Add some more Lua script examples
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scripts/_session_load_hook.lua
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32
scripts/_session_load_hook.lua
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ardour {
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["type"] = "EditorHook",
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name = "Load Session Hook Example",
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author = "Ardour Lua Task Force",
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description = "Display some dialogs during session load and execute actions",
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}
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-- subscribe to signals
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-- http://manual.ardour.org/lua-scripting/class_reference/#LuaSignal.LuaSignal
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function signals ()
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s = LuaSignal.Set()
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s:add ({[LuaSignal.SetSession] = true})
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return s
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end
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-- create callback functions
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function factory () return function (signal, ...)
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assert (signal == LuaSignal.SetSession)
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local md = LuaDialog.Message ("Set Session", "Loading Session:" .. Session:name(), LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close)
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md:run()
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local dialog_options = {
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{ type = "checkbox", key = "tempo", default = true, title = "Show Tempo Ruler" },
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{ type = "checkbox", key = "meter", default = true, title = "Show Meter Ruler" },
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}
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local dlg = LuaDialog.Dialog ("Tweak Rulers", dialog_options)
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local rv = dlg:run()
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if (rv) then
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Editor:set_toggleaction ("Rulers", "toggle-tempo-ruler", rv['tempo'])
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Editor:set_toggleaction ("Rulers", "toggle-meter-ruler", rv['meter'])
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end
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end end
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20
scripts/_system_exec.lua
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scripts/_system_exec.lua
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ardour { ["type"] = "EditorAction", name = "System Exec" }
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function factory () return function ()
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-- ** EXAMPLES TO RUN EXTERNAL APPLICATIONS ** --
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-- run a command in a shell and wait for it to complete.
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--
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-- Details: basically just system(3), except on Unix like systems with
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-- memory-locking, this call is special-cased to use vfork and close
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-- file-descriptors. On other systems it defaults to Lua's os-library
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-- built-in os.execute system() call.
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os.execute ("date > /tmp/testdate")
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-- os.forkexec() works as fire-and-forget. execv(3) style
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--
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-- Details: It calls vfork() and exec() under the hood, passing each
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-- argument separately to exec (and needs a full-path to the binary).
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os.forkexec ("/usr/bin/xterm")
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os.forkexec ("/bin/sh", "-c", "import --frame \"/tmp/scr_$(date).png\"")
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end end
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40
scripts/_template_example.lua
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scripts/_template_example.lua
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--
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-- Session Template setup-hook
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--
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-- If a script named 'template.lua' exists in a session-template folder
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-- the `template_load` function of the script is called after
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-- creating the session from the template.
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--
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-- (e.g. ~/.config/ardour5/templates/Template-Name/template.lua
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--
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function template_load ()
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local e = Session:engine()
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-- from the engine's POV readable/capture ports are "outputs"
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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-- table 't' holds argument references. t[4] is the C.StringVector (return value)
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local tracks = t[4]:size();
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local dialog_options = {
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{ type = "heading", title = "Customize Session: " .. Session:name () },
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{ type = "number", key = "tracks", title = "Create Tracks", min = 0, max = 128, step = 1, digits = 0, default = tracks },
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{ type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" },
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}
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local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
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local rv = dlg:run()
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if (not rv or rv['tracks'] == 0) then
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return
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end
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-- create tracks
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local tl = Session:new_audio_track (1, 2, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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-- and optionally record-arm them
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if rv['recarm'] then
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for track in tl:iter() do
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track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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end
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Session:save_state("");
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end
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