DnD: query mouse y-pos only once.
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5c11e43f08
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@ -790,10 +790,12 @@ RegionMotionDrag::motion (GdkEvent* event, bool first_move)
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/* Find the TimeAxisView that the pointer is now over */
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pair<TimeAxisView*, double> const r = _editor->trackview_by_y_position (current_pointer_y ());
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const double cur_y = current_pointer_y ();
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pair<TimeAxisView*, double> const r = _editor->trackview_by_y_position (cur_y);
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TimeAxisView* tv = r.first;
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if (!tv && current_pointer_y() < 0) {
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if (!tv && cur_y < 0) {
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/* above trackview area, autoscroll hasn't moved us since last time, nothing to do */
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return;
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}
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@ -859,7 +861,7 @@ RegionMotionDrag::motion (GdkEvent* event, bool first_move)
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}
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/* for automation lanes, there is a TimeAxisView but no ->view() */
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else if (!tv && current_pointer_y() >= 0 && _last_pointer_time_axis_view >= 0) {
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else if (!tv && cur_y >= 0 && _last_pointer_time_axis_view >= 0) {
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/* Moving into the drop-zone..
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*
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* TODO allow moving further down in drop-zone:
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@ -1004,7 +1006,7 @@ RegionMotionDrag::motion (GdkEvent* event, bool first_move)
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printf("IN THE ZONE\n");
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#endif
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assert(i->time_axis_view >= _time_axis_views.size());
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if (current_pointer_y() >= 0) {
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if (cur_y >= 0) {
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int dzoffset;
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NewTrackIndexAndPosition ip;
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