replace boost::msm - based FSM for transport with one written in "plain C++"

Still need to use boost::intrusive to managed qeued/deferred containers
This commit is contained in:
Paul Davis 2019-09-19 22:33:43 -06:00
parent e698a1b2fa
commit 61afcb8e2b
9 changed files with 489 additions and 224 deletions

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@ -1447,7 +1447,7 @@ private:
Butler* _butler;
boost::shared_ptr<TransportFSM> _transport_fsm;
TransportFSM* _transport_fsm;
static const PostTransportWork ProcessCannotProceedMask =
PostTransportWork (

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@ -1,219 +1,169 @@
#ifndef _ardour_transport_fsm_h_
#define _ardour_transport_fsm_h_
#ifdef nil
#undef nil
#endif
#ifndef BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS
#define BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS
#endif
#include <boost/weak_ptr.hpp>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/back/tools.hpp>
#include <boost/msm/front/state_machine_def.hpp>
#include <boost/msm/front/functor_row.hpp>
#include <list>
#include <queue>
#include "pbd/demangle.h"
#include "pbd/stacktrace.h"
#include "ardour/debug.h"
/* state machine */
namespace msm = boost::msm;
namespace mpl = boost::mpl;
#include "ardour/types.h"
namespace ARDOUR
{
class TransportAPI;
struct TransportFSM : public msm::front::state_machine_def<TransportFSM>
struct TransportFSM
{
public:
/* events to be delivered to the FSM */
struct butler_done {};
struct butler_required {};
struct declick_done {};
struct start_transport {};
struct stop_transport {
stop_transport (bool ab = false, bool cl = false)
: abort (ab)
, clear_state (cl) {}
bool abort;
bool clear_state;
enum EventType {
ButlerDone,
ButlerRequired,
DeclickDone,
StartTransport,
StopTransport,
Locate,
LocateDone
};
struct locate {
locate ()
: target (0)
, with_roll (false)
, with_flush (false)
, with_loop (false)
, force (false) {}
locate (samplepos_t target, bool roll, bool flush, bool loop, bool f4c)
: target (target)
, with_roll (roll)
, with_flush (flush)
, with_loop (loop)
, force (f4c) {}
struct FSMEvent {
EventType type;
union {
bool abort; /* for stop */
bool with_roll; /* for locate */
};
union {
bool clear_state; /* for stop */
bool with_flush; /* for locate */
};
/* for locate */
samplepos_t target;
bool with_roll;
bool with_flush;
bool with_loop;
bool force;
FSMEvent (EventType t)
: type (t)
, with_roll (false)
, with_flush (false)
, target (0)
, with_loop (false)
, force (false)
{}
FSMEvent (EventType t, bool ab, bool cl)
: type (t)
, abort (ab)
, clear_state (cl)
{
assert (t == StopTransport);
}
FSMEvent (EventType t, samplepos_t pos, bool r, bool fl, bool lp, bool f4c)
: type (t)
, with_roll (r)
, with_flush (fl)
, target (pos)
, with_loop (lp)
, force (f4c)
{
assert (t == Locate);
}
void* operator new (size_t);
void operator delete (void *ptr, size_t /*size*/);
static void init_pool ();
private:
static Pool* pool;
};
struct locate_done {};
TransportFSM (TransportAPI& tapi);
/* Flags */
void start () {
init ();
}
struct DeclickInProgress {};
struct LocateInProgress {};
struct IsRolling {};
struct IsStopped {};
struct IsWaitingForButler {};
void stop () {
/* should we do anything here? this method is modelled on the
boost::msm design, but its not clear that we ever need to
do anything like this.
