Fix client_real_time_priority() calls (backend vs engine)
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@ -161,6 +161,8 @@ public:
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*/
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virtual bool is_realtime () const = 0;
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virtual int client_real_time_priority () { return PBD_RT_PRI_PROC; }
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/* Discovering devices and parameters */
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/** Return true if this backend requires the selection of a "driver"
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@ -109,22 +109,12 @@ class LIBARDOUR_API AudioEngine : public PortManager, public SessionHandlePtr
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bool in_process_thread ();
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uint32_t process_thread_count ();
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/* internal backends
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* -20 : main thread
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* -21 : additional I/O threads e.g. MIDI
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* -22 : client/process threads
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*
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* search for
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* - pbd_realtime_pthread_create
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* - pbd_set_thread_priority
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*/
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virtual int client_real_time_priority () { return PBD_RT_PRI_PROC; }
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int backend_reset_requested();
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void request_backend_reset();
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void request_device_list_update();
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void launch_device_control_app();
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int client_real_time_priority ();
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bool is_realtime() const;
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// for the user which hold state_lock to check if reset operation is pending
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@ -1151,6 +1151,16 @@ AudioEngine::is_realtime() const
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return _backend->is_realtime();
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}
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int
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AudioEngine::client_real_time_priority ()
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{
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if (!_backend) {
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return PBD_RT_PRI_PROC;
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}
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return _backend->client_real_time_priority();
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}
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void
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AudioEngine::transport_start ()
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{
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