find a different way to NOT unset play loop when locating to start of loop

This commit is contained in:
Paul Davis 2020-05-12 12:45:19 -06:00
parent ac915d7d55
commit a9360eb6d6

View File

@ -1475,7 +1475,15 @@ Session::non_realtime_stop (bool abort, int on_entry, bool& finished)
if (ptw & (PostTransportClearSubstate|PostTransportStop)) {
unset_play_range ();
if (!Config->get_loop_is_mode()) {
unset_play_loop ();
if (get_play_loop()) {
/* do not unset loop playback if we've just
located back to the start of the loop (i.e. to
prepare to play the loop.
*/
if (_transport_sample != _locations->auto_loop_location()->start()) {
unset_play_loop ();
}
}
}
}
@ -1589,11 +1597,7 @@ Session::set_play_loop (bool yn, bool change_transport_state)
merge_event (new SessionEvent (SessionEvent::AutoLoop, SessionEvent::Replace, loc->end(), loc->start(), 0.0f));
if (!Config->get_loop_is_mode()) {
/* args: positition, roll=true, flush=true, for_loop_end=false, force buffer, refill looping */
/* set this so that when/if we stop for locate,
we do not call unset_play_loop(). This is a
crude mechanism. Got a better idea?
*/
/* args: positition, disposition, flush=true, for_loop_end=false, force=true */
TFSM_LOCATE (loc->start(), MustRoll, true, false, true);
} else if (!transport_rolling()) {
/* loop-is-mode: not rolling, just locate to loop start */