don't waste time with sending MTC or MMC after stop if we're disconnected from the engine.

Also, add note about threading oddities with send_mmc_locate() being called from ::non_realtime_stop() which gets
called from a *realtime* context.
This commit is contained in:
Paul Davis 2013-08-09 18:06:08 -04:00
parent cec2a3da36
commit 4b9289e17e

View File

@ -609,12 +609,23 @@ Session::non_realtime_stop (bool abort, int on_entry, bool& finished)
have_looped = false;
if (!_engine.freewheeling()) {
/* don't bother with this stuff if we're disconnected from the engine,
because there will be no process callbacks to deliver stuff from
*/
if (_engine.connected() && !_engine.freewheeling()) {
// need to queue this in the next RT cycle
_send_timecode_update = true;
if (!dynamic_cast<MTC_Slave*>(_slave)) {
AudioEngine::instance()->mmc().send (MIDI::MachineControlCommand (MIDI::MachineControl::cmdStop));
/* This (::non_realtime_stop()) gets called by main
process thread, which will lead to confusion
when calling AsyncMIDIPort::write().
Something must be done. XXX
*/
send_mmc_locate (_transport_frame);
}
}