ardour/gtk2_ardour/luainstance.cc

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/*
* Copyright (C) 2016 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "gtkmm2ext/gui_thread.h"
#include "ardour/audioengine.h"
#include "ardour/diskstream.h"
#include "ardour/plugin_manager.h"
#include "ardour/route.h"
#include "ardour/session.h"
#include "ardour_ui.h"
#include "public_editor.h"
#include "region_selection.h"
#include "luainstance.h"
#include "luasignal.h"
#include "script_selector.h"
#include "i18n.h"
namespace LuaSignal {
#define STATIC(name,c,p) else if (!strcmp(type, #name)) {return name;}
#define SESSION(name,c,p) else if (!strcmp(type, #name)) {return name;}
#define ENGINE(name,c,p) else if (!strcmp(type, #name)) {return name;}
LuaSignal
str2luasignal (const std::string &str) {
const char* type = str.c_str();
if (0) { }
# include "luasignal_syms.h"
else {
PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", str) << endmsg;
abort(); /*NOTREACHED*/
}
}
#undef STATIC
#undef SESSION
#undef ENGINE
#define STATIC(name,c,p) N_(#name),
#define SESSION(name,c,p) N_(#name),
#define ENGINE(name,c,p) N_(#name),
const char *luasignalstr[] = {
# include "luasignal_syms.h"
0
};
#undef STATIC
#undef SESSION
#undef ENGINE
}; // namespace
////////////////////////////////////////////////////////////////////////////////
#define xstr(s) stringify(s)
#define stringify(s) #s
using namespace ARDOUR;
void
LuaInstance::register_hooks (lua_State* L)
{
#define ENGINE(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
#define STATIC(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
#define SESSION(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
luabridge::getGlobalNamespace (L)
.beginNamespace ("LuaSignal")
# include "luasignal_syms.h"
.endNamespace ();
#undef ENGINE
#undef SESSION
#undef STATIC
luabridge::getGlobalNamespace (L)
.beginNamespace ("LuaSignal")
.beginStdBitSet <LuaSignal::LAST_SIGNAL> ("Set")
.endClass()
.endNamespace ();
}
void
LuaInstance::register_classes (lua_State* L)
{
LuaBindings::stddef (L);
LuaBindings::common (L);
LuaBindings::session (L);
register_hooks (L);
luabridge::getGlobalNamespace (L)
.beginNamespace ("ARDOUR")
.beginClass <RegionSelection> ("RegionSelection")
.addFunction ("clear_all", &RegionSelection::clear_all)
.addFunction ("start", &RegionSelection::start)
.addFunction ("end_frame", &RegionSelection::end_frame)
.addFunction ("n_midi_regions", &RegionSelection::n_midi_regions)
.endClass ()
.beginClass <PublicEditor> ("Editor")
.addFunction ("undo", &PublicEditor::undo)
.addFunction ("redo", &PublicEditor::redo)
.addFunction ("play_selection", &PublicEditor::play_selection)
.addFunction ("play_with_preroll", &PublicEditor::play_with_preroll)
.addFunction ("maybe_locate_with_edit_preroll", &PublicEditor::maybe_locate_with_edit_preroll)
.addFunction ("add_location_from_playhead_cursor", &PublicEditor::add_location_from_playhead_cursor)
.addFunction ("goto_nth_marker", &PublicEditor::goto_nth_marker)
.addFunction ("set_show_measures", &PublicEditor::set_show_measures)
.addFunction ("mouse_add_new_marker", &PublicEditor::mouse_add_new_marker)
.addFunction ("split_regions_at", &PublicEditor::split_regions_at)
.addFunction ("maximise_editing_space", &PublicEditor::maximise_editing_space)
.addFunction ("restore_editing_space", &PublicEditor::restore_editing_space)
.addFunction ("get_regions_from_selection_and_mouse", &PublicEditor::get_regions_from_selection_and_mouse)
.addFunction ("show_measures", &PublicEditor::show_measures)
.addFunction ("set_zoom_focus", &PublicEditor::set_zoom_focus)
.addFunction ("do_import", &PublicEditor::do_import)
.addFunction ("do_embed", &PublicEditor::do_embed)
.endClass ()
.endNamespace ();
#undef ZOOMFOCUS
#undef SNAPTYPE
#undef SNAPMODE
#undef MOUSEMODE
#undef DISPLAYCONTROL
#undef IMPORTMODE
#undef IMPORTPOSITION
#undef IMPORTDISPOSITION
#define ZOOMFOCUS(NAME) .addConst (stringify(NAME), (Editing::ZoomFocus)Editing::NAME)
#define SNAPTYPE(NAME) .addConst (stringify(NAME), (Editing::SnapType)Editing::NAME)
#define SNAPMODE(NAME) .addConst (stringify(NAME), (Editing::SnapMode)Editing::NAME)
#define MOUSEMODE(NAME) .addConst (stringify(NAME), (Editing::MouseMode)Editing::NAME)
