NO-OP: cleanup snap-to code, mostly whitespace

This commit is contained in:
Robin Gareus 2020-04-05 20:08:33 +02:00
parent 3a2f0e40cf
commit 6b9bdbf0ff
Signed by: rgareus
GPG Key ID: A090BCE02CF57F04
1 changed files with 12 additions and 13 deletions

View File

@ -2690,7 +2690,7 @@ Editor::snap_to (MusicSample& start, RoundMode direction, SnapPref pref, bool en
snap_to_internal (start, direction, pref, ensure_snap);
}
void
static void
check_best_snap (samplepos_t presnap, samplepos_t &test, samplepos_t &dist, samplepos_t &best)
{
samplepos_t diff = abs (test - presnap);
@ -2971,6 +2971,7 @@ Editor::snap_to_marker (samplepos_t presnap, RoundMode direction)
void
Editor::snap_to_internal (MusicSample& start, RoundMode direction, SnapPref pref, bool ensure_snap)
{
UIConfiguration const& uic (UIConfiguration::instance ());
const samplepos_t presnap = start.sample;
samplepos_t test = max_samplepos; // for each snap, we'll use this value
@ -2978,20 +2979,18 @@ Editor::snap_to_internal (MusicSample& start, RoundMode direction, SnapPref pref
samplepos_t best = max_samplepos; // this records the best snap-result we've found so far
/* check snap-to-marker */
if ((pref == SnapToAny_Visual) && UIConfiguration::instance().get_snap_to_marks()) {
if ((pref == SnapToAny_Visual) && uic.get_snap_to_marks ()) {
test = snap_to_marker (presnap, direction);
check_best_snap(presnap, test, dist, best);
check_best_snap (presnap, test, dist, best);
}
const UIConfiguration& uic (UIConfiguration::instance());
/* check snap-to-region-{start/end/sync} */
if ((pref == SnapToAny_Visual) && (uic.get_snap_to_region_start() || uic.get_snap_to_region_end() || uic.get_snap_to_region_sync())) {
if ((pref == SnapToAny_Visual) && (uic.get_snap_to_region_start () || uic.get_snap_to_region_end () || uic.get_snap_to_region_sync ())) {
if (!region_boundary_cache.empty()) {
if (!region_boundary_cache.empty ()) {
vector<samplepos_t>::iterator prev = region_boundary_cache.begin();
vector<samplepos_t>::iterator next = std::upper_bound (region_boundary_cache.begin(), region_boundary_cache.end(), presnap);
vector<samplepos_t>::iterator prev = region_boundary_cache.begin ();
vector<samplepos_t>::iterator next = std::upper_bound (region_boundary_cache.begin (), region_boundary_cache.end (), presnap);
if (next != region_boundary_cache.begin ()) {
prev = next;
prev--;
@ -3011,14 +3010,14 @@ Editor::snap_to_internal (MusicSample& start, RoundMode direction, SnapPref pref
}
check_best_snap(presnap, test, dist, best);
check_best_snap (presnap, test, dist, best);
}
/* check Grid */
if (uic.get_snap_to_grid() && (_grid_type != GridTypeNone)) {
MusicSample pre(presnap, 0);
if (uic.get_snap_to_grid () && (_grid_type != GridTypeNone)) {
MusicSample pre (presnap, 0);
MusicSample post = snap_to_grid (pre, direction, pref);
check_best_snap(presnap, post.sample, dist, best);
check_best_snap (presnap, post.sample, dist, best);
}
/* now check "magnetic" state: is the grid within reasonable on-screen distance to trigger a snap?