*/
}
typedef msm::active_state_switch_before_transition active_state_switch_policy;
enum MotionState {
Stopped,
Rolling,
DeclickToStop,
DeclickToLocate,
WaitingForLocate
};
enum ButlerState {
NotWaitingForButler,
WaitingForButler
};
std::string current_state () const;
private:
MotionState _motion_state;
ButlerState _butler_state;
void init();
/* transition actions */
void start_playback (start_transport const& p);
void roll_after_locate (locate_done const& p);
void stop_playback (declick_done const& s);
void start_locate (locate const& s);
void start_saved_locate (declick_done const& s);
void interrupt_locate (locate const& s);
void schedule_butler_for_transport_work (butler_required const&);
void save_locate_and_start_declick (locate const &);
void start_declick (stop_transport const &);
void schedule_butler_for_transport_work ();
void start_playback ();
void stop_playback ();
void start_saved_locate ();
void roll_after_locate ();
void start_locate (FSMEvent const *);
void interrupt_locate (FSMEvent const *);
void save_locate_and_start_declick (FSMEvent const *);
void start_declick (FSMEvent const *);
/* guards */
bool should_roll_after_locate (locate_done const &);
bool should_not_roll_after_locate (locate_done const & e) { return !should_roll_after_locate (e); }
bool should_roll_after_locate ();
bool should_not_roll_after_locate () { return !should_roll_after_locate (); }
#define define_state(State) \
struct State : public msm::front::state<> \
{ \
template <class Event,class FSM> void on_entry (Event const&, FSM&) { DEBUG_TRACE (PBD::DEBUG::TFSMState, "entering: " # State "\n"); } \
template <class Event,class FSM> void on_exit (Event const&, FSM&) { DEBUG_TRACE (PBD::DEBUG::TFSMState, "leaving: " # State "\n"); } \
public:
bool locating () { return _motion_state == WaitingForLocate; }
bool rolling () { return _motion_state == Rolling; }
bool stopped () { return _motion_state == Stopped; }
bool waiting_for_butler() { return _butler_state == WaitingForButler; }
bool declick_in_progress() { return _motion_state == DeclickToLocate || _motion_state == DeclickToStop; }
void enqueue (FSMEvent* ev) {
queued_events.push (ev);
if (!processing) {
process_events ();
}
}
#define define_state_flag(State,Flag) \
struct State : public msm::front::state<> \
{ \
template <class Event,class FSM> void on_entry (Event const&, FSM&) { DEBUG_TRACE (PBD::DEBUG::TFSMState, "entering: " # State "\n"); } \
template <class Event,class FSM> void on_exit (Event const&, FSM&) { DEBUG_TRACE (PBD::DEBUG::TFSMState, "leaving: " # State "\n"); } \
typedef mpl::vector1<Flag> flag_list; \
}
private:
#define define_state_flag2(State,Flag1,Flag2) \
struct State : public msm::front::state<> \
{ \
template <class Event,class FSM> void on_entry (Event const&, FSM&) { DEBUG_TRACE (PBD::DEBUG::TFSMState, "entering: " # State "\n"); } \
template <class Event,class FSM> void on_exit (Event const&, FSM&) { DEBUG_TRACE (PBD::DEBUG::TFSMState, "leaving: " # State "\n"); } \
typedef mpl::vector2<Flag1,Flag2> flag_list; \
}
void transition (MotionState ms);
void transition (ButlerState bs);
/* FSM states */
void process_events ();
bool process_event (FSMEvent *);
define_state_flag (WaitingForButler, IsWaitingForButler);
define_state (NotWaitingForButler);
define_state_flag (Stopped,IsStopped);
define_state_flag (Rolling,IsRolling);
define_state_flag (DeclickToLocate,DeclickInProgress);
define_state_flag (WaitingForLocate,LocateInProgress);
define_state_flag (DeclickToStop,DeclickInProgress);
// Pick a back-end
typedef msm::back::state_machine<TransportFSM> back;
boost::weak_ptr<back> wp;
bool locating () { return backend()->is_flag_active<LocateInProgress>(); }
bool locating (declick_done const &) { return locating(); }
bool rolling () { return backend()->is_flag_active<IsRolling>(); }
bool stopped () { return backend()->is_flag_active<IsStopped>(); }
bool waiting_for_butler() { return backend()->is_flag_active<IsWaitingForButler>(); }
bool declick_in_progress() { return backend()->is_flag_active<DeclickInProgress>(); }
static boost::shared_ptr<back> create(TransportAPI& api) {
boost::shared_ptr<back> p (new back ());
p->wp = p;
p->api = &api;
return p;
}
boost::shared_ptr<back> backend() { return wp.lock(); }
template<typename Event> void enqueue (Event const & e) {
backend()->process_event (e);
