single action punch in

Consecutive execution (e.g. from a control surface button) engages punch in, then punch out, then clears both.
Patch by Nathan Stewart
This commit is contained in:
Paul Davis 2016-08-27 19:57:40 -04:00
parent 3a5d394a8c
commit 400f38c721
3 changed files with 55 additions and 0 deletions

View File

@ -1451,6 +1451,7 @@ class Editor : public PublicEditor, public PBD::ScopedConnectionList, public ARD
void set_loop_from_selection (bool play);
void set_punch_from_selection ();
void set_punch_from_region ();
void set_auto_punch_range();
void set_session_start_from_playhead ();
void set_session_end_from_playhead ();

View File

@ -330,6 +330,7 @@ Editor::register_actions ()
reg_sens (editor_actions, "set-playhead", _("Playhead to Mouse"), sigc::mem_fun(*this, &Editor::set_playhead_cursor));
reg_sens (editor_actions, "set-edit-point", _("Active Marker to Mouse"), sigc::mem_fun(*this, &Editor::set_edit_point));
reg_sens (editor_actions, "set-auto-punch-range", _("Set Auto Punch In/Out from Playhead"), sigc::mem_fun(*this, &Editor::set_auto_punch_range));
reg_sens (editor_actions, "duplicate-range", _("Duplicate Range"), sigc::bind (sigc::mem_fun(*this, &Editor::duplicate_range), false));

View File

@ -6358,6 +6358,59 @@ Editor::set_punch_from_selection ()
set_punch_range (start, end, _("set punch range from selection"));
}
void
Editor::set_auto_punch_range ()
{
// auto punch in/out button from a single button
// If Punch In is unset, set punch range from playhead to end, enable punch in
// If Punch In is set, the next punch sets Punch Out, unless the playhead has been
// rewound beyond the Punch In marker, in which case that marker will be moved back
// to the current playhead position.
// If punch out is set, it clears the punch range and Punch In/Out buttons
if (_session == 0) {
return;
}
Location* tpl = transport_punch_location();
framepos_t now = playhead_cursor->current_frame();
framepos_t begin = now;
framepos_t end = _session->current_end_frame();
if (!_session->config.get_punch_in()) {
// First Press - set punch in and create range from here to eternity
set_punch_range (begin, end, _("Auto Punch In"));
_session->config.set_punch_in(true);
} else if (tpl && !_session->config.get_punch_out()) {
// Second press - update end range marker and set punch_out
if (now < tpl->start()) {
// playhead has been rewound - move start back and pretend nothing happened
begin = now;
set_punch_range (begin, end, _("Auto Punch In/Out"));
} else {
// normal case for 2nd press - set the punch out
end = playhead_cursor->current_frame ();
set_punch_range (tpl->start(), now, _("Auto Punch In/Out"));
_session->config.set_punch_out(true);
}
} else {
if (_session->config.get_punch_out()) {
_session->config.set_punch_out(false);
}
if (_session->config.get_punch_in()) {
_session->config.set_punch_in(false);
}
if (tpl)
{
// third press - unset punch in/out and remove range
_session->locations()->remove(tpl);
}
}
}
void
Editor::set_session_extents_from_selection ()
{