ardour/libs/ardour/port.cc

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/*
Copyright (C) 2009 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef WAF_BUILD
#include "libardour-config.h"
#endif
#include <jack/weakjack.h> // so that we can test for new functions at runtime
#include "ardour/port.h"
#include "ardour/audioengine.h"
#include "pbd/failed_constructor.h"
#include "pbd/error.h"
#include "pbd/compose.h"
#include <stdexcept>
#include "i18n.h"
using namespace std;
using namespace ARDOUR;
AudioEngine* Port::_engine = 0;
pframes_t Port::_buffer_size = 0;
bool Port::_connecting_blocked = false;
/** @param n Port short name */
Port::Port (std::string const & n, DataType t, Flags f)
: _last_monitor (false)
, _name (n)
, _flags (f)
{
/* Unfortunately we have to pass the DataType into this constructor so that we can
create the right kind of JACK port; aside from this we'll use the virtual function type ()
to establish type.
*/
assert (_name.find_first_of (':') == std::string::npos);
if (!_engine->connected()) {
throw failed_constructor ();
}
if ((_jack_port = jack_port_register (_engine->jack (), _name.c_str (), t.to_jack_type (), _flags, 0)) == 0) {
cerr << "Failed to register JACK port, reason is unknown from here\n";
throw failed_constructor ();
}
}
/** Port destructor */
Port::~Port ()
{
if (_engine->jack ()) {
jack_port_unregister (_engine->jack (), _jack_port);
}
}
/** @return true if this port is connected to anything */
bool
Port::connected () const
{
return (jack_port_connected (_jack_port) != 0);
}
int
Port::disconnect_all ()
{
jack_port_disconnect (_engine->jack(), _jack_port);
_connections.clear ();
return 0;
}
/** @param o Port name
* @return true if this port is connected to o, otherwise false.
*/
bool
Port::connected_to (std::string const & o) const
{
if (!_engine->connected()) {
/* in some senses, this answer isn't the right one all the time,
because we know about our connections and will re-establish
them when we reconnect to JACK.
*/
return false;
}
return jack_port_connected_to (_jack_port, _engine->make_port_name_non_relative(o).c_str ());
}
/** @param o Filled in with port full names of ports that we are connected to */
int
Port::get_connections (std::vector<std::string> & c) const
{
int n = 0;
if (_engine->connected()) {
const char** jc = jack_port_get_connections (_jack_port);
if (jc) {
for (int i = 0; jc[i]; ++i) {
c.push_back (jc[i]);
++n;
}
jack_free (jc);
}
}
return n;
}
int
Port::connect (std::string const & other)
{
std::string const other_shrt = _engine->make_port_name_non_relative (other);
std::string const this_shrt = _engine->make_port_name_non_relative (_name);
int r = 0;
if (_connecting_blocked) {
return r;
}
if (sends_output ()) {
r = jack_connect (_engine->jack (), this_shrt.c_str (), other_shrt.c_str ());
} else {
r = jack_connect (_engine->jack (), other_shrt.c_str (), this_shrt.c_str());
}
if (r == 0) {
_connections.insert (other);
}
return r;
}
int
Port::disconnect (std::string const & other)
{
std::string const other_shrt = _engine->make_port_name_non_relative (other);
std::string const this_shrt = _engine->make_port_name_non_relative (_name);
int r = 0;
if (sends_output ()) {
r = jack_disconnect (_engine->jack (), this_shrt.c_str (), other_shrt.c_str ());
} else {
r = jack_disconnect (_engine->jack (), other_shrt.c_str (), this_shrt.c_str ());
}
if (r == 0) {
_connections.erase (other);
}
return r;
}
bool
Port::connected_to (Port* o) const
{
