Add some lua scripts
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ardour {
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["type"] = "dsp",
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name = "Simple Amp",
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license = "MIT",
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author = "Robin Gareus",
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email = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[
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An Example DSP Plugin for processing audio, to
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be used with Ardour's Lua scripting facility.]]
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}
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-- return possible i/o configurations
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function dsp_ioconfig ()
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-- -1, -1 = any number of channels as long as input and output count matches
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return { [1] = { audio_in = -1, audio_out = -1}, }
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end
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-- optional function, called when configuring the plugin
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function dsp_configure (ins, outs)
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-- store configuration in global variable
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audio_ins = ins:n_audio();
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local audio_outs = outs:n_audio()
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assert (audio_ins == audio_outs)
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end
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-- this variant asks for a complete *copy* of the
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-- audio data in a lua-table.
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-- after processing the data is copied back.
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--
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-- this also exemplifies the direct "connect and run" process function,
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-- where the channel-mapping needs to be done in lua.
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function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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for c = 1,audio_ins do
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-- Note: lua starts counting at 1, ardour's ChanMapping::get() at 0
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local ib = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped input buffer for given cannel
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local ob = out_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped output buffer for given cannel
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assert (ib ~= ARDOUR.ChanMapping.Invalid);
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assert (ob ~= ARDOUR.ChanMapping.Invalid);
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local a = bufs:get_audio (ib):data (offset):get_table(n_samples) -- copy audio-data from input buffer
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for s = 1,n_samples do
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a[s] = a[s] * 2; -- amplify data in lua table
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end
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bufs:get_audio(ob):data(offset):set_table(a, n_samples) -- copy back
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end
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end
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ardour {
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["type"] = "dsp",
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name = "Simple Amp II",
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license = "MIT",
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author = "Robin Gareus",
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email = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[
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An Example DSP Plugin for processing audio, to
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be used with Ardour's Lua scripting facility.]]
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}
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-- see amp1.lua
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function dsp_ioconfig ()
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return { [1] = { audio_in = -1, audio_out = -1}, }
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end
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function dsp_configure (ins, outs)
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audio_ins = ins:n_audio();
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local audio_outs = outs:n_audio()
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assert (audio_ins == audio_outs)
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end
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-- this variant modifies the audio data in-place
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-- in Ardour's buffer.
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--
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-- It relies on the fact that by default Ardour requires
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-- plugins to process data in-place (zero copy).
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--
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-- Every assignment directly calls a c-function behind
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-- the scenes to get/set the value.
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-- It's a bit more efficient than "Amp I" on most systems.
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function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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for c = 1,audio_ins do
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local b = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped buffer
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local a = bufs:get_audio(b):data(offset):array() -- get a reference (pointer to array)
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for s = 1,n_samples do
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a[s] = a[s] * 2; -- modify data in-place (shared with ardour)
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end
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end
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end
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ardour {
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["type"] = "dsp",
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name = "Simple Amp III",
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license = "MIT",
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author = "Robin Gareus",
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email = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[
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An Example DSP Plugin for processing audio, to
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be used with Ardour's Lua scripting facility.]]
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}
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function dsp_ioconfig ()
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return
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{
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{ audio_in = -1, audio_out = -1},
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}
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end
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function dsp_params ()
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return
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{
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{ ["type"] = "input", name = "Gain", min = -20, max = 20, default = 6, unit="dB", scalepoints = { ["0"] = 0, ["twice as loud"] = 6 , ["half as loud"] = -6 } },
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}
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end
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-- use ardour's vectorized functions
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--
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-- This is as efficient as Ardour doing it itself in C++
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-- Lua function overhead is negligible
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--
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-- this also exemplifies the /simpler/ way of letting ardour to
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-- the channel and offset mapping.
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function dsp_run (ins, outs, n_samples)
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local ctrl = CtrlPorts:array() -- get control port array (read/write)
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local gain = ARDOUR.DSP.dB_to_coefficient (ctrl[1])
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assert (#ins == #outs) -- ensure that we can run in-place
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for c = 1,#ins do
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--for c in pairs (ins) do -- also works, slightly less effective
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ARDOUR.DSP.apply_gain_to_buffer (ins[c], n_samples, gain); -- process in-place
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end
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end
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ardour {
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["type"] = "EditorAction",
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name = "Action Test",
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license = "MIT",
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author = "Robin Gareus",
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email = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[ An Example Ardour Editor Action Plugin.]]