#define DISPLAYCONTROL(NAME) .addConst (stringify(NAME), (Editing::DisplayControl)Editing::NAME)
#define IMPORTMODE(NAME) .addConst (stringify(NAME), (Editing::ImportMode)Editing::NAME)
#define IMPORTPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportPosition)Editing::NAME)
#define IMPORTDISPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportDisposition)Editing::NAME)
luabridge::getGlobalNamespace (L)
.beginNamespace ("Editing")
# include "editing_syms.h"
.endNamespace ();
}
#undef xstr
#undef stringify
////////////////////////////////////////////////////////////////////////////////
using namespace ARDOUR;
using namespace ARDOUR_UI_UTILS;
using namespace PBD;
using namespace std;
#ifndef NDEBUG
static void _lua_print (std::string s) {
std::cout << "LuaInstance: " << s << "\n";
}
#endif
LuaInstance* LuaInstance::_instance = 0;
LuaInstance*
LuaInstance::instance ()
{
if (!_instance) {
_instance = new LuaInstance;
}
return _instance;
}
LuaInstance::LuaInstance ()
{
#ifndef NDEBUG
lua.Print.connect (&_lua_print);
#endif
init ();
LuaScriptParamList args;
}
LuaInstance::~LuaInstance ()
{
delete _lua_call_action;
delete _lua_add_action;
delete _lua_del_action;
delete _lua_get_action;
delete _lua_load;
delete _lua_save;
delete _lua_clear;
_callbacks.clear();
}
void
LuaInstance::init ()
{
lua.do_command (
"function ScriptManager ()"
" local self = { scripts = {}, instances = {} }"
""
" local remove = function (id)"
" self.scripts[id] = nil"
" self.instances[id] = nil"
" end"
""
" local addinternal = function (i, n, s, f, a)"
" assert(type(i) == 'number', 'id must be numeric')"
" assert(type(n) == 'string', 'Name must be string')"
" assert(type(s) == 'string', 'Script must be string')"
" assert(type(f) == 'function', 'Factory is a not a function')"
" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
" self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
" local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
" self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)"
" end"
""
" local call = function (id)"
" if type(self.instances[id]) == 'function' then"
" local status, err = pcall (self.instances[id])"
" if not status then"
" print ('action \"'.. id .. '\": ', err)" // error out
" remove (id)"
" end"
" end"
" collectgarbage()"
" end"
""
" local add = function (i, n, s, b, a)"
" assert(type(b) == 'string', 'ByteCode must be string')"
" load (b)()" // assigns f
" assert(type(f) == 'string', 'Assigned ByteCode must be string')"
" addinternal (i, n, s, load(f), a)"
" end"
""
" local get = function (id)"
" if type(self.scripts[id]) == 'table' then"
" return { ['name'] = self.scripts[id]['n'],"
" ['script'] = self.scripts[id]['s'],"
" ['args'] = self.scripts[id]['a'] }"
" end"
" return nil"
" end"
""
" local function basic_serialize (o)"
" if type(o) == \"number\" then"
" return tostring(o)"
" else"
" return string.format(\"%q\", o)"
" end"
" end"
""
" local function serialize (name, value)"
" local rv = name .. ' = '"
" collectgarbage()"
" if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
" return rv .. basic_serialize(value) .. ' '"
" elseif type(value) == \"table\" then"
" rv = rv .. '{} '"
" for k,v in pairs(value) do"
" local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
" rv = rv .. serialize(fieldname, v) .. ' '"
" collectgarbage()" // string concatenation allocates a new string
" end"
" return rv;"
" elseif type(value) == \"function\" then"
" return rv .. string.format(\"%q\", string.dump(value, true))"
" else"
" error('cannot save a ' .. type(value))"
" end"
" end"
""
""
" local save = function ()"
" return (serialize('scripts', self.scripts))"
" end"
""
" local clear = function ()"
" self.scripts = {}"
" self.instances = {}"
" collectgarbage()"
" end"
""
" local restore = function (state)"
" clear()"
" load (state)()"
" for i, s in pairs (scripts) do"
" addinternal (i, s['n'], s['s'], load(s['f']), s['a'])"
" end"
" collectgarbage()"
" end"
""
" return { call = call, add = add, remove = remove, get = get,"
" restore = restore, save = save, clear = clear}"
" end"
" "
" manager = ScriptManager ()"
" ScriptManager = nil"
);
lua_State* L = lua.getState();
try {
luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager");
lua.do_command ("manager = nil"); // hide it.
