prevent fade in/fade out on audio regions from overlapping each other

This commit is contained in:
Paul Davis 2015-02-13 16:13:12 -05:00
parent 456374c995
commit 6f98f91f18

View File

@ -3061,12 +3061,12 @@ FadeInDrag::motion (GdkEvent* event, bool)
framepos_t const pos = adjusted_current_frame (event);
boost::shared_ptr<Region> region = _primary->region ();
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos < (region->position() + 64)) {
fade_length = 64; // this should be a minimum defined somewhere
} else if (pos > region->last_frame()) {
fade_length = region->length();
} else if (pos > region->length() - region->fade_out()->back()->when) {
fade_length = region->length() - region->fade_out()->back()->when - 1;
} else {
fade_length = pos - region->position();
}
@ -3096,12 +3096,12 @@ FadeInDrag::finished (GdkEvent* event, bool movement_occurred)
framepos_t const pos = adjusted_current_frame (event);
boost::shared_ptr<Region> region = _primary->region ();
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos < (region->position() + 64)) {
fade_length = 64; // this should be a minimum defined somewhere
} else if (pos > region->last_frame()) {
fade_length = region->length();
} else if (pos >= region->length() - region->fade_out()->back()->when) {
fade_length = region->length() - region->fade_out()->back()->when - 1;
} else {
fade_length = pos - region->position();
}
@ -3175,16 +3175,14 @@ FadeOutDrag::motion (GdkEvent* event, bool)
framepos_t const pos = adjusted_current_frame (event);
boost::shared_ptr<Region> region = _primary->region ();
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos > (region->last_frame() - 64)) {
fade_length = 64; // this should really be a minimum fade defined somewhere
}
else if (pos < region->position()) {
fade_length = region->length();
}
else {
fade_length = region->last_frame() - pos;
} else if (pos <= region->fade_in()->back()->when) {
fade_length = region->length() - region->fade_in()->back()->when - 1;
} else {
fade_length = region->length() - pos;
}
for (list<DraggingView>::iterator i = _views.begin(); i != _views.end(); ++i) {
@ -3212,16 +3210,14 @@ FadeOutDrag::finished (GdkEvent* event, bool movement_occurred)
framepos_t const pos = adjusted_current_frame (event);
boost::shared_ptr<Region> region = _primary->region ();
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos > (region->last_frame() - 64)) {
fade_length = 64; // this should really be a minimum fade defined somewhere
}
else if (pos < region->position()) {
fade_length = region->length();
}
else {
fade_length = region->last_frame() - pos;
} else if (pos <= region->fade_in()->back()->when) {
fade_length = region->length() - region->fade_in()->back()->when - 1;
} else {
fade_length = region->length() - pos;
}
_editor->begin_reversible_command (_("change fade out length"));