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}
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function factory (params)
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return function ()
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for n in pairs(_G) do print(n) end
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print ("----")
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end
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end
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ardour {
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["type"] = "EditorHook",
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name = "Callback Example",
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description = "Rewind On Solo Change, Write a file when regions are moved",
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}
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function signals ()
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s = LuaSignal.Set()
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--s:add ({[LuaSignal.SoloActive] = true, [LuaSignal.RegionPropertyChanged] = true})
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s:add (
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{
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[LuaSignal.SoloActive] = true,
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[LuaSignal.RegionPropertyChanged] = true
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}
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)
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--for k,v in pairs (s:table()) do print (k, v) end
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return s
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end
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function factory (params)
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return function (signal, ref, ...)
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print (signal, ref, ...)
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if (signal == LuaSignal.SoloActive) then
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Session:goto_start()
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end
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if (signal == LuaSignal.RegionPropertyChanged) then
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obj,pch = ...
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file = io.open ("/tmp/test" ,"a")
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io.output (file)
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io.write (string.format ("Region: '%s' pos-changed: %s, length-changed: %s\n",
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obj:name (),
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tostring (pch:containsFramePos (ARDOUR.Properties.Start)),
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tostring (pch:containsFramePos (ARDOUR.Properties.Length))
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))
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io.close (file)
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end
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end
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end
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ardour {
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["type"] = "EditorAction",
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name = "Rewind",
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}
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function factory (params)
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return function ()
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Session:goto_start()
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end
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end
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ardour {
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["type"] = "session",
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name = "Example",
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license = "MIT",
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author = "Robin Gareus",
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email = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[
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An Example Ardour Session Process Plugin.
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Install a 'hook' that is called on every process cycle
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(before doing any processing).
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This example stops the transport after rolling for a specific time.]]
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}
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function sess_params ()
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return
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{
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["print"] = { title = "Debug Print (yes/no)", default = "no", optional = true },
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["time"] = { title = "Timeout (sec)", default = "90", optional = false },
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}
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end
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function factory (params)
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return function (n_samples)
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local p = params["print"] or "no"
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local timeout = params["time"] or 90
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a = a or 0
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if p ~= "no" then print (a, n_samples, Session:frame_rate (), Session:transport_rolling ()) end -- debug output (not rt safe)
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if (not Session:transport_rolling()) then
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a = 0
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return
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end
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a = a + n_samples
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if (a > timeout * Session:frame_rate()) then
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Session:request_transport_speed(0.0, true)
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end
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end
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end
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ardour {
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["type"] = "dsp",
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name = "Simple Synth",
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license = "MIT",
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author = "Robin Gareus",
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email = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[An Example Synth for prototyping.]]
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}
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function dsp_ioconfig ()
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return
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{
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{ audio_in = 0, audio_out = 1},
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}
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end
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function dsp_midi_input ()
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return true
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end
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local note_table = {}
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local active_notes = {}
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local phases = {}
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local env = .01;
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function dsp_init (rate)
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for n = 1,128 do
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note_table [n] = (440 / 32) * 2^((n - 10.0) / 12.0) / rate
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end
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env = 100 / rate
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end
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function dsp_run (ins, outs, n_samples)
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-- initialize output buffer
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assert (#outs == 1)
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local a = {}
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for s = 1, n_samples do a[s] = 0 end
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-- very basic synth, simple sine, basic envelope
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local function synth (s_start, s_end)
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for n,v in pairs (active_notes) do
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local vel = v["vel"] or 0
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local tgt = v["tvel"];
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for s = s_start,s_end do
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local phase = phases[n] or 0
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vel = vel + env * (tgt - vel)
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a[s] = a[s] + math.sin(6.283185307 * phase) * vel / 167
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phase = phase + note_table[n]
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if (phase > 1.0) then
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phases[n] = phase - 2.0
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else
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phases[n] = phase
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end
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end
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if vel < 1 and tgt == 0 then
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active_notes[n] = nil
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else
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active_notes[n]["vel"] = vel;
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end
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end
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end
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local tme = 1
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-- parse midi messages
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assert (type(mididata) == "table") -- global table of midi events (for now)
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for _,b in pairs (mididata) do
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local t = b["time"] -- t = [ 1 .. n_samples ]
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-- synth sound until event
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synth(tme, t)
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tme = t + 1
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local d = b["data"] -- get midi-event
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-- we ignore the midi channel
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if (#d == 3 and bit32.band (d[1], 240) == 144) then -- note on
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local n = 1 + d[2];
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active_notes[n] = active_notes[n] or {}
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active_notes[n]["tvel"] = d[3]
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end
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if (#d == 3 and bit32.band (d[1], 240) == 128) then -- note off
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local n = 1 + d[2];
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active_notes[n] = active_notes[n] or {}
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active_notes[n]["tvel"] = 0
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end
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if (#d == 3 and bit32.band (d[1], 240) == 176) then -- CC
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if (d[2] == 120 or d[2] == 123) then -- panic
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active_notes = {}
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end
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end
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end
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-- synth rest of cycle
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synth(tme, n_samples)
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-- copy
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outs[1]:set_table(a, n_samples)
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end
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@ -0,0 +1,49 @@
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ardour {
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["type"] = "dsp",
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name = "Voice/Level Activate",
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license = "MIT",
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author = "Robin Gareus",
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authoremail = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[
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An Example Audio Plugin that rolls the transport
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when the signal level on the plugin's input a given threshold.]]
