Remove TransportMasterManager::reconnect_ports().

PortManager::reconnect_ports() covers all ports, and this method was only
used directly after a call to PortManager::reconnect_ports().
This commit is contained in:
Paul Davis 2021-11-03 15:15:54 -06:00
parent 4ea2fdd5bd
commit 62f9edfc07
3 changed files with 1 additions and 16 deletions

View File

@ -85,8 +85,6 @@ class LIBARDOUR_API TransportMasterManager : public boost::noncopyable
static const std::string state_node_name;
void reconnect_ports ();
void block_disk_output ();
void unblock_disk_output ();
void reinit (double speed, samplepos_t pos);

View File

@ -1335,7 +1335,7 @@ Session::hookup_io ()
*/
AudioEngine::instance()->reconnect_ports ();
TransportMasterManager::instance().reconnect_ports ();
AfterConnect (); /* EMIT SIGNAL */
/* Anyone who cares about input state, wake up and do something */

View File

@ -740,19 +740,6 @@ TransportMasterManager::restart ()
}
}
void
TransportMasterManager::reconnect_ports ()
{
DEBUG_TRACE (DEBUG::Slave, "reconnecting all transport master ports\n");
{
Glib::Threads::RWLock::ReaderLock lm (lock);
for (TransportMasters::const_iterator tm = _transport_masters.begin(); tm != _transport_masters.end(); ++tm) {
(*tm)->connect_port_using_state ();
}
}
}
void
TransportMasterManager::block_disk_output ()
{