}
/* the initial state */
typedef boost::mpl::vector<Stopped,NotWaitingForButler> initial_state;
/* transition table */
typedef TransportFSM T; // makes transition table cleaner
struct transition_table : mpl::vector<
// Start Event Next Action Guard
// +----------------------+----------------+------------------+---------------------+----------------------+
a_row < Stopped, start_transport, Rolling, &T::start_playback >,
_row < Stopped, stop_transport, Stopped >,
a_row < Stopped, locate, WaitingForLocate, &T::start_locate >,
g_row < WaitingForLocate, locate_done, Stopped, &T::should_not_roll_after_locate >,
_row < Rolling, butler_done, Rolling >,
_row < Rolling, start_transport, Rolling >,
a_row < Rolling, stop_transport, DeclickToStop, &T::start_declick >,
a_row < DeclickToStop, declick_done, Stopped, &T::stop_playback >,
a_row < Rolling, locate, DeclickToLocate, &T::save_locate_and_start_declick >,
a_row < DeclickToLocate, declick_done, WaitingForLocate, &T::start_saved_locate >,
row < WaitingForLocate, locate_done, Rolling, &T::roll_after_locate, &T::should_roll_after_locate >,
a_row < NotWaitingForButler, butler_required, WaitingForButler, &T::schedule_butler_for_transport_work >,
a_row < WaitingForButler, butler_required, WaitingForButler, &T::schedule_butler_for_transport_work >,
_row < WaitingForButler, butler_done, NotWaitingForButler >,
a_row < WaitingForLocate, locate, WaitingForLocate, &T::interrupt_locate >,
a_row < DeclickToLocate, locate, DeclickToLocate, &T::interrupt_locate >,
// Deferrals
#define defer(start_state,ev) boost::msm::front::Row<start_state, ev, start_state, boost::msm::front::Defer, boost::msm::front::none >
defer (DeclickToLocate, start_transport),
defer (DeclickToLocate, stop_transport),
defer (DeclickToStop, start_transport),
defer (WaitingForLocate, start_transport),
defer (WaitingForLocate, stop_transport)
#undef defer
> {};
typedef int activate_deferred_events;
locate _last_locate;
stop_transport _last_stop;
FSMEvent _last_locate;
FSMEvent _last_stop;
TransportAPI* api;
std::queue<FSMEvent*> queued_events;
std::list<FSMEvent*> deferred_events;
int processing;
// Replaces the default no-transition response.
template <class FSM,class Event>
void no_transition(Event const& e, FSM&,int state)
{
typedef typename boost::msm::back::recursive_get_transition_table<FSM>::type recursive_stt;
typedef typename boost::msm::back::generate_state_set<recursive_stt>::type all_states;
std::string stateName;
boost::mpl::for_each<all_states,boost::msm::wrap<boost::mpl::placeholders::_1> >(boost::msm::back::get_state_name<recursive_stt>(stateName, state));
std::cout << "No transition from state: " << PBD::demangle (stateName) << " on event " << typeid(e).name() << std::endl;
}
void defer (FSMEvent* ev);
void bad_transition (FSMEvent const *);
};
} /* end namespace ARDOUR */

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@ -47,6 +47,7 @@
#include "ardour/source.h"
#include "ardour/tempo.h"
#include "ardour/track.h"
#include "ardour/transport_fsm.h"
#include "ardour/transport_master.h"
#include "ardour/types.h"
@ -151,6 +152,9 @@ setup_enum_writer ()
PresentationInfo::Flag _PresentationInfo_Flag;
MusicalMode::Type mode;
MidiPortFlags _MidiPortFlags;
TransportFSM::EventType _TransportFSM_EventType;
TransportFSM::MotionState _TransportFSM_MotionState;
TransportFSM::ButlerState _TransportFSM_ButlerState;
#define REGISTER(e) enum_writer.register_distinct (typeid(e).name(), i, s); i.clear(); s.clear()
#define REGISTER_BITS(e) enum_writer.register_bits (typeid(e).name(), i, s); i.clear(); s.clear()
@ -793,6 +797,27 @@ setup_enum_writer ()
REGISTER_CLASS_ENUM (MusicalMode, Persian);
REGISTER_CLASS_ENUM (MusicalMode, Algerian);
REGISTER (mode);
REGISTER_CLASS_ENUM (TransportFSM, ButlerDone);
REGISTER_CLASS_ENUM (TransportFSM, ButlerRequired);
REGISTER_CLASS_ENUM (TransportFSM, DeclickDone);
REGISTER_CLASS_ENUM (TransportFSM, StartTransport);
REGISTER_CLASS_ENUM (TransportFSM, StopTransport);
REGISTER_CLASS_ENUM (TransportFSM, Locate);
REGISTER_CLASS_ENUM (TransportFSM, LocateDone);
REGISTER (_TransportFSM_EventType);
REGISTER_CLASS_ENUM (TransportFSM, Stopped);
REGISTER_CLASS_ENUM (TransportFSM, Rolling);
REGISTER_CLASS_ENUM (TransportFSM, DeclickToStop);
REGISTER_CLASS_ENUM (TransportFSM, DeclickToLocate);
