Reset Playhead interpolation when looping and locating

This commit is contained in:
Robin Gareus 2017-03-31 14:11:49 +02:00
parent f2c0b0ee3f
commit a534258594
2 changed files with 15 additions and 2 deletions

View File

@ -1388,6 +1388,7 @@ Editor::set_session (Session *t)
_session->StepEditStatusChange.connect (_session_connections, invalidator (*this), boost::bind (&Editor::step_edit_status_change, this, _1), gui_context());
_session->TransportStateChange.connect (_session_connections, invalidator (*this), boost::bind (&Editor::map_transport_state, this), gui_context());
_session->TransportLooped.connect (_session_connections, invalidator (*this), boost::bind (&Editor::transport_looped, this), gui_context());
_session->PositionChanged.connect (_session_connections, invalidator (*this), boost::bind (&Editor::map_position_change, this, _1), gui_context());
_session->vca_manager().VCAAdded.connect (_session_connections, invalidator (*this), boost::bind (&Editor::add_vcas, this, _1), gui_context());
_session->RouteAdded.connect (_session_connections, invalidator (*this), boost::bind (&Editor::add_routes, this, _1), gui_context());
@ -3448,6 +3449,15 @@ Editor::map_transport_state ()
update_loop_range_view ();
}
void
Editor::transport_looped ()
{
/* reset Playhead position interpolation.
* see Editor::super_rapid_screen_update
*/
_last_update_time = 0;
}
/* UNDO/REDO */
void
@ -5237,6 +5247,7 @@ Editor::located ()
_pending_locate_request = false;
_pending_initial_locate = false;
_last_update_time = 0;
}
void
@ -5797,7 +5808,8 @@ Editor::super_rapid_screen_update ()
return;
}
framepos_t frame = _session->audible_frame();
bool latent_locate = false;
framepos_t frame = _session->audible_frame (&latent_locate);
const int64_t now = g_get_monotonic_time ();
double err = 0;
@ -5820,7 +5832,7 @@ Editor::super_rapid_screen_update ()
_err_screen_engine = 0;
}
if (err > 8192) {
if (err > 8192 || latent_locate) {
// in case of x-runs or freewheeling
_last_update_time = 0;
} else {

View File

@ -559,6 +559,7 @@ class Editor : public PublicEditor, public PBD::ScopedConnectionList, public ARD
protected:
void map_transport_state ();
void map_position_change (framepos_t);
void transport_looped ();
void on_realize();