update Engine Dialog when devices are dis/connected.
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6b87e706eb
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818ed5fe12
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@ -277,6 +277,7 @@ EngineControl::EngineControl ()
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ARDOUR::AudioEngine::instance()->Running.connect (running_connection, MISSING_INVALIDATOR, boost::bind (&EngineControl::engine_running, this), gui_context());
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ARDOUR::AudioEngine::instance()->Stopped.connect (stopped_connection, MISSING_INVALIDATOR, boost::bind (&EngineControl::engine_stopped, this), gui_context());
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ARDOUR::AudioEngine::instance()->Halted.connect (stopped_connection, MISSING_INVALIDATOR, boost::bind (&EngineControl::engine_stopped, this), gui_context());
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ARDOUR::AudioEngine::instance()->DeviceListChanged.connect (devicelist_connection, MISSING_INVALIDATOR, boost::bind (&EngineControl::device_list_changed, this), gui_context());
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if (audio_setup) {
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set_state (*audio_setup);
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@ -2191,6 +2192,13 @@ EngineControl::engine_stopped ()
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engine_status.set_markup(string_compose ("<span foreground=\"red\">%1</span>", _("Inactive")));
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}
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void
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EngineControl::device_list_changed ()
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{
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PBD::Unwinder<uint32_t> protect_ignore_changes (ignore_changes, ignore_changes + 1);
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backend_changed();
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}
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void
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EngineControl::connect_disconnect_click()
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{
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@ -247,8 +247,11 @@ class EngineControl : public ArdourDialog, public PBD::ScopedConnectionList {
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void engine_running ();
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void engine_stopped ();
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void device_list_changed ();
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PBD::ScopedConnection running_connection;
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PBD::ScopedConnectionList stopped_connection;
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PBD::ScopedConnection devicelist_connection;
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void connect_disconnect_click ();
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void calibrate_audio_latency ();
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