Use XMLNode::set_property API in GUIObject class

This commit is contained in:
Tim Mayberry 2016-08-29 17:54:11 +10:00
parent 0bfdab738b
commit 8d90723e8c
2 changed files with 3 additions and 5 deletions

View File

@ -46,7 +46,7 @@ GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
XMLNode* child = get_node (parent, id);
if (!child) {
child = new XMLNode (X_("Object"));
child->add_property (X_("id"), id);
child->set_property (X_("id"), id);
parent->add_child_nocopy (*child);
}
return child;
@ -69,7 +69,7 @@ GUIObjectState::get_or_add_node (const string& id)
}
//assert (get_node (&_state, id) == 0); // XXX performance penalty due to get_node()
XMLNode* child = new XMLNode (X_("Object"));
child->add_property (X_("id"), id);
child->set_property (X_("id"), id);
_state.add_child_nocopy (*child);
object_map[id] = child;
return child;

View File

@ -49,9 +49,7 @@ public:
template<typename T> void set_property (const std::string& id, const std::string& prop_name, const T& val) {
XMLNode* child = get_or_add_node (id);
std::stringstream s;
s << val;
child->add_property (prop_name.c_str(), s.str());
child->set_property (prop_name.c_str(), val);
}
/** Remove node with provided id.