lua.do_command ("collectgarbage()");
_lua_add_action = new luabridge::LuaRef(lua_mgr["add"]);
_lua_del_action = new luabridge::LuaRef(lua_mgr["remove"]);
_lua_get_action = new luabridge::LuaRef(lua_mgr["get"]);
_lua_call_action = new luabridge::LuaRef(lua_mgr["call"]);
_lua_save = new luabridge::LuaRef(lua_mgr["save"]);
_lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
_lua_clear = new luabridge::LuaRef(lua_mgr["clear"]);
} catch (luabridge::LuaException const& e) {
fatal << string_compose (_("programming error: %1"),
X_("Failed to setup Lua action interpreter"))
<< endmsg;
abort(); /*NOTREACHED*/
}
register_classes (L);
luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
lua_setglobal (L, "Editor");
}
void LuaInstance::set_session (Session* s)
{
SessionHandlePtr::set_session (s);
if (!_session) {
return;
}
lua_State* L = lua.getState();
LuaBindings::set_session (L, _session);
for (LuaCallbackMap::iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
i->second->set_session (s);
}
}
void
LuaInstance::session_going_away ()
{
ENSURE_GUI_THREAD (*this, &LuaInstance::session_going_away);
(*_lua_clear)();
for (int i = 0; i < 9; ++i) {
ActionChanged (i, ""); /* EMIT SIGNAL */
}
SessionHandlePtr::session_going_away ();
_session = 0;
lua_State* L = lua.getState();
LuaBindings::set_session (L, _session);
lua.do_command ("collectgarbage();");
}
int
LuaInstance::set_state (const XMLNode& node)
{
LocaleGuard lg (X_("C"));
XMLNode* child;
if ((child = find_named_node (node, "ActionScript"))) {
for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) {
if (!(*n)->is_content ()) { continue; }
gsize size;
guchar* buf = g_base64_decode ((*n)->content ().c_str (), &size);
try {
(*_lua_load)(std::string ((const char*)buf, size));
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
}
for (int i = 0; i < 9; ++i) {
std::string name;
if (lua_action_name (i, name)) {
ActionChanged (i, name); /* EMIT SIGNAL */
}
}
g_free (buf);
}
}
if ((child = find_named_node (node, "ActionHooks"))) {
for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) {
try {
LuaCallbackPtr p (new LuaCallback (_session, *(*n)));
_callbacks.insert (std::make_pair(p->id(), p));
p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context());
SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
}
}
}
return 0;
}
bool
LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
{
std::string title;
std::vector<std::string> reg;
switch (type) {
case LuaScriptInfo::EditorAction:
reg = lua_action_names ();
title = "Add Lua Action";
break;
case LuaScriptInfo::EditorHook:
reg = lua_slot_names ();
title = "Add Lua Callback Hook";
break;
default:
return false;
}
LuaScriptInfoPtr spi;
ScriptSelector ss (title, type);
switch (ss.run ()) {
case Gtk::RESPONSE_ACCEPT:
spi = ss.script();
break;
default:
return false;
}
std::string script = "";
try {
script = Glib::file_get_contents (spi->path);
} catch (Glib::FileError e) {
string msg = string_compose (_("Cannot read script '%1': %2"), spi->path, e.what());
Gtk::MessageDialog am (msg);
am.run ();
return false;
}
LuaScriptParamList lsp = LuaScripting::script_params (spi, "action_params");
ScriptParameterDialog spd (_("Set Script Parameters"), spi, reg, lsp);
switch (spd.run ()) {
case Gtk::RESPONSE_ACCEPT:
break;
default:
return false;
}
switch (type) {
case LuaScriptInfo::EditorAction:
return set_lua_action (id, spd.name(), script, lsp);
break;
case LuaScriptInfo::EditorHook:
return register_lua_slot (spd.name(), script, lsp);
break;
default:
break;
}
return false;
}
XMLNode&
LuaInstance::get_action_state ()
{
LocaleGuard lg (X_("C"));
std::string saved;
{
luabridge::LuaRef savedstate ((*_lua_save)());
saved = savedstate.cast<std::string>();
}
lua.collect_garbage ();
gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ());
std::string b64s (b64);
g_free (b64);
XMLNode* script_node = new XMLNode (X_("ActionScript"));
script_node->add_property (X_("lua"), LUA_VERSION);
script_node->add_content (b64s);
return *script_node;
}
XMLNode&
LuaInstance::get_hook_state ()
{
XMLNode* script_node = new XMLNode (X_("ActionHooks"));
