Align switch statement with case labels to reduce indentation in EngineDialog
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@ -413,41 +413,40 @@ EngineControl::on_response (int response_id)
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ArdourDialog::on_response (response_id);
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switch (response_id) {
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case RESPONSE_OK:
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if (push_state_to_backend (true) != 0) {
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return;
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} else {
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hide ();
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}
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case RESPONSE_OK:
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if (push_state_to_backend(true) != 0) {
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return;
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} else {
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hide();
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}
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#ifdef PLATFORM_WINDOWS
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// But if there's no session open, this can produce
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// a long gap when nothing appears to be happening.
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// Let's show the splash image while we're waiting.
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if ( !ARDOUR_COMMAND_LINE::no_splash ) {
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if ( ARDOUR_UI::instance() ) {
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if ( !ARDOUR_UI::instance()->session_loaded ) {
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ARDOUR_UI::instance()->show_splash();
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}
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// But if there's no session open, this can produce
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// a long gap when nothing appears to be happening.
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// Let's show the splash image while we're waiting.
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if (!ARDOUR_COMMAND_LINE::no_splash) {
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if (ARDOUR_UI::instance()) {
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if (!ARDOUR_UI::instance()->session_loaded) {
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ARDOUR_UI::instance()->show_splash();
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}
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}
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}
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#endif
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break;
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case RESPONSE_DELETE_EVENT:
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{
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GdkEventButton ev;
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ev.type = GDK_BUTTON_PRESS;
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ev.button = 1;
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on_delete_event ((GdkEventAny*) &ev);
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break;
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}
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case RESPONSE_CANCEL:
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if (ARDOUR_UI::instance() && ARDOUR_UI::instance()->session_loaded) {
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ARDOUR_UI::instance()->check_audioengine (*this);
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}
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// fall through
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default:
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hide ();
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break;
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case RESPONSE_DELETE_EVENT: {
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GdkEventButton ev;
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ev.type = GDK_BUTTON_PRESS;
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ev.button = 1;
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on_delete_event((GdkEventAny*)&ev);
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break;
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}
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case RESPONSE_CANCEL:
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if (ARDOUR_UI::instance() && ARDOUR_UI::instance()->session_loaded) {
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ARDOUR_UI::instance()->check_audioengine(*this);
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}
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// fall through
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default:
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hide();
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}
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}
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