ardour/gtk2_ardour/midi_cue_editor.cc

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/*
* Copyright (C) 2023 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "ardour/midi_region.h"
#include "ardour/midi_source.h"
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#include "canvas/canvas.h"
#include "canvas/container.h"
#include "canvas/debug.h"
#include "canvas/scroll_group.h"
#include "canvas/rectangle.h"
#include "editor_cursors.h"
#include "midi_cue_background.h"
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#include "midi_cue_editor.h"
#include "midi_cue_view.h"
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#include "ui_config.h"
#include "verbose_cursor.h"
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#include "pbd/i18n.h"
using namespace ARDOUR;
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using namespace ArdourCanvas;
using namespace Temporal;
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MidiCueEditor::MidiCueEditor()
: vertical_adjustment (0.0, 0.0, 10.0, 400.0)
, horizontal_adjustment (0.0, 0.0, 1e16)
, view (nullptr)
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{
build_canvas ();
_verbose_cursor = new VerboseCursor (*this);
// _playhead_cursor = new EditorCursor (*this, &Editor::canvas_playhead_cursor_event, X_("playhead"));
_playhead_cursor = new EditorCursor (*this, X_("playhead"));
_playhead_cursor->set_sensitive (UIConfiguration::instance().get_sensitize_playhead());
_snapped_cursor = new EditorCursor (*this, X_("snapped"));
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}
MidiCueEditor::~MidiCueEditor ()
{
}
void
MidiCueEditor::build_canvas ()
{
_canvas_viewport = new ArdourCanvas::GtkCanvasViewport (horizontal_adjustment, vertical_adjustment);
_canvas = _canvas_viewport->canvas ();
_canvas->set_background_color (0xff00000a); // UIConfiguration::instance().color ("arrange base"));
dynamic_cast<ArdourCanvas::GtkCanvas*>(_canvas)->use_nsglview (UIConfiguration::instance().get_nsgl_view_mode () == NSGLHiRes);
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/* scroll group for items that should not automatically scroll
* (e.g verbose cursor). It shares the canvas coordinate space.
*/
no_scroll_group = new ArdourCanvas::Container (_canvas->root());
ArdourCanvas::ScrollGroup* hsg;
ArdourCanvas::ScrollGroup* hg;
ArdourCanvas::ScrollGroup* cg;
h_scroll_group = hg = new ArdourCanvas::ScrollGroup (_canvas->root(), ArdourCanvas::ScrollGroup::ScrollsHorizontally);
CANVAS_DEBUG_NAME (h_scroll_group, "canvas h scroll");
_canvas->add_scroller (*hg);
hv_scroll_group = hsg = new ArdourCanvas::ScrollGroup (_canvas->root(),
ArdourCanvas::ScrollGroup::ScrollSensitivity (ArdourCanvas::ScrollGroup::ScrollsVertically|
ArdourCanvas::ScrollGroup::ScrollsHorizontally));
CANVAS_DEBUG_NAME (hv_scroll_group, "canvas hv scroll");
_canvas->add_scroller (*hsg);
cursor_scroll_group = cg = new ArdourCanvas::ScrollGroup (_canvas->root(), ArdourCanvas::ScrollGroup::ScrollsHorizontally);
CANVAS_DEBUG_NAME (cursor_scroll_group, "canvas cursor scroll");
_canvas->add_scroller (*cg);
/*a group to hold global rects like punch/loop indicators */
global_rect_group = new ArdourCanvas::Container (hv_scroll_group);
CANVAS_DEBUG_NAME (global_rect_group, "global rect group");
transport_loop_range_rect = new ArdourCanvas::Rectangle (global_rect_group, ArdourCanvas::Rect (0.0, 0.0, 0.0, ArdourCanvas::COORD_MAX));
CANVAS_DEBUG_NAME (transport_loop_range_rect, "loop rect");
transport_loop_range_rect->hide();
/*a group to hold time (measure) lines */
time_line_group = new ArdourCanvas::Container (h_scroll_group);
CANVAS_DEBUG_NAME (time_line_group, "time line group");
// used as rubberband rect
rubberband_rect = new ArdourCanvas::Rectangle (hv_scroll_group, ArdourCanvas::Rect (0.0, 0.0, 0.0, 0.0));
rubberband_rect->hide();
rubberband_rect->set_outline_color (UIConfiguration::instance().color ("rubber band rect"));
rubberband_rect->set_fill_color (UIConfiguration::instance().color_mod ("rubber band rect", "selection rect"));
CANVAS_DEBUG_NAME (rubberband_rect, X_("midi cue rubberband rect"));
bg = new CueMidiBackground (hv_scroll_group);
_canvas_viewport->signal_size_allocate().connect (sigc::mem_fun(*this, &MidiCueEditor::canvas_allocate));
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}
void
MidiCueEditor::canvas_allocate (Gtk::Allocation alloc)
{
bg->set_size (alloc.get_width(), alloc.get_height());
if (view) {
view->set_size (alloc.get_width(), alloc.get_height());
}
}
timepos_t
MidiCueEditor::snap_to_grid (timepos_t const & presnap, Temporal::RoundMode direction, SnapPref gpref) const
{
/* BBT time only */
return snap_to_bbt (presnap, direction, gpref);
}
void
MidiCueEditor::snap_to_internal (timepos_t& start, Temporal::RoundMode direction, SnapPref pref, bool ensure_snap) const
{
UIConfiguration const& uic (UIConfiguration::instance ());
const timepos_t presnap = start;
timepos_t dist = timepos_t::max (start.time_domain()); // this records the distance of the best snap result we've found so far
timepos_t best = timepos_t::max (start.time_domain()); // this records the best snap-result we've found so far
timepos_t pre (presnap);
timepos_t post (snap_to_grid (pre, direction, pref));
check_best_snap (presnap, post, dist, best);
if (timepos_t::max (start.time_domain()) == best) {
return;
}
/* now check "magnetic" state: is the grid within reasonable on-screen distance to trigger a snap?