for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
script_node->add_child_nocopy (i->second->get_state ());
}
return *script_node;
}
void
LuaInstance::call_action (const int id)
{
try {
(*_lua_call_action)(id + 1);
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
}
}
bool
LuaInstance::set_lua_action (
const int id,
const std::string& name,
const std::string& script,
const LuaScriptParamList& args)
{
try {
lua_State* L = lua.getState();
// get bytcode of factory-function in a sandbox
// (don't allow scripts to interfere)
const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
luabridge::LuaRef tbl_arg (luabridge::newTable(L));
for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) {
if ((*i)->optional && !(*i)->is_set) { continue; }
tbl_arg[(*i)->name] = (*i)->value;
}
(*_lua_add_action)(id + 1, name, script, bytecode, tbl_arg);
ActionChanged (id, name); /* EMIT SIGNAL */
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
}
return true;
}
bool
LuaInstance::remove_lua_action (const int id)
{
try {
(*_lua_del_action)(id + 1);
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
}
ActionChanged (id, ""); /* EMIT SIGNAL */
return true;
}
bool
LuaInstance::lua_action_name (const int id, std::string& rv)
{
try {
luabridge::LuaRef ref ((*_lua_get_action)(id + 1));
if (ref.isNil()) {
return false;
}
if (ref["name"].isString()) {
rv = ref["name"].cast<std::string>();
return true;
}
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
}
return false;
}
std::vector<std::string>
LuaInstance::lua_action_names ()
{
std::vector<std::string> rv;
for (int i = 0; i < 9; ++i) {
std::string name;
if (lua_action_name (i, name)) {
rv.push_back (name);
}
}
return rv;
}
bool
LuaInstance::lua_action (const int id, std::string& name, std::string& script, LuaScriptParamList& args)
{
try {
luabridge::LuaRef ref ((*_lua_get_action)(id + 1));
if (ref.isNil()) {
return false;
}
if (!ref["name"].isString()) {
return false;
}
if (!ref["script"].isString()) {
return false;
}
if (!ref["args"].isTable()) {
return false;
}
name = ref["name"].cast<std::string>();
script = ref["script"].cast<std::string>();
args.clear();
LuaScriptInfoPtr lsi = LuaScripting::script_info (script);
if (!lsi) {
return false;
}
args = LuaScripting::script_params (lsi, "action_params");
for (luabridge::Iterator i (static_cast<luabridge::LuaRef>(ref["args"])); !i.isNil (); ++i) {
if (!i.key ().isString ()) { assert(0); continue; }
std::string name = i.key ().cast<std::string> ();
std::string value = i.value ().cast<std::string> ();
for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) {
if ((*ii)->name == name) {
(*ii)->value = value;
break;
}
}
}
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
}
return false;
}
bool
LuaInstance::register_lua_slot (const std::string& name, const std::string& script, const ARDOUR::LuaScriptParamList& args)
{
/* parse script, get ActionHook(s) from script */
ActionHook ah;
try {
LuaState l;
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#ifndef NDEBUG
l.Print.connect (&_lua_print);
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#endif
lua_State* L = l.getState();
register_hooks (L);
l.do_command ("function ardour () end");
l.do_command (script);
luabridge::LuaRef signals = luabridge::getGlobal (L, "signals");
if (signals.isFunction()) {
ah = signals();
}
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
}
if (ah.none ()) {
cerr << "Script registered no hooks." << endl;
return false;
}
/* register script w/args, get entry-point / ID */
try {
LuaCallbackPtr p (new LuaCallback (_session, name, script, ah, args));
_callbacks.insert (std::make_pair(p->id(), p));
p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context());
SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
}
return false;
}
bool
LuaInstance::unregister_lua_slot (const PBD::ID& id)
{
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LuaCallbackMap::iterator i = _callbacks.find (id);
if (i != _callbacks.end()) {
SlotChanged (id, "", ActionHook()); /* EMIT SIGNAL */
_callbacks.erase (i);
return true;
}
return false;
}
std::vector<PBD::ID>
LuaInstance::lua_slots () const
