simplify zooming, remove Editor::clamp_samples_per_pixel(), fix getting "stuck" at max and min zoom levels
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4c79d35838
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3dbf37eab7
@ -3335,7 +3335,7 @@ Editor::cycle_edit_mode ()
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Config->set_edit_mode (Ripple);
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}
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break;
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// case Splice:
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case Splice:
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case Ripple:
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Config->set_edit_mode (Lock);
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break;
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@ -4056,8 +4056,6 @@ Editor::reset_y_origin (double y)
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void
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Editor::reset_zoom (framecnt_t spp)
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{
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clamp_samples_per_pixel (spp);
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if (spp == samples_per_pixel) {
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return;
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}
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@ -4169,12 +4167,26 @@ Editor::use_visual_state (VisualState& vs)
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/** This is the core function that controls the zoom level of the canvas. It is called
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* whenever one or more calls are made to reset_zoom(). It executes in an idle handler.
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* @param fpu New frames per unit; should already have been clamped so that it is sensible.
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* @param spp new number of samples per pixel
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*/
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void
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Editor::set_samples_per_pixel (framecnt_t spp)
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{
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clamp_samples_per_pixel (spp);
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if (spp < 1) {
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return;
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}
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const framecnt_t three_days = 3 * 24 * 60 * 60 * (_session ? _session->frame_rate() : 48000);
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const framecnt_t lots_of_pixels = 4000;
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/* if the zoom level is greater than what you'd get trying to display 3
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* days of audio on a really big screen, then it's too big.
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*/
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if (spp * lots_of_pixels > three_days) {
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return;
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}
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samples_per_pixel = spp;
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if (tempo_lines) {
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@ -520,7 +520,6 @@ class Editor : public PublicEditor, public PBD::ScopedConnectionList, public ARD
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Editing::ZoomFocus zoom_focus;
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void set_samples_per_pixel (framecnt_t);
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bool clamp_samples_per_pixel (framecnt_t &) const;
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Editing::MouseMode mouse_mode;
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Editing::MouseMode pre_internal_mouse_mode;
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@ -1448,38 +1448,6 @@ Editor::tav_zoom_smooth (bool coarser, bool force_all)
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}
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}
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bool
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Editor::clamp_samples_per_pixel (framecnt_t& fpp) const
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{
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bool clamped = false;
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if (fpp < 1) {
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fpp = 1;
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clamped = true;
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}
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framecnt_t sr;
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if (_session) {
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sr = _session->frame_rate ();
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} else {
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sr = 48000;
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}
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const framecnt_t three_days = 3 * 24 * 60 * 60 * sr;
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const framecnt_t lots_of_pixels = 4000;
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/* if the zoom level is greater than what you'd get trying to display 3
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* days of audio on a really big screen, scale it down.
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*/
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if (fpp * lots_of_pixels > three_days) {
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fpp = three_days / _track_canvas->width();
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clamped = true;
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}
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return clamped;
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}
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void
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Editor::temporal_zoom_step (bool coarser)
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@ -1516,7 +1484,6 @@ Editor::temporal_zoom (framecnt_t fpp)
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framecnt_t nfpp;
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double l;
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clamp_samples_per_pixel (fpp);
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if (fpp == samples_per_pixel) {
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return;
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}
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@ -1806,8 +1773,7 @@ Editor::temporal_zoom_to_frame (bool coarser, framepos_t frame)
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new_spp = samples_per_pixel - (samples_per_pixel/2);
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} else {
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/* could bail out here since we cannot zoom any finer,
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but leave that to the clamp_samples_per_pixel() and
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equality test below
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but leave that to the equality test below
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*/
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new_spp = samples_per_pixel;
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}
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@ -1815,8 +1781,6 @@ Editor::temporal_zoom_to_frame (bool coarser, framepos_t frame)
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range_before -= range_before/2;
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}
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clamp_samples_per_pixel (new_spp);
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if (new_spp == samples_per_pixel) {
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return;
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}
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