* this also helps to avoid snapping to somewhere the user can't see. (i.e.: I clicked on a region and it disappeared!!)
* ToDo: Perhaps this should only occur if EditPointMouse?
*/
samplecnt_t snap_threshold_s = pixel_to_sample (uic.get_snap_threshold ());
if (!ensure_snap && ::llabs (best.distance (presnap).samples()) > snap_threshold_s) {
return;
}
start = best;
}
void
MidiCueEditor::reset_zoom (samplecnt_t spp)
{
CueEditor::reset_zoom (spp);
if (view) {
view->set_samples_per_pixel (spp);
}
}
samplecnt_t
MidiCueEditor::current_page_samples() const
{
return (samplecnt_t) _visible_canvas_width* samples_per_pixel;
}
void
MidiCueEditor::apply_midi_note_edit_op (ARDOUR::MidiOperator& op, const RegionSelection& rs)
{
}
PBD::Command*
MidiCueEditor::apply_midi_note_edit_op_to_region (ARDOUR::MidiOperator& op, MidiRegionView& mrv)
{
#if 0
Evoral::Sequence<Temporal::Beats>::Notes selected;
mrv.selection_as_notelist (selected, true);
if (selected.empty()) {
return 0;
}
vector<Evoral::Sequence<Temporal::Beats>::Notes> v;
v.push_back (selected);
timepos_t pos = mrv.midi_region()->source_position();
return op (mrv.midi_region()->model(), pos.beats(), v);
#endif
return nullptr;
}
bool
MidiCueEditor::canvas_note_event (GdkEvent* event, ArdourCanvas::Item*)
{
return false;
}
Gtk::Widget&
MidiCueEditor::viewport()
{
return *_canvas_viewport;
}
void
MidiCueEditor::set_region (std::shared_ptr<ARDOUR::MidiTrack> t, std::shared_ptr<ARDOUR::MidiRegion> r)
{
delete view;
view = nullptr;
if (!t || !r) {
return;
}
view = new MidiCueView (t, *hv_scroll_group, *this, *bg, 0xff0000ff);
view->set_region (r);
bg->set_view (view);
/* Compute zoom level to show entire source plus some margin if possible */
std::shared_ptr<Temporal::TempoMap> map;
Temporal::timecnt_t duration = Temporal::timecnt_t (r->midi_source()->length().beats());
/* XXX build tempo map from source */
map.reset (new Temporal::TempoMap (Temporal::Tempo (120, 4), Temporal::Meter (4, 4)));
{
EditingContext::TempoMapScope tms (*this, map);
double width = bg->width();
samplecnt_t samples = duration.samples();
samplecnt_t spp = floor (samples / width);
reset_zoom (spp);
}
}
bool
MidiCueEditor::button_press_handler (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}
bool
MidiCueEditor::button_press_handler_1 (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}
bool
MidiCueEditor::button_press_handler_2 (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}
bool
MidiCueEditor::button_release_handler (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}
bool
MidiCueEditor::button_press_dispatch (GdkEventButton*)
{
return true;
}
bool
MidiCueEditor::button_release_dispatch (GdkEventButton*)
{
return true;
}
bool
MidiCueEditor::motion_handler (ArdourCanvas::Item*, GdkEvent*, bool from_autoscroll)
{
return true;
}
bool
MidiCueEditor::enter_handler (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}
bool
MidiCueEditor::leave_handler (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}
bool
MidiCueEditor::key_press_handler (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}
bool
MidiCueEditor::key_release_handler (ArdourCanvas::Item*, GdkEvent*, ItemType)
{
return true;
}