{
std::vector<PBD::ID> rv;
for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
rv.push_back (i->first);
}
return rv;
}
bool
LuaInstance::lua_slot_name (const PBD::ID& id, std::string& name) const
{
LuaCallbackMap::const_iterator i = _callbacks.find (id);
if (i != _callbacks.end()) {
name = i->second->name();
return true;
}
return false;
}
std::vector<std::string>
LuaInstance::lua_slot_names () const
{
std::vector<std::string> rv;
std::vector<PBD::ID> ids = lua_slots();
for (std::vector<PBD::ID>::const_iterator i = ids.begin(); i != ids.end(); ++i) {
std::string name;
if (lua_slot_name (*i, name)) {
rv.push_back (name);
}
}
return rv;
}
bool
LuaInstance::lua_slot (const PBD::ID& id, std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args)
{
LuaCallbackMap::const_iterator i = _callbacks.find (id);
if (i == _callbacks.end()) {
return false; // error
}
return i->second->lua_slot (name, script, ah, args);
}
///////////////////////////////////////////////////////////////////////////////
LuaCallback::LuaCallback (Session *s,
const std::string& name,
const std::string& script,
const ActionHook& ah,
const ARDOUR::LuaScriptParamList& args)
: SessionHandlePtr (s)
, _id ("0")
, _name (name)
, _signals (ah)
{
// TODO: allow to reference object (e.g region)
init ();
lua_State* L = lua.getState();
luabridge::LuaRef tbl_arg (luabridge::newTable(L));
for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) {
if ((*i)->optional && !(*i)->is_set) { continue; }
tbl_arg[(*i)->name] = (*i)->value;
}
try {
const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
(*_lua_add)(name, script, bytecode, tbl_arg);
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
throw failed_constructor ();
}
_id.reset ();
set_session (s);
}
LuaCallback::LuaCallback (Session *s, XMLNode & node)
: SessionHandlePtr (s)
{
XMLNode* child = NULL;
if (node.name() != X_("LuaCallback")
|| !node.property ("signals")
|| !node.property ("id")
|| !node.property ("name")) {
throw failed_constructor ();
}
for (XMLNodeList::const_iterator n = node.children ().begin (); n != node.children ().end (); ++n) {
if (!(*n)->is_content ()) { continue; }
child = *n;
}
if (!child) {
throw failed_constructor ();
}
init ();
_id = PBD::ID (node.property ("id")->value ());
_name = node.property ("name")->value ();
_signals = ActionHook (node.property ("signals")->value ());
gsize size;
guchar* buf = g_base64_decode (child->content ().c_str (), &size);
try {
(*_lua_load)(std::string ((const char*)buf, size));
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
}
g_free (buf);
set_session (s);
}
LuaCallback::~LuaCallback ()
{
delete _lua_add;
delete _lua_get;
delete _lua_call;
delete _lua_load;
delete _lua_save;
}
XMLNode&
LuaCallback::get_state (void)
{
std::string saved;
{
luabridge::LuaRef savedstate ((*_lua_save)());
saved = savedstate.cast<std::string>();
}
lua.collect_garbage ();
gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ());
std::string b64s (b64);
g_free (b64);
XMLNode* script_node = new XMLNode (X_("LuaCallback"));
script_node->add_property (X_("lua"), LUA_VERSION);
script_node->add_property (X_("id"), _id.to_s ());
script_node->add_property (X_("name"), _name);
script_node->add_property (X_("signals"), _signals.to_string ());
script_node->add_content (b64s);
return *script_node;
}
void
LuaCallback::init (void)
{
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#ifndef NDEBUG
lua.Print.connect (&_lua_print);
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#endif
lua.do_command (
"function ScriptManager ()"
" local self = { script = {}, instance = {} }"
""
" local addinternal = function (n, s, f, a)"
" assert(type(n) == 'string', 'Name must be string')"
" assert(type(s) == 'string', 'Script must be string')"
" assert(type(f) == 'function', 'Factory is a not a function')"
" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
" self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
" local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
" self.instance = load (string.dump(f, true), nil, nil, env)(a)"
" end"
""
" local call = function (...)"
