ardour/scripts/s_track_props.lua

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ardour { ["type"] = "Snippet", name = "Track Properties" }
function factory () return function ()
--- iterate over all tracks
for t in Session:get_tracks():iter() do
-- t is-a http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Track
-- operate one those with "Drum" in the name
if (t:name ():find ("Drum")) then
-- print the name, and number of audio in/out
-- see also http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:ChanCount
print (t:name (), "| Audio In:", t:n_inputs ():n_audio (), "Audio Out:", t:n_outputs ():n_audio ())
-- get the track's http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:PresentationInfo
pi = t:presentation_info_ptr ()
-- set the track's color to orange - hex RGBA
pi:set_color (0xff8800ff)
-- phase invert the 1st channel
t:phase_control():set_phase_invert (1, true)
-- solo the track -- and only the track,
-- not other tracks grouped with it.
t:solo_control():set_value (1, PBD.GroupControlDisposition.NoGroup)
-- unmute the track
t:mute_control():set_value (0, PBD.GroupControlDisposition.NoGroup)
-- add a track comment
t:set_comment ("This is a Drum Track", nil)
-- and set the fader to -7dB == 10 ^ (0.05 * -7)
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t:gain_control():set_value (10 ^ (0.05 * -7), PBD.GroupControlDisposition.NoGroup)
end
end
end end