REGISTER_CLASS_ENUM (TransportFSM, WaitingForLocate);
REGISTER (_TransportFSM_MotionState);
REGISTER_CLASS_ENUM (TransportFSM, NotWaitingForButler);
REGISTER_CLASS_ENUM (TransportFSM, WaitingForButler);
REGISTER (_TransportFSM_ButlerState);
}
} /* namespace ARDOUR */

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@ -125,6 +125,7 @@
#include "ardour/runtime_functions.h"
#include "ardour/session_event.h"
#include "ardour/source_factory.h"
#include "ardour/transport_fsm.h"
#include "ardour/transport_master_manager.h"
#ifdef LV2_SUPPORT
#include "ardour/uri_map.h"
@ -467,6 +468,7 @@ ARDOUR::init (bool use_windows_vst, bool try_optimization, const char* localedir
#endif
SessionEvent::init_event_pool ();
TransportFSM::FSMEvent::init_pool ();
Operations::make_operations_quarks ();
SessionObject::make_property_quarks ();

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@ -251,7 +251,7 @@ Session::Session (AudioEngine &eng,
, lua (lua_newstate (&PBD::ReallocPool::lalloc, &_mempool))
, _n_lua_scripts (0)
, _butler (new Butler (*this))
, _transport_fsm (TransportFSM::create (*this))
, _transport_fsm (new TransportFSM (*this))
, _post_transport_work (0)
, _locations (new Locations (*this))
, _ignore_skips_updates (false)
@ -609,7 +609,7 @@ Session::immediately_post_engine ()
/* Restart transport FSM */
_transport_fsm->backend()->start ();
_transport_fsm->start ();
/* every time we reconnect, do stuff ... */
@ -884,8 +884,7 @@ Session::destroy ()
delete _selection;
_selection = 0;
_transport_fsm->backend()->stop ();
_transport_fsm.reset ();
_transport_fsm->stop ();
DEBUG_TRACE (DEBUG::Destruction, "Session::destroy() done\n");

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@ -59,7 +59,10 @@ using namespace ARDOUR;
using namespace PBD;
using namespace std;
#define TFSM_EVENT(ev) { DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("TFSM(%1)\n", typeid(ev).name())); _transport_fsm->enqueue (ev); }
#define TFSM_EVENT(evtype) { _transport_fsm->enqueue (new TransportFSM::FSMEvent (evtype)); }
#define TFSM_STOP(abort,clear) { _transport_fsm->enqueue (new TransportFSM::FSMEvent (TransportFSM::StopTransport,abort,clear)); }
#define TFSM_LOCATE(target,roll,flush,loop,force) { _transport_fsm->enqueue (new TransportFSM::FSMEvent (TransportFSM::Locate,target,roll,flush,loop,force)); }
/** Called by the audio engine when there is work to be done with JACK.
* @param nframes Number of samples to process.
@ -127,7 +130,7 @@ Session::process (pframes_t nframes)
if (!one_or_more_routes_declicking && declick_in_progress()) {
/* end of the declick has been reached by all routes */
TFSM_EVENT (TransportFSM::declick_done());
TFSM_EVENT (TransportFSM::DeclickDone);
}
_engine.main_thread()->drop_buffers ();
@ -241,7 +244,7 @@ Session::process_routes (pframes_t nframes, bool& need_butler)
bool b = false;
if ((ret = (*i)->roll (nframes, start_sample, end_sample, b)) < 0) {
TFSM_EVENT (TransportFSM::stop_transport (false, false));
TFSM_STOP (false, false);
return -1;
}
@ -851,7 +854,7 @@ Session::process_event (SessionEvent* ev)
/* roll after locate, do not flush, set "with loop"
true only if we are seamless looping
*/
TFSM_EVENT (TransportFSM::locate (ev->target_sample, true, false, Config->get_seamless_loop(), false));
TFSM_LOCATE (ev->target_sample, true, false, Config->get_seamless_loop(), false);
}
remove = false;
del = false;
@ -859,19 +862,19 @@ Session::process_event (SessionEvent* ev)
case SessionEvent::Locate:
/* args: do not roll after locate, do flush, not with loop, force */
TFSM_EVENT (TransportFSM::locate (ev->target_sample, false, true, false, ev->yes_or_no));
TFSM_LOCATE (ev->target_sample, false, true, false, ev->yes_or_no);
_send_timecode_update = true;
break;
case SessionEvent::LocateRoll:
/* args: roll after locate, do flush, not with loop, force */
TFSM_EVENT (TransportFSM::locate (ev->target_sample, true, true, false, ev->yes_or_no));
TFSM_LOCATE (ev->target_sample, true, true, false, ev->yes_or_no);
_send_timecode_update = true;
break;
case SessionEvent::Skip:
if (Config->get_skip_playback()) {
TFSM_EVENT (TransportFSM::locate (ev->target_sample, true, true, false, false));
TFSM_LOCATE (ev->target_sample, true, true, false, false);
_send_timecode_update = true;
}
remove = false;
@ -912,14 +915,14 @@ Session::process_event (SessionEvent* ev)
