ardour/gtk2_ardour/floating_text_entry.cc

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/*
Copyright (C) 2014 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "pbd/stacktrace.h"
#include "floating_text_entry.h"
#include "gtkmm2ext/doi.h"
#include "gtkmm2ext/utils.h"
#include "i18n.h"
FloatingTextEntry::FloatingTextEntry ()
: ArdourWindow ("")
, entry_changed (false)
{
set_name (X_("FloatingTextEntry"));
set_position (Gtk::WIN_POS_MOUSE);
set_border_width (0);
entry.show ();
entry.signal_changed().connect (sigc::mem_fun (*this, &FloatingTextEntry::changed));
entry.signal_activate().connect (sigc::mem_fun (*this, &FloatingTextEntry::activated));
entry.signal_key_press_event().connect (sigc::mem_fun (*this, &FloatingTextEntry::key_press));
entry.signal_button_press_event().connect (sigc::mem_fun (*this, &FloatingTextEntry::button_press));
add (entry);
}
void
FloatingTextEntry::changed ()
{
entry_changed = true;
}
void
FloatingTextEntry::on_realize ()
{
ArdourWindow::on_realize ();
get_window()->set_decorations (Gdk::WMDecoration (0));
entry.add_modal_grab ();
}
bool
FloatingTextEntry::button_press (GdkEventButton* ev)
{
if (Gtkmm2ext::event_inside_widget_window (*this, (GdkEvent*) ev)) {
return true;
}
/* Clicked outside widget window - edit is done */
if (entry_changed) {
use_text (entry.get_text ());
}
delete_when_idle ( this);
return false;
}
void
FloatingTextEntry::activated ()
{
use_text (entry.get_text()); // EMIT SIGNAL
delete_when_idle (this);
}
bool
FloatingTextEntry::key_press (GdkEventKey* ev)
{
switch (ev->keyval) {
case GDK_Escape:
delete_when_idle (this);
return true;
break;
default:
break;
}
return false;
}
void
FloatingTextEntry::on_hide ()
{
entry.remove_modal_grab ();
/* No hide button is shown (no decoration on the window),
so being hidden is equivalent to the Escape key or any other
method of cancelling the edit.
*/
delete_when_idle (this);
ArdourWindow::on_hide ();
}