Align switch statement with case labels to reduce indentation in EngineDialog

This commit is contained in:
Tim Mayberry 2015-10-02 22:25:04 +10:00
parent 3eb4b43fa6
commit 4b9e738636

View File

@ -413,41 +413,40 @@ EngineControl::on_response (int response_id)
ArdourDialog::on_response (response_id);
switch (response_id) {
case RESPONSE_OK:
if (push_state_to_backend (true) != 0) {
return;
} else {
hide ();
}
case RESPONSE_OK:
if (push_state_to_backend(true) != 0) {
return;
} else {
hide();
}
#ifdef PLATFORM_WINDOWS
// But if there's no session open, this can produce
// a long gap when nothing appears to be happening.
// Let's show the splash image while we're waiting.
if ( !ARDOUR_COMMAND_LINE::no_splash ) {
if ( ARDOUR_UI::instance() ) {
if ( !ARDOUR_UI::instance()->session_loaded ) {
ARDOUR_UI::instance()->show_splash();
}
// But if there's no session open, this can produce
// a long gap when nothing appears to be happening.
// Let's show the splash image while we're waiting.
if (!ARDOUR_COMMAND_LINE::no_splash) {
if (ARDOUR_UI::instance()) {
if (!ARDOUR_UI::instance()->session_loaded) {
ARDOUR_UI::instance()->show_splash();
}
}
}
#endif
break;
case RESPONSE_DELETE_EVENT:
{
GdkEventButton ev;
ev.type = GDK_BUTTON_PRESS;
ev.button = 1;
on_delete_event ((GdkEventAny*) &ev);
break;
}
case RESPONSE_CANCEL:
if (ARDOUR_UI::instance() && ARDOUR_UI::instance()->session_loaded) {
ARDOUR_UI::instance()->check_audioengine (*this);
}
// fall through
default:
hide ();
break;
case RESPONSE_DELETE_EVENT: {
GdkEventButton ev;
ev.type = GDK_BUTTON_PRESS;
ev.button = 1;
on_delete_event((GdkEventAny*)&ev);
break;
}
case RESPONSE_CANCEL:
if (ARDOUR_UI::instance() && ARDOUR_UI::instance()->session_loaded) {
ARDOUR_UI::instance()->check_audioengine(*this);
}
// fall through
default:
hide();
}
}