Allow binding Lua Action Scripts via right-click
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@ -902,6 +902,8 @@ private:
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void escape ();
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void close_current_dialog ();
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void pre_release_dialog ();
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bool bind_lua_action_script (GdkEventButton*, int);
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};
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#endif /* __ardour_gui_h__ */
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@ -37,6 +37,7 @@
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#include "ardour_ui.h"
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#include "public_editor.h"
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#include "meterbridge.h"
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#include "luainstance.h"
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#include "luawindow.h"
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#include "mixer_ui.h"
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#include "keyboard.h"
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@ -309,6 +310,7 @@ ARDOUR_UI::setup_windows ()
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assert (act);
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action_script_call_btn[i].set_text (string_compose ("%1", i+1));
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action_script_call_btn[i].set_related_action (act);
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action_script_call_btn[i].signal_button_press_event().connect (sigc::bind (sigc::mem_fun(*this, &ARDOUR_UI::bind_lua_action_script), i), false);
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if (act->get_sensitive ()) {
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action_script_call_btn[i].set_visual_state (Gtkmm2ext::VisualState (action_script_call_btn[i].visual_state() & ~Gtkmm2ext::Insensitive));
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} else {
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@ -398,3 +400,14 @@ ARDOUR_UI::setup_windows ()
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return 0;
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}
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bool
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ARDOUR_UI::bind_lua_action_script (GdkEventButton*ev, int i)
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{
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if (ev->button != 3) {
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return false;
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}
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LuaInstance *li = LuaInstance::instance();
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li->interactive_add (LuaScriptInfo::EditorAction, i);
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return true;
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}
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