Ardour::Region - add method required to fix #6673.

This commit is contained in:
nick_m 2015-11-14 03:05:53 +11:00
parent 4b25c80cb9
commit 6210b63a13
2 changed files with 39 additions and 0 deletions

View File

@ -212,6 +212,7 @@ class LIBARDOUR_API Region
void set_length (framecnt_t);
void set_start (framepos_t);
void set_position (framepos_t);
void set_initial_position (framepos_t);
void special_set_position (framepos_t);
virtual void update_after_tempo_map_change ();
void nudge_position (frameoffset_t);

View File

@ -591,6 +591,44 @@ Region::set_position (framepos_t pos)
}
/** A gui may need to create a region, then place it in an initial
* position determined by the user.
* When this takes place within one gui operation, we have to reset
* _last_position to prevent an implied move.
*/
void
Region::set_initial_position (framepos_t pos)
{
if (!can_move()) {
return;
}
if (_position != pos) {
_position = pos;
/* check that the new _position wouldn't make the current
length impossible - if so, change the length.
XXX is this the right thing to do?
*/
if (max_framepos - _length < _position) {
_last_length = _length;
_length = max_framepos - _position;
}
recompute_position_from_lock_style ();
/* ensure that this move doesn't cause a range move */
_last_position = _position;
}
/* do this even if the position is the same. this helps out
a GUI that has moved its representation already.
*/
send_change (Properties::position);
}
void
Region::set_position_internal (framepos_t pos, bool allow_bbt_recompute)
{