Tempo lines drawing performance tweak.

This commit is contained in:
nick_m 2016-10-19 05:56:26 +11:00
parent f8d5a6b3b6
commit 115bc84c27
1 changed files with 4 additions and 2 deletions

View File

@ -103,6 +103,8 @@ TempoLines::draw (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
uint32_t beats = 0;
uint32_t bars = 0;
const uint32_t bar_color = UIConfiguration::instance().color ("measure line bar");
const uint32_t beat_color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat");
uint32_t color;
bool all_bars = false;
@ -165,12 +167,12 @@ TempoLines::draw (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
continue;
}
color = UIConfiguration::instance().color ("measure line bar");
color = bar_color;
} else {
if (beat_density > 0.3) {
continue; /* only draw beat lines if the gaps between beats are large. */
}
color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat");
color = beat_color;
}
ArdourCanvas::Coord xpos = PublicEditor::instance().sample_to_pixel_unrounded ((*i).frame);