remove locate debugging output

This commit is contained in:
Paul Davis 2017-08-17 10:38:46 -04:00
parent ac8dc40035
commit 789b98e6f2

View File

@ -583,7 +583,6 @@ Session::non_realtime_locate ()
}
microseconds_t begin = get_microseconds ();
framepos_t tf;
{
@ -593,19 +592,12 @@ Session::non_realtime_locate ()
gint sc = g_atomic_int_get (&_seek_counter);
tf = _transport_frame;
cerr << "\n\n >>> START Non-RT locate on routes to " << tf << " counter = " << sc << "\n\n";
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
(*i)->non_realtime_locate (tf);
//::usleep (250000);
cerr << "\t\tcounter after track: " << g_atomic_int_get (&_seek_counter) << endl;
if (sc != g_atomic_int_get (&_seek_counter)) {
cerr << "\n\n RESTART locate, new seek delivered\n";
goto restart;
}
}
cerr << "\n\n <<< DONE Non-RT locate on routes\n\n";
}
{
@ -620,9 +612,6 @@ Session::non_realtime_locate ()
}
}
microseconds_t end = get_microseconds ();
cerr << "Locate took " << setprecision (3) << ((end - begin) /1000000.0) << " secs\n";
_scene_changer->locate (_transport_frame);
/* XXX: it would be nice to generate the new clicks here (in the non-RT thread)