break;
case SessionEvent::RangeStop:
TFSM_EVENT (TransportFSM::stop_transport (ev->yes_or_no, false));
TFSM_STOP (ev->yes_or_no, false);
remove = false;
del = false;
break;
case SessionEvent::RangeLocate:
/* args: roll after locate, do flush, not with loop */
TFSM_EVENT (TransportFSM::locate (ev->target_sample, true, true, false, false));
TFSM_LOCATE (ev->target_sample, true, true, false, false);
remove = false;
del = false;
break;
@ -1109,7 +1112,7 @@ Session::follow_transport_master (pframes_t nframes)
DiskReader::inc_no_disk_output ();
if (!_transport_fsm->locating()) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("request locate to master position %1\n", slave_transport_sample));
TFSM_EVENT (TransportFSM::locate (slave_transport_sample, true, true, false, false));
TFSM_LOCATE (slave_transport_sample, true, true, false, false);
}
return true;
}
@ -1117,12 +1120,12 @@ Session::follow_transport_master (pframes_t nframes)
if (slave_speed != 0.0) {
if (_transport_speed == 0.0f) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave starts transport: %1 sample %2 tf %3\n", slave_speed, slave_transport_sample, _transport_sample));
TFSM_EVENT (TransportFSM::start_transport ());
TFSM_EVENT (TransportFSM::StartTransport);
}
} else {
if (_transport_speed != 0.0f) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stops transport: %1 sample %2 tf %3\n", slave_speed, slave_transport_sample, _transport_sample));
TFSM_EVENT (TransportFSM::stop_transport (false, false));
TFSM_STOP (false, false);
}
}

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@ -43,7 +43,7 @@ using namespace std;
using namespace ARDOUR;
using namespace PBD;
#define TFSM_EVENT(ev) { DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("TFSM(%1)\n", typeid(ev).name())); _transport_fsm->enqueue (ev); }
#define TFSM_EVENT(evtype) { _transport_fsm->enqueue (new TransportFSM::FSMEvent (evtype)); }
/* BBT TIME*/
@ -217,7 +217,7 @@ Session::backend_sync_callback (TransportState state, samplepos_t pos)
case TransportRolling:
// cerr << "SYNC: rolling slave = " << slave << endl;
if (slave) {
TFSM_EVENT (TransportFSM::start_transport());
TFSM_EVENT (TransportFSM::StartTransport);
}
break;

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@ -82,7 +82,9 @@ using namespace PBD;
#endif
#define TFSM_EVENT(ev) { DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("TFSM(%1)\n", typeid(ev).name())); _transport_fsm->enqueue (ev); }
#define TFSM_EVENT(evtype) { _transport_fsm->enqueue (new TransportFSM::FSMEvent (evtype)); }
#define TFSM_STOP(abort,clear) { _transport_fsm->enqueue (new TransportFSM::FSMEvent (TransportFSM::StopTransport,abort,clear)); }
#define TFSM_LOCATE(target,roll,flush,loop,force) { _transport_fsm->enqueue (new TransportFSM::FSMEvent (TransportFSM::Locate,target,roll,flush,loop,force)); }
/* *****************************************************************************
* REALTIME ACTIONS (to be called on state transitions)
@ -159,7 +161,7 @@ Session::realtime_stop (bool abort, bool clear_state)
}
if (todo) {
TFSM_EVENT (TransportFSM::butler_required());
TFSM_EVENT (TransportFSM::ButlerRequired);
}
}
@ -239,7 +241,7 @@ Session::do_locate (samplepos_t target_sample, bool with_roll, bool with_flush,
set_transport_speed (1.0, 0, false);
}
loop_changing = false;
TFSM_EVENT (TransportFSM::locate_done());
TFSM_EVENT (TransportFSM::LocateDone);
Located (); /* EMIT SIGNAL */
return;
}
@ -382,9 +384,9 @@ Session::do_locate (samplepos_t target_sample, bool with_roll, bool with_flush,
}
if (need_butler) {
TFSM_EVENT (TransportFSM::butler_required());
TFSM_EVENT (TransportFSM::ButlerRequired);
} else {
TFSM_EVENT (TransportFSM::locate_done());
TFSM_EVENT (TransportFSM::LocateDone);
}
loop_changing = false;
@ -484,7 +486,7 @@ Session::set_transport_speed (double speed, samplepos_t destination_sample, bool
_requested_return_sample = destination_sample;
}
TFSM_EVENT (TransportFSM::stop_transport (abort, false));
TFSM_STOP (abort, false);
}
} else if (transport_stopped() && speed == 1.0) {
@ -521,7 +523,7 @@ Session::set_transport_speed (double speed, samplepos_t destination_sample, bool
_engine.transport_start ();
_count_in_once = false;
} else {
TFSM_EVENT (TransportFSM::start_transport());
TFSM_EVENT (TransportFSM::StartTransport);
}
} else {
