Use XMLNode::set_property API in GUIObject class
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@ -46,7 +46,7 @@ GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
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XMLNode* child = get_node (parent, id);
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if (!child) {
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child = new XMLNode (X_("Object"));
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child->add_property (X_("id"), id);
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child->set_property (X_("id"), id);
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parent->add_child_nocopy (*child);
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}
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return child;
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@ -69,7 +69,7 @@ GUIObjectState::get_or_add_node (const string& id)
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}
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//assert (get_node (&_state, id) == 0); // XXX performance penalty due to get_node()
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XMLNode* child = new XMLNode (X_("Object"));
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child->add_property (X_("id"), id);
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child->set_property (X_("id"), id);
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_state.add_child_nocopy (*child);
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object_map[id] = child;
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return child;
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@ -49,9 +49,7 @@ public:
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template<typename T> void set_property (const std::string& id, const std::string& prop_name, const T& val) {
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XMLNode* child = get_or_add_node (id);
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std::stringstream s;
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s << val;
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child->add_property (prop_name.c_str(), s.str());
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child->set_property (prop_name.c_str(), val);
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}
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/** Remove node with provided id.
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