consistent lua binding name (nil is a reserved word in lua)
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@ -31,17 +31,14 @@
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namespace ARDOUR { namespace LuaAPI {
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namespace ARDOUR { namespace LuaAPI {
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/** convenience contructor for DataType::NIL
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/** convenience contructor for DataType::NIL
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* @param lua ignored
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* @returns DataType::NIL
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* @returns DataType::NIL
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*/
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*/
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int datatype_ctor_nil (lua_State *lua);
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int datatype_ctor_null (lua_State *lua);
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/** convenience contructor for DataType::AUDIO
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/** convenience contructor for DataType::AUDIO
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* @param lua ignored
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* @returns DataType::AUDIO
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* @returns DataType::AUDIO
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*/
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*/
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int datatype_ctor_audio (lua_State *L);
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int datatype_ctor_audio (lua_State *L);
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/** convenience contructor for DataType::MIDI
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/** convenience contructor for DataType::MIDI
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* @param lua ignored
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* @returns DataType::MIDI
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* @returns DataType::MIDI
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*/
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*/
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int datatype_ctor_midi (lua_State *L);
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int datatype_ctor_midi (lua_State *L);
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@ -37,7 +37,7 @@ using namespace PBD;
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using namespace std;
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using namespace std;
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int
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int
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ARDOUR::LuaAPI::datatype_ctor_nil (lua_State *L)
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ARDOUR::LuaAPI::datatype_ctor_null (lua_State *L)
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{
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{
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DataType dt (DataType::NIL);
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DataType dt (DataType::NIL);
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luabridge::Stack <DataType>::push (L, dt);
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luabridge::Stack <DataType>::push (L, dt);
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@ -489,7 +489,7 @@ LuaBindings::common (lua_State* L)
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.beginClass <DataType> ("DataType")
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.beginClass <DataType> ("DataType")
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.addConstructor <void (*) (std::string)> ()
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.addConstructor <void (*) (std::string)> ()
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.addStaticCFunction ("null", &LuaAPI::datatype_ctor_nil) // "nil" is a lua reseved word
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.addStaticCFunction ("null", &LuaAPI::datatype_ctor_null) // "nil" is a lua reseved word
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.addStaticCFunction ("audio", &LuaAPI::datatype_ctor_audio)
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.addStaticCFunction ("audio", &LuaAPI::datatype_ctor_audio)
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.addStaticCFunction ("midi", &LuaAPI::datatype_ctor_midi)
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.addStaticCFunction ("midi", &LuaAPI::datatype_ctor_midi)
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.endClass()
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.endClass()
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