" if type(self.instance) == 'function' then"
" local status, err = pcall (self.instance, ...)"
" if not status then"
" print ('callback \"'.. self.script['n'] .. '\": ', err)" // error out
" self.script = nil"
" self.instance = nil"
" return false"
" end"
" end"
" collectgarbage()"
" return true"
" end"
""
" local add = function (n, s, b, a)"
" assert(type(b) == 'string', 'ByteCode must be string')"
" load (b)()" // assigns f
" assert(type(f) == 'string', 'Assigned ByteCode must be string')"
" addinternal (n, s, load(f), a)"
" end"
""
" local get = function ()"
" if type(self.instance) == 'function' and type(self.script['n']) == 'string' then"
" return { ['name'] = self.script['n'],"
" ['script'] = self.script['s'],"
" ['args'] = self.script['a'] }"
" end"
" return nil"
" end"
""
// code dup
""
" local function basic_serialize (o)"
" if type(o) == \"number\" then"
" return tostring(o)"
" else"
" return string.format(\"%q\", o)"
" end"
" end"
""
" local function serialize (name, value)"
" local rv = name .. ' = '"
" collectgarbage()"
" if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
" return rv .. basic_serialize(value) .. ' '"
" elseif type(value) == \"table\" then"
" rv = rv .. '{} '"
" for k,v in pairs(value) do"
" local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
" rv = rv .. serialize(fieldname, v) .. ' '"
" collectgarbage()" // string concatenation allocates a new string
" end"
" return rv;"
" elseif type(value) == \"function\" then"
" return rv .. string.format(\"%q\", string.dump(value, true))"
" else"
" error('cannot save a ' .. type(value))"
" end"
" end"
""
// end code dup
""
" local save = function ()"
" return (serialize('s', self.script))"
" end"
""
" local restore = function (state)"
" self.script = {}"
" load (state)()"
" addinternal (s['n'], s['s'], load(s['f']), s['a'])"
" end"
""
" return { call = call, add = add, get = get,"
" restore = restore, save = save}"
" end"
" "
" manager = ScriptManager ()"
" ScriptManager = nil"
);
lua_State* L = lua.getState();
try {
luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager");
lua.do_command ("manager = nil"); // hide it.
