fix ardour-button text bleed

This commit is contained in:
Robin Gareus 2014-01-04 15:05:45 +01:00
parent 2b5a04d3f4
commit 2a734a2d85

View File

@ -302,6 +302,9 @@ ArdourButton::render (cairo_t* cr)
}
if ( ((_elements & Text)==Text) && !_text.empty()) {
cairo_save (cr);
cairo_rectangle (cr, 2, 1, get_width()-4, get_height()-2);
cairo_clip(cr);
cairo_new_path (cr);
cairo_set_source_rgba (cr, text_r, text_g, text_b, text_a);
@ -342,7 +345,7 @@ ArdourButton::render (cairo_t* cr)
/* use old center'ed layout for follow up items - until rotation/aligment code is completed */
cairo_move_to (cr, (get_width() - _text_width)/2.0, get_height()/2.0 - _text_height/2.0);
}
cairo_restore (cr);
}
if (((_elements & Indicator)==Indicator)) {
@ -472,6 +475,7 @@ ArdourButton::on_size_request (Gtk::Requisition* req)
req->height = _text_height + ypad;
}
}
req->width += _corner_radius;
}
void