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}
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function dsp_ioconfig ()
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return
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{
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{ audio_in = -1, audio_out = -1},
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}
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end
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function dsp_params ()
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return
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{
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{ ["type"] = "input", name = "Threshold", min = -20, max = 0, default = -6, doc = "Threshold in dBFS for all channels" },
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{ ["type"] = "output", name = "Level", min = -120, max = 0 },
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}
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end
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function dsp_configure (ins, outs)
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n_channels = ins:n_audio();
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end
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-- use ardour's vectorized functions
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function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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local ctrl = CtrlPorts:array() -- get control port array (read/write)
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if Session:transport_rolling() then ctrl[2] = -math.huge return end
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local threshold = 10 ^ (.05 * ctrl[1]) -- dBFS to coefficient
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local level = -math.huge
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for c = 1,n_channels do
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local b = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of buffer for given cannel
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if b ~= ARDOUR.ChanMapping.Invalid then
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local a = ARDOUR.DSP.compute_peak(bufs:get_audio(b):data(offset), n_samples, 0)
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if a > threshold then
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Session:request_transport_speed(1.0, true)
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end
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if a > level then level = a end
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end
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end
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ctrl[2] = ARDOUR.DSP.accurate_coefficient_to_dB (level)
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end
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#!/usr/bin/python
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import os
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top = '.'
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out = 'build'
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def configure(conf):
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pass
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def build(bld):
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scripts = bld.path.ant_glob ('*.lua')
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bld.install_files (os.path.join(bld.env['DATADIR'], 'scripts'), scripts)
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def options(opt):
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pass
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@ -177,6 +177,7 @@ ExportFormats=$Shared/export
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Locale=$Shared/locale
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MidiMaps=$Shared/midi_maps
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PatchFiles=$Shared/patchfiles
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LuaScripts=$Shared/scripts
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MackieControl=$Shared/mcp
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if [ x$PRINT_SYSDEPS != x ] ; then
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@ -209,6 +210,7 @@ mkdir -p $Locale
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mkdir -p $Surfaces
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mkdir -p $MidiMaps
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mkdir -p $PatchFiles
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mkdir -p $LuaScripts
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mkdir -p $MackieControl
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mkdir -p $ExportFormats
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mkdir -p $Panners
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@ -372,6 +374,12 @@ for x in $BUILD_ROOT/../patchfiles/*.midnam ; do
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cp "$x" $PatchFiles
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done
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# Lua Scripts Files
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# got to be careful with names here
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for x in $BUILD_ROOT/../scripts/*.lua ; do
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cp "$x" $LuaScripts
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done
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# MackieControl data
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# got to be careful with names here
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for x in $BUILD_ROOT/../mcp/*.device $BUILD_ROOT/../mcp/*.profile ; do
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@ -124,6 +124,7 @@ MidiMaps=$Shared/midi_maps
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ExportFormats=$Shared/export
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Templates=$Shared/templates
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PatchFiles=$Shared/patchfiles
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LuaScripts=$Shared/scripts
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MackieControl=$Shared/mcp
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if [ x$PRINT_SYSDEPS != x ] ; then
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@ -161,6 +162,7 @@ mkdir -p $Frameworks/modules
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mkdir -p $Etc
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mkdir -p $MackieControl
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mkdir -p $PatchFiles
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mkdir -p $LuaScripts
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# maybe set variables
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env=""
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@ -373,6 +375,12 @@ for x in $BUILD_ROOT/../patchfiles/*.midnam ; do
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cp "$x" $PatchFiles
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done
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# Lua Script Files
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# got to be careful with names here
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for x in $BUILD_ROOT/../scripts/*.lua ; do
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cp "$x" $LuaScripts
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done
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# MackieControl data
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# got to be careful with names here
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for x in $BUILD_ROOT/../mcp/*.device $BUILD_ROOT/../mcp/*.profile ; do
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