lua.do_command ("collectgarbage()");
_lua_add = new luabridge::LuaRef(lua_mgr["add"]);
_lua_get = new luabridge::LuaRef(lua_mgr["get"]);
_lua_call = new luabridge::LuaRef(lua_mgr["call"]);
_lua_save = new luabridge::LuaRef(lua_mgr["save"]);
_lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
} catch (luabridge::LuaException const& e) {
fatal << string_compose (_("programming error: %1"),
X_("Failed to setup Lua callback interpreter"))
<< endmsg;
abort(); /*NOTREACHED*/
}
LuaInstance::register_classes (L);
luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
lua_setglobal (L, "Editor");
}
bool
LuaCallback::lua_slot (std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args)
{
// TODO consolidate w/ LuaInstance::lua_action()
try {
luabridge::LuaRef ref = (*_lua_get)();
if (ref.isNil()) {
return false;
}
if (!ref["name"].isString()) {
return false;
}
if (!ref["script"].isString()) {
return false;
}
if (!ref["args"].isTable()) {
return false;
}
ah = _signals;
name = ref["name"].cast<std::string> ();
script = ref["script"].cast<std::string> ();
args.clear();
LuaScriptInfoPtr lsi = LuaScripting::script_info (script);
if (!lsi) {
return false;
}
args = LuaScripting::script_params (lsi, "action_params");
for (luabridge::Iterator i (static_cast<luabridge::LuaRef>(ref["args"])); !i.isNil (); ++i) {
if (!i.key ().isString ()) { assert(0); continue; }
std::string name = i.key ().cast<std::string> ();
std::string value = i.value ().cast<std::string> ();
for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) {
if ((*ii)->name == name) {
(*ii)->value = value;
break;
}
}
}
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
}
return false;
}
void
LuaCallback::set_session (ARDOUR::Session *s)
{
SessionHandlePtr::set_session (s);
if (_session) {
lua_State* L = lua.getState();
LuaBindings::set_session (L, _session);
}
reconnect();
}
void
LuaCallback::session_going_away ()
{
ENSURE_GUI_THREAD (*this, &LuaCallback::session_going_away);
lua.do_command ("collectgarbage();");
SessionHandlePtr::session_going_away ();
_session = 0;
drop_callback (); /* EMIT SIGNAL */
}
void
LuaCallback::reconnect ()
{
_connections.drop_connections ();
if ((*_lua_get) ().isNil ()) {
drop_callback (); /* EMIT SIGNAL */
return;
}
// TODO pass object which emits the signal (e.g region)
//
// save/load bound objects will be tricky.
// Best idea so far is to save/lookup the PBD::ID
// (either use boost::any indirection or templates for bindable
// object types or a switch statement..)
//
// _session->route_by_id ()
// _session->track_by_diskstream_id ()
// _session->source_by_id ()
// _session->controllable_by_id ()
// _session->processor_by_id ()
// RegionFactory::region_by_id ()
//
// TODO loop over objects (if any)
reconnect_object ((void*)0);
}
template <class T> void
LuaCallback::reconnect_object (T obj)
{
for (uint32_t i = 0; i < LuaSignal::LAST_SIGNAL; ++i) {
if (_signals[i]) {
#define ENGINE(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, AudioEngine::instance(), &(AudioEngine::instance()->c)); }
#define SESSION(n,c,p) else if (i == LuaSignal::n) { if (_session) { connect_ ## p (LuaSignal::n, _session, &(_session->c)); } }
#define STATIC(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, obj, c); }
if (0) {}
# include "luasignal_syms.h"
else {
PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", i) << endmsg;
abort(); /*NOTREACHED*/
}
#undef ENGINE
#undef SESSION
#undef STATIC
}
}
}
template <typename T, typename S> void
LuaCallback::connect_0 (enum LuaSignal::LuaSignal ls, T ref, S *signal) {
signal->connect (
_connections, invalidator (*this),
boost::bind (&LuaCallback::proxy_0<T>, this, ls, ref),
gui_context());
}
template <typename T, typename C1> void
LuaCallback::connect_1 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal1<void, C1> *signal) {
signal->connect (
_connections, invalidator (*this),
boost::bind (&LuaCallback::proxy_1<T, C1>, this, ls, ref, _1),
gui_context());
}
template <typename T, typename C1, typename C2> void
LuaCallback::connect_2 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal2<void, C1, C2> *signal) {
signal->connect (
_connections, invalidator (*this),
boost::bind (&LuaCallback::proxy_2<T, C1, C2>, this, ls, ref, _1, _2),
gui_context());
}
template <typename T> void
LuaCallback::proxy_0 (enum LuaSignal::LuaSignal ls, T ref) {
luabridge::LuaRef rv ((*_lua_call)((int)ls, ref));
if (! rv.cast<bool> ()) { drop_callback (); /* EMIT SIGNAL */}
}
template <typename T, typename C1> void
LuaCallback::proxy_1 (enum LuaSignal::LuaSignal ls, T ref, C1 a1) {
luabridge::LuaRef rv ((*_lua_call)((int)ls, ref, a1));
if (! rv.cast<bool> ()) { drop_callback (); /* EMIT SIGNAL */}
}
template <typename T, typename C1, typename C2> void
LuaCallback::proxy_2 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2) {
luabridge::LuaRef rv ((*_lua_call)((int)ls, ref, a1, a2));
if (! rv.cast<bool> ()) { drop_callback (); /* EMIT SIGNAL */}
}