triggerbox: if we find a cue marker, we are no longer locate armed

This commit is contained in:
Paul Davis 2022-02-22 22:00:11 -07:00
parent 4048118926
commit 8408d5916c
1 changed files with 3 additions and 1 deletions

View File

@ -3458,10 +3458,12 @@ TriggerBox::run (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_samp
_currently_playing->unbang ();
}
_locate_armed = 0;
} else if (cue_bang >= 0) {
_active_scene = cue_bang;
_locate_armed = 0;
}
}
/* STEP SIX: if at this point there is an active cue, make it trigger