return connected_to (o->name ());
}
int
Port::connect (Port* o)
{
return connect (o->name ());
}
int
Port::disconnect (Port* o)
{
return disconnect (o->name ());
}
void
Port::set_engine (AudioEngine* e)
{
_engine = e;
}
void
Port::ensure_monitor_input (bool yn)
{
jack_port_ensure_monitor (_jack_port, yn);
}
bool
Port::monitoring_input () const
{
return jack_port_monitoring_input (_jack_port);
}
void
Port::reset ()
{
_last_monitor = false;
// XXX
// _metering = 0;
// reset_meters ();
}
void
Port::recompute_total_latency () const
{
#ifndef HAVE_JACK_NEW_LATENCY
#ifdef HAVE_JACK_RECOMPUTE_LATENCY
jack_client_t* jack = _engine->jack();
if (!jack) {
return;
}
jack_recompute_total_latency (jack, _jack_port);
#endif
#endif
}
void
Port::set_latency_range (jack_latency_range_t& range, jack_latency_callback_mode_t mode) const
{
#ifdef HAVE_JACK_NEW_LATENCY
if (!jack_port_set_latency_range) {
return;
}
jack_port_set_latency_range (_jack_port, mode, &range);
#endif
}
void
Port::get_connected_latency_range (jack_latency_range_t& range, jack_latency_callback_mode_t mode) const
{
#ifdef HAVE_JACK_NEW_LATENCY
if (!jack_port_get_latency_range) {
return;
}
vector<string> connections;
jack_client_t* jack = _engine->jack();
if (!jack) {
range.min = 0;
range.max = 0;
PBD::warning << _("get_connected_latency_range() called while disconnected from JACK") << endmsg;
return;
}
get_connections (connections);
if (!connections.empty()) {
range.min = ~((jack_nframes_t) 0);
range.max = 0;
for (vector<string>::iterator c = connections.begin(); c != connections.end(); ++c) {
jack_port_t* remote_port = jack_port_by_name (_engine->jack(), (*c).c_str());
jack_latency_range_t lr;
if (remote_port) {
jack_port_get_latency_range (remote_port, mode, &lr);
range.min = min (range.min, lr.min);
range.min = max (range.max, lr.max);
}
}
} else {
range.min = 0;
range.max = 0;
}
#endif /* HAVE_JACK_NEW_LATENCY */
}
framecnt_t
Port::total_latency () const
{
#ifndef HAVE_JACK_NEW_LATENCY
jack_client_t* jack = _engine->jack();
if (!jack) {
return 0;
}
return jack_port_get_total_latency (jack, _jack_port);
#else
return 0;
#endif
}
int
Port::reestablish ()
{
jack_client_t* jack = _engine->jack();
if (!jack) {
return -1;
}
cerr << "RE-REGISTER: " << _name.c_str() << endl;
_jack_port = jack_port_register (jack, _name.c_str(), type().to_jack_type(), _flags, 0);
if (_jack_port == 0) {
PBD::error << string_compose (_("could not reregister %1"), _name) << endmsg;
return -1;
}
reset ();
return 0;
}
int
Port::reconnect ()
{
/* caller must hold process lock; intended to be used only after reestablish() */
for (std::set<string>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
if (connect (*i)) {
return -1;
}
}
return 0;
}
/** @param n Short port name (no JACK client name) */
int
Port::set_name (std::string const & n)
{
if (n == _name) {
return 0;
}
int const r = jack_port_set_name (_jack_port, n.c_str());
if (r == 0) {
_name = n;
}
return r;
}
void
Port::request_monitor_input (bool yn)
{
jack_port_request_monitor (_jack_port, yn);
}
void
Port::set_latency (framecnt_t n)
{
#ifndef HAVE_JACK_NEW_LATENCY
jack_port_set_latency (_jack_port, n);
#endif
}
bool
Port::physically_connected () const
{
const char** jc = jack_port_get_connections (_jack_port);
if (jc) {
for (int i = 0; jc[i]; ++i) {
jack_port_t* port = jack_port_by_name (_engine->jack(), jc[i]);
if (port && (jack_port_flags (port) & JackPortIsPhysical)) {
jack_free (jc);
return true;
}
}
jack_free (jc);
}
return false;
}