remove Session::loop_changing

Since we now (correctly) do not locate for loop changes, this member
is unnecessary
This commit is contained in:
Paul Davis 2020-05-12 11:30:12 -06:00
parent d39ae0ea92
commit 156a31ac4f
3 changed files with 8 additions and 13 deletions

View File

@ -1452,7 +1452,6 @@ private:
*/
pframes_t _pframes_since_last_mtc;
bool play_loop;
bool loop_changing;
samplepos_t last_loopend;
boost::scoped_ptr<SessionDirectory> _session_dir;

View File

@ -223,7 +223,6 @@ Session::Session (AudioEngine &eng,
, _send_qf_mtc (false)
, _pframes_since_last_mtc (0)
, play_loop (false)
, loop_changing (false)
, last_loopend (0)
, _session_dir (new SessionDirectory (fullpath))
, _current_snapshot_name (snapshot_name)
@ -1517,11 +1516,13 @@ Session::auto_loop_changed (Location* location)
* by loop-changing, and we do not cancel play loop
*/
loop_changing = true;
request_locate (location->start(), MustRoll);
} else {
// schedule a locate-roll to refill the diskstreams at the
// previous loop end
/* schedule a buffer overwrite to refill buffers with the new loop. */
SessionEvent *ev = new SessionEvent (SessionEvent::OverwriteAll, SessionEvent::Add, SessionEvent::Immediate, 0, 0, 0.0);
ev->overwrite = LoopChanged;

View File

@ -186,18 +186,16 @@ Session::locate (samplepos_t target_sample, bool with_roll, bool with_flush, boo
DEBUG_TRACE (DEBUG::Transport, string_compose ("rt-locate to %1 ts = %7, roll %2 flush %3 for loop end %4 force %5 mmc %6\n",
target_sample, with_roll, with_flush, for_loop_end, force, with_mmc, _transport_sample));
if (!force && (_transport_sample == target_sample) && !loop_changing && !for_loop_end) {
if (!force && (_transport_sample == target_sample) && !for_loop_end) {
/* already at the desired position. Not forced to locate,
the loop isn't changing, so unless we're told to
start rolling also, there's nothing to do but
tell the world where we are (again).
/* already at the desired position. Not forced to locate, so
unless we're told to start rolling also, there's nothing to
do but tell the world where we are (again).
*/
if (with_roll) {
set_transport_speed (1.0, false, false, false);
}
loop_changing = false;
TFSM_EVENT (TransportFSM::LocateDone);
Located (); /* EMIT SIGNAL */
return;
@ -338,7 +336,6 @@ Session::locate (samplepos_t target_sample, bool with_roll, bool with_flush, boo
TFSM_EVENT (TransportFSM::ButlerRequired);
} else {
TFSM_EVENT (TransportFSM::LocateDone);
loop_changing = false;
}
_send_timecode_update = true;
@ -692,7 +689,6 @@ Session::butler_completed_transport_work ()
post_locate ();
ptw = PostTransportWork (ptw & ~PostTransportLocate);
set_post_transport_work (ptw);
loop_changing = false;
TFSM_EVENT (TransportFSM::LocateDone);
}
@ -1478,7 +1474,7 @@ Session::non_realtime_stop (bool abort, int on_entry, bool& finished)
if (ptw & (PostTransportClearSubstate|PostTransportStop)) {
unset_play_range ();
if (!loop_changing && !Config->get_loop_is_mode()) {
if (!Config->get_loop_is_mode()) {
unset_play_loop ();
}
}
@ -1598,7 +1594,6 @@ Session::set_play_loop (bool yn, bool change_transport_state)
we do not call unset_play_loop(). This is a
crude mechanism. Got a better idea?
*/
loop_changing = true;
TFSM_LOCATE (loc->start(), MustRoll, true, false, true);
} else if (!transport_rolling()) {
/* loop-is-mode: not rolling, just locate to loop start */