basic_ui: add convenience functions to access an NxM bank of triggers
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@ -44,7 +44,9 @@ using namespace Temporal;
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PBD::Signal2<void,std::string,std::string> BasicUI::AccessAction;
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BasicUI::BasicUI (Session& s)
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: session (&s)
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: session (&s),
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_tbank_start_route (0),
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_tbank_start_row (0)
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{
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}
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@ -441,6 +443,24 @@ BasicUI::trigger_cue_row (int cue_idx)
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session->trigger_cue_row (cue_idx);
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}
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void
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BasicUI::tbank_step_route (int step_size)
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{
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_tbank_start_route += step_size;
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if (_tbank_start_route < 0) {
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_tbank_start_route=0;
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}
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}
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void
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BasicUI::tbank_step_row (int step_size)
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{
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_tbank_start_row += step_size;
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if (_tbank_start_row < 0) {
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_tbank_start_row=0;
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}
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}
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void
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BasicUI::undo ()
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{
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@ -804,16 +824,49 @@ BasicUI::find_trigger (int x, int y)
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return tp;
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}
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float
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BasicUI::trigger_progress_at (int x)
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{
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boost::shared_ptr<TriggerBox> tb = session->triggerbox_at (_tbank_start_route + x);
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if (tb) {
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ARDOUR::TriggerPtr trigger = tb->currently_playing ();
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if (trigger) {
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return trigger->position_as_fraction ();
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}
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}
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return -1;
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}
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BasicUI::TriggerDisplay
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BasicUI::trigger_display_at (int x, int y)
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{
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TriggerDisplay disp;
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boost::shared_ptr<TriggerBox> tb = session->triggerbox_at (_tbank_start_route + x);
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if (tb) {
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ARDOUR::TriggerPtr current = tb->currently_playing ();
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TriggerPtr tp = tb->trigger (_tbank_start_row + y);
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if (tp) {
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if (!tp->region()) {
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disp.state = -1;
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} else if (tp == current) {
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disp.state = 1;
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}
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}
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}
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return disp;
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}
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void
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BasicUI::bang_trigger_at (int x, int y)
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{
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session->bang_trigger_at (x, y);
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session->bang_trigger_at (_tbank_start_route + x, _tbank_start_row + y);
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}
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void
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BasicUI::unbang_trigger_at (int x, int y)
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{
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session->unbang_trigger_at (x, y);
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session->unbang_trigger_at (_tbank_start_route + x, _tbank_start_row + y);
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}
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@ -167,6 +167,24 @@ class LIBCONTROLCP_API BasicUI {
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bool rewind_button_onoff() const;
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bool loop_button_onoff() const;
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/* These functions access Triggers in the order they are displayed on the Cue page, WITH an optional bank offset
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Use this for a launchpad-style NxM (route x row) matrix that maps directly to the Cue page layout.
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Trigger banking is separate from 'route' banking implemented by a fader surface.
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To match a fader/mute/solo to the Trigger banking, the tentative plan is:
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request trigger-tracks-only to be displayed on the surface
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bank the faders using the offset reported here
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*/
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void tbank_step_route (int step_size);
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void tbank_step_row (int step_size);
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float trigger_progress_at (int x); /* 0..1 or -1 for not playing; */
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struct TriggerDisplay {
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int state;
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TriggerDisplay () {
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state = 0; /* -1=empty; 0=stopped; 1=playing */ /*potentially extend to include */
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//potentially name, color, launch style, follow action(s) etc
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}
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};
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TriggerDisplay trigger_display_at (int x, int y);
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void bang_trigger_at (int x, int y);
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void unbang_trigger_at (int x, int y);
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@ -176,6 +194,8 @@ class LIBCONTROLCP_API BasicUI {
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protected:
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BasicUI ();
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ARDOUR::Session* session;
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int _tbank_start_route, _tbank_start_row;
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};
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#endif /* __ardour_basic_ui_h__ */
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