when saving an unnamed session, rename it
Note that this is done at the GUI level, might need to double check if there are other paths into a "save" that should be covered. Control surfaces use the action, but Lua comes to mind
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@ -243,7 +243,7 @@ public:
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bool cannot_save () const { return _state_of_the_state & CannotSave; }
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bool in_cleanup () const { return _state_of_the_state & InCleanup; }
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bool inital_connect_or_deletion_in_progress () { return _state_of_the_state & (InitialConnecting | Deletion); }
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bool not_named() const;
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bool unnamed() const;
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PBD::Signal0<void> DirtyChanged;
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@ -950,9 +950,6 @@ Session::save_state (string snapshot_name, bool pending, bool switch_to_snapshot
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remove_pending_capture_state ();
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}
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/* remove unnamed file name, if any (it's not an error if it doesn't exist */
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::g_unlink (unnamed_file_name().c_str());
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return 0;
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}
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@ -4535,6 +4532,9 @@ Session::rename (const std::string& new_name)
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store_recent_sessions (new_name, _path);
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/* remove unnamed file name, if any (it's not an error if it doesn't exist) */
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::g_unlink (unnamed_file_name().c_str());
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return 0;
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}
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@ -5657,7 +5657,7 @@ Session::unnamed_file_name() const
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}
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bool
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Session::not_named() const
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Session::unnamed() const
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{
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return Glib::file_test (unnamed_file_name(), Glib::FILE_TEST_EXISTS);
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}
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