig->start_and_roll_to (start_samples, transport_position, cnt);
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_currently_playing = trig;
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_locate_armed = true;
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