@ -576,7 +578,7 @@ Session::set_transport_speed (double speed, samplepos_t destination_sample, bool
if (todo) {
add_post_transport_work (todo);
TFSM_EVENT (TransportFSM::butler_required());
TFSM_EVENT (TransportFSM::ButlerRequired);
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC3 with speed = %1\n", _transport_speed));
@ -748,7 +750,7 @@ Session::butler_completed_transport_work ()
if (ptw & PostTransportLocate) {
post_locate ();
TFSM_EVENT (TransportFSM::locate_done());
TFSM_EVENT (TransportFSM::LocateDone);
}
if (ptw & PostTransportAdjustPlaybackBuffering) {
@ -763,7 +765,7 @@ Session::butler_completed_transport_work ()
set_post_transport_work (PostTransportWork (0));
if (_transport_fsm->waiting_for_butler()) {
TFSM_EVENT (TransportFSM::butler_done());
TFSM_EVENT (TransportFSM::ButlerDone);
}
DiskReader::dec_no_disk_output ();
@ -785,7 +787,7 @@ Session::maybe_stop (samplepos_t limit)
if (synced_to_engine () && config.get_jack_time_master ()) {
_engine.transport_stop ();
} else if (!synced_to_engine ()) {
TFSM_EVENT (TransportFSM::stop_transport ());
TFSM_EVENT (TransportFSM::StopTransport);
}
return true;
}
@ -894,11 +896,11 @@ Session::set_play_loop (bool yn, double speed)
rolling, do not locate to loop start.
*/
if (!transport_rolling() && (speed != 0.0)) {
TFSM_EVENT (TransportFSM::locate (loc->start(), true, true, false, true));
TFSM_LOCATE (loc->start(), true, true, false, true);
}
} else {
if (speed != 0.0) {
TFSM_EVENT (TransportFSM::locate (loc->start(), true, true, false, true));
TFSM_LOCATE (loc->start(), true, true, false, true);
}
}
}
@ -1779,7 +1781,7 @@ Session::unset_play_loop ()
if (Config->get_seamless_loop()) {
/* likely need to flush track buffers: this will locate us to wherever we are */
add_post_transport_work (PostTransportLocate);
TFSM_EVENT (TransportFSM::butler_required());
TFSM_EVENT (TransportFSM::ButlerRequired);
}
TransportStateChange (); /* EMIT SIGNAL */
}
@ -1936,7 +1938,7 @@ Session::engine_halted ()
* ::engine_running() (if we ever get there)
*/
_transport_fsm->backend()->stop ();
_transport_fsm->stop ();
/* Synchronously do the realtime part of a transport stop.
*
@ -1952,7 +1954,7 @@ void
Session::engine_running ()
{
initialize_latencies ();
_transport_fsm->backend()->start ();
_transport_fsm->start ();
}
void

View File

@ -1,5 +1,6 @@
/*
* Copyright (C) 2019 Robin Gareus <robin@gareus.org>
* Copyright (C) 2019 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -16,6 +17,11 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <sstream>
#include "pbd/error.h"
#include "pbd/i18n.h"
#include "ardour/debug.h"
#include "ardour/session.h"
#include "ardour/transport_fsm.h"
@ -23,69 +29,327 @@
using namespace ARDOUR;
using namespace PBD;
Pool* TransportFSM::FSMEvent::pool = 0;
void
TransportFSM::FSMEvent::init_pool ()
{
pool = new Pool (X_("FSMEvents"), sizeof (FSMEvent), 128);
}
void*
TransportFSM::FSMEvent::operator new (size_t)
{
return pool->alloc();
}
void
TransportFSM::FSMEvent::operator delete (void *ptr, size_t /*size*/)
{
return pool->release (ptr);
}
TransportFSM::TransportFSM (TransportAPI& tapi)
: _last_locate (Locate)
, _last_stop (StopTransport)
, api (&tapi)
, processing (0)
{
init ();
}
void
TransportFSM::init ()
{
_motion_state = Stopped;
_butler_state = NotWaitingForButler;
}
void
TransportFSM::process_events ()
{
processing++;
while (!queued_events.empty()) {
FSMEvent* ev = queued_events.front();
queued_events.pop ();
MotionState oms = _motion_state;
ButlerState obs = _butler_state;
if (process_event (ev)) { /* event processed successfully */
if (oms != _motion_state || obs != _butler_state) {
/* state changed, so now check deferred events
* to see if they can be processed now
*/
if (!deferred_events.empty() ){
DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("processing %1 deferred events\n", deferred_events.size()));
for (std::list<FSMEvent*>::iterator e = deferred_events.begin(); e != deferred_events.end(); ) {
FSMEvent* deferred_ev = *e;
if (process_event (deferred_ev)) { /* event processed, remove from deferred */
e = deferred_events.erase (e);
delete deferred_ev;
} else {
++e;
}
}
}
}
}
delete ev;
}
processing--;
}
/* This is the transition table from the original boost::msm
* implementation of this FSM. It is more easily readable and
* consultable. Please keep it updated as the FSM changes.
