tell the SceneChanger to emit any relevant scene changes after a locate

This commit is contained in:
Paul Davis 2014-05-02 18:43:37 -04:00
parent 25a5c317f9
commit 27cff1dc01

View File

@ -42,6 +42,7 @@
#include "ardour/debug.h"
#include "ardour/location.h"
#include "ardour/profile.h"
#include "ardour/scene_changer.h"
#include "ardour/session.h"
#include "ardour/slave.h"
#include "ardour/operations.h"
@ -456,6 +457,8 @@ Session::non_realtime_locate ()
(*i)->non_realtime_locate (_transport_frame);
}
_scene_changer->locate (_transport_frame);
/* XXX: it would be nice to generate the new clicks here (in the non-RT thread)
rather than clearing them so that the RT thread has to spend time constructing
them (in Session::click).