ardour/gtk2_ardour/ardour_window.cc

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/*
Copyright (C) 2002-2011 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <sigc++/bind.h>
#include <gtkmm2ext/doi.h>
#include "ardour_window.h"
#include "ardour_ui.h"
#include "keyboard.h"
#include "utils.h"
using namespace std;
using namespace Gtk;
using namespace Gtkmm2ext;
ArdourWindow::ArdourWindow (string title)
: Window ()
, VisibilityTracker (*((Gtk::Window*)this))
{
set_title (title);
init ();
set_position (Gtk::WIN_POS_MOUSE);
}
ArdourWindow::ArdourWindow (Gtk::Window& parent, string /*title*/)
: Window ()
, VisibilityTracker (*((Gtk::Window*)this))
{
init ();
set_transient_for (parent);
set_position (Gtk::WIN_POS_CENTER_ON_PARENT);
}
ArdourWindow::~ArdourWindow ()
{
}
bool
ArdourWindow::on_enter_notify_event (GdkEventCrossing *ev)
{
Keyboard::the_keyboard().enter_window (ev, this);
return Window::on_enter_notify_event (ev);
}
bool
ArdourWindow::on_leave_notify_event (GdkEventCrossing *ev)
{
Keyboard::the_keyboard().leave_window (ev, this);
return Window::on_leave_notify_event (ev);
}
void
ArdourWindow::on_unmap ()
{
Keyboard::the_keyboard().leave_window (0, this);
Window::on_unmap ();
}
void
ArdourWindow::init ()
{
set_border_width (10);
/* ArdourWindows are not dialogs (they have no "OK" or "Close" button) but
they should be considered part of the same "window level" as a dialog. This
works on X11 and Quartz, in that:
(a) utility & dialog windows are considered to be part of the same level
(b) they will float above normal windows without any particular effort
(c) present()-ing them will make a utility float over a dialog or
vice versa.
*/
set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
signal_delete_event().connect (sigc::bind (sigc::ptr_fun (just_hide_it), this));
ARDOUR_UI::CloseAllDialogs.connect (sigc::mem_fun (*this, &ArdourWindow::hide));
}