*/
/*
Start Event Next Action Guard
+----------------------+----------------+------------------+---------------------+---------------------------------+
a_row < Stopped, start_transport, Rolling, &T::start_playback >,
_row < Stopped, stop_transport, Stopped >,
a_row < Stopped, locate, WaitingForLocate, &T::start_locate >,
g_row < WaitingForLocate, locate_done, Stopped, &T::should_not_roll_after_locate >,
_row < Rolling, butler_done, Rolling >,
_row < Rolling, start_transport, Rolling >,
a_row < Rolling, stop_transport, DeclickToStop, &T::start_declick >,
a_row < DeclickToStop, declick_done, Stopped, &T::stop_playback >,
a_row < Rolling, locate, DeclickToLocate, &T::save_locate_and_start_declick >,
a_row < DeclickToLocate, declick_done, WaitingForLocate, &T::start_saved_locate >,
row < WaitingForLocate, locate_done, Rolling, &T::roll_after_locate, &T::should_roll_after_locate >,
a_row < NotWaitingForButler, butler_required, WaitingForButler, &T::schedule_butler_for_transport_work >,
a_row < WaitingForButler, butler_required, WaitingForButler, &T::schedule_butler_for_transport_work >,
_row < WaitingForButler, butler_done, NotWaitingForButler >,
a_row < WaitingForLocate, locate, WaitingForLocate, &T::interrupt_locate >,
a_row < DeclickToLocate, locate, DeclickToLocate, &T::interrupt_locate >,
// Deferrals
#define defer(start_state,ev) boost::msm::front::Row<start_state, ev, start_state, boost::msm::front::Defer, boost::msm::front::none >
defer (DeclickToLocate, start_transport),
defer (DeclickToLocate, stop_transport),
defer (DeclickToStop, start_transport),
defer (WaitingForLocate, start_transport),
defer (WaitingForLocate, stop_transport)
#undef defer
*/
std::string
TransportFSM::current_state () const
{
std::stringstream s;
s << enum_2_string (_motion_state) << '/' << enum_2_string (_butler_state);
return s.str();
}
void
TransportFSM::bad_transition (FSMEvent const * ev)
{
error << "bad transition, current state = " << current_state() << " event = " << enum_2_string (ev->type) << endmsg;
std::cerr << "bad transition, current state = " << current_state() << " event = " << enum_2_string (ev->type) << std::endl;
}
bool
TransportFSM::process_event (FSMEvent* ev)
{
DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("process %1\n", enum_2_string (ev->type)));
switch (ev->type) {
case StartTransport:
switch (_motion_state) {
case Stopped:
transition (Rolling);
start_playback ();
break;
case Rolling:
break;
case DeclickToLocate:
case WaitingForLocate:
defer (ev);
break;
case DeclickToStop:
defer (ev);
break;
default:
bad_transition (ev); return false;
break;
}
break;
case StopTransport:
switch (_motion_state) {
case Rolling:
transition (DeclickToStop);
start_declick (ev);
break;
case Stopped:
break;
case DeclickToLocate:
case WaitingForLocate:
defer (ev);
break;
default:
bad_transition (ev); return false;
break;
}
break;
case Locate:
switch (_motion_state) {
case Stopped:
transition (WaitingForLocate);
start_locate (ev);
break;
case Rolling:
transition (DeclickToLocate);
save_locate_and_start_declick (ev);
break;
case WaitingForLocate:
case DeclickToLocate:
interrupt_locate (ev);
break;
default:
bad_transition (ev); return false;
}
break;
case LocateDone:
switch (_motion_state) {
case WaitingForLocate:
if (should_not_roll_after_locate()) {
transition (Stopped);
} else {
transition (Rolling);
roll_after_locate ();
}
break;
default:
bad_transition (ev); return false;
}
break;
case DeclickDone:
switch (_motion_state) {
case DeclickToLocate:
transition (WaitingForLocate);
start_saved_locate ();
break;
case DeclickToStop:
transition (Stopped);
stop_playback ();
break;
default:
bad_transition (ev); return false;
}
break;
case ButlerRequired:
switch (_butler_state) {
case NotWaitingForButler:
transition (WaitingForButler);
schedule_butler_for_transport_work ();
break;
case WaitingForButler:
schedule_butler_for_transport_work ();
break;
default:
bad_transition (ev); return false;
}
break;
case ButlerDone:
switch (_butler_state) {
case WaitingForButler:
transition (NotWaitingForButler);
break;
default:
bad_transition (ev); return false;
}
break;
}
return true;
}
/* transition actions */
void
TransportFSM::start_playback (TransportFSM::start_transport const& p)
TransportFSM::start_playback ()
{
DEBUG_TRACE (DEBUG::TFSMEvents, "tfsm::start_playback\n");
api->start_transport();
}
void
TransportFSM::start_declick (TransportFSM::stop_transport const &s)
TransportFSM::start_declick (FSMEvent const * s)
{
assert (s->type == StopTransport);
DEBUG_TRACE (DEBUG::TFSMEvents, "tfsm::start_declick\n");
_last_stop = s;
_last_stop = *s;
}
void
TransportFSM::stop_playback (TransportFSM::declick_done const& /*ignored*/)
TransportFSM::stop_playback ()
{
DEBUG_TRACE (DEBUG::TFSMEvents, "tfsm::stop_playback\n");
api->stop_transport (_last_stop.abort, _last_stop.clear_state);
}
void
TransportFSM::save_locate_and_start_declick (TransportFSM::locate const & l)
TransportFSM::save_locate_and_start_declick (FSMEvent const * l)
{
assert (l->type == Locate);
DEBUG_TRACE (DEBUG::TFSMEvents, "tfsm::save_locate_and_stop\n");
_last_locate = l;
start_declick (stop_transport (false, false));
_last_locate = *l;
_last_stop = FSMEvent (StopTransport, false, false);
}
void
TransportFSM::start_locate (TransportFSM::locate const& l)
TransportFSM::start_locate (FSMEvent const * l)
{
assert (l->type == Locate);
DEBUG_TRACE (DEBUG::TFSMEvents, "tfsm::start_locate\n");
api->locate (l.target, l.with_roll, l.with_flush, l.with_loop, l.force);
api->locate (l->target, l->with_roll, l->with_flush, l->with_loop, l->force);
}
void
TransportFSM::start_saved_locate (TransportFSM::declick_done const&)
TransportFSM::start_saved_locate ()
{
DEBUG_TRACE (DEBUG::TFSMEvents, "tfsm::start_save\n");
api->locate (_last_locate.target, _last_locate.with_roll, _last_locate.with_flush, _last_locate.with_loop, _last_locate.force);
}
void
TransportFSM::interrupt_locate (TransportFSM::locate const& l)
TransportFSM::interrupt_locate (FSMEvent const * l)
{
assert (l->type == Locate);
DEBUG_TRACE (DEBUG::TFSMEvents, "tfsm::interrupt\n");
/* maintain original "with-roll" choice of initial locate, even though
* we are interrupting the locate to start a new one.
*/
api->locate (l.target, _last_locate.with_roll, l.with_flush, l.with_loop, l.force);
api->locate (l->target, _last_locate.with_roll, l->with_flush, l->with_loop, l->force);
}
void
TransportFSM::schedule_butler_for_transport_work (TransportFSM::butler_required const&)
TransportFSM::schedule_butler_for_transport_work ()
{
api->schedule_butler_for_transport_work ();
}
bool
TransportFSM::should_roll_after_locate (TransportFSM::locate_done const &)
TransportFSM::should_roll_after_locate ()
{
bool ret = api->should_roll_after_locate ();
DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("tfsm::should_roll_after_locate() ? %1\n", ret));
@ -93,9 +357,29 @@ TransportFSM::should_roll_after_locate (TransportFSM::locate_done const &)
}
void
TransportFSM::roll_after_locate (TransportFSM::locate_done const &)
TransportFSM::roll_after_locate ()
{
DEBUG_TRACE (DEBUG::TFSMEvents, "rolling after locate\n");
api->start_transport ();
}
void
TransportFSM::defer (FSMEvent* ev)
{
DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("Defer %1 during %2\n", enum_2_string (ev->type), current_state()));
deferred_events.push_back (ev);
}
void
TransportFSM::transition (MotionState ms)
{
DEBUG_TRACE (DEBUG::TFSMState, string_compose ("Leave %1, enter %2\n", enum_2_string (_motion_state), enum_2_string (ms)));
_motion_state = ms;
}
void
TransportFSM::transition (ButlerState bs)
{
DEBUG_TRACE (DEBUG::TFSMState, string_compose ("Leave %1, enter %2\n", enum_2_string (_butler_state), enum_2_string (bs)));
_butler_state = bs;
}