Tempo lines drawing performance tweak.
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115bc84c27
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@ -103,6 +103,8 @@ TempoLines::draw (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
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uint32_t beats = 0;
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uint32_t bars = 0;
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const uint32_t bar_color = UIConfiguration::instance().color ("measure line bar");
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const uint32_t beat_color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat");
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uint32_t color;
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bool all_bars = false;
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@ -165,12 +167,12 @@ TempoLines::draw (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
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continue;
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}
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color = UIConfiguration::instance().color ("measure line bar");
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color = bar_color;
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} else {
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if (beat_density > 0.3) {
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continue; /* only draw beat lines if the gaps between beats are large. */
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}
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color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat");
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color = beat_color;
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}
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ArdourCanvas::Coord xpos = PublicEditor::instance().sample_to_pixel_unrounded ((*i).frame);
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