Only save engine-hints when ardour started the engine

This commit is contained in:
Robin Gareus 2021-02-25 17:51:59 +01:00
parent 53b90dc0dc
commit a9192266d0
Signed by: rgareus
GPG Key ID: A090BCE02CF57F04

View File

@ -1209,7 +1209,7 @@ Session::state (bool save_template, snapshot_t snapshot_type, bool only_used_ass
/* store the last engine device we we can avoid autostarting on a different device with wrong i/o count */
boost::shared_ptr<AudioBackend> backend = _engine.current_backend();
if (_engine.running () && backend) {
if (_engine.running () && backend && _engine.setup_required ()) {
child = node->add_child ("EngineHints");
child->set_property ("backend", backend-> name ());
if (backend->use_separate_input_and_output_devices()) {
@ -4585,6 +4585,11 @@ Session::get_info_from_path (const string& xmlpath, float& sample_rate, SampleFo
std::string version;
program_version = "";
if (engine_hints) {
/* clear existing properties */
*engine_hints = XMLNode ("EngineHints");
}
if (!Glib::file_test (xmlpath, Glib::FILE_TEST_EXISTS)) {
return -1;
}