ardour/libs/waveview/wave_view_private.cc

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Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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/*
* Copyright (C) 2017 Tim Mayberry <mojofunk@gmail.com>
* Copyright (C) 2017 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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#include <cmath>
#include "ardour/lmath.h"
#include "pbd/assert.h"
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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#include "pbd/cpus.h"
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#include "pbd/pthread_utils.h"
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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#include "ardour/audioregion.h"
#include "ardour/audiosource.h"
#include "waveview/wave_view_private.h"
namespace ArdourWaveView {
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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WaveViewProperties::WaveViewProperties (std::shared_ptr<ARDOUR::AudioRegion> region)
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: region_start (region->start_sample ())
, region_end (region->start_sample () + region->length_samples ())
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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, channel (0)
, height (64)
, samples_per_pixel (0)
, amplitude (region->scale_amplitude ())
, amplitude_above_axis (1.0)
, fill_color (0x000000ff)
, outline_color (0xff0000ff)
, zero_color (0xff0000ff)
, clip_color (0xff0000ff)
, show_zero (false)
, logscaled (WaveView::global_logscaled())
, shape (WaveView::global_shape())
, gradient_depth (WaveView::global_gradient_depth ())
, start_shift (0.0) // currently unused
, sample_start (0)
, sample_end (0)
{
}
/*-------------------------------------------------*/
WaveViewImage::WaveViewImage (std::shared_ptr<const ARDOUR::AudioRegion> const& region_ptr,
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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WaveViewProperties const& properties)
: region (region_ptr)
, props (properties)
, timestamp (0)
{
}
WaveViewImage::~WaveViewImage ()
{
}
/*-------------------------------------------------*/
WaveViewCacheGroup::WaveViewCacheGroup (WaveViewCache& parent_cache)
: _parent_cache (parent_cache)
{
}
WaveViewCacheGroup::~WaveViewCacheGroup ()
{
clear_cache ();
}
void
WaveViewCacheGroup::add_image (std::shared_ptr<WaveViewImage> image)
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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{
if (!image) {
// Not adding invalid image to cache
return;
}
ImageCache::iterator oldest_image_it = _cached_images.begin();
ImageCache::iterator second_oldest_image_it = _cached_images.end();
for (ImageCache::iterator it = _cached_images.begin (); it != _cached_images.end (); ++it) {
if ((*it) == image) {
// Must never be more than one instance of the image in the cache
(*it)->timestamp = g_get_monotonic_time ();
return;
} else if ((*it)->props.is_equivalent (image->props)) {
// Equivalent Image already in cache, updating timestamp
(*it)->timestamp = g_get_monotonic_time ();
return;
}
if ((*it)->timestamp < (*oldest_image_it)->timestamp) {
second_oldest_image_it = oldest_image_it;
oldest_image_it = it;
}
}
// no duplicate or equivalent image so we are definitely adding it to cache
image->timestamp = g_get_monotonic_time ();
if (_parent_cache.full () || full ()) {
if (oldest_image_it != _cached_images.end()) {
// Replacing oldest Image in cache
_parent_cache.decrease_size ((*oldest_image_it)->size_in_bytes ());
*oldest_image_it = image;
_parent_cache.increase_size (image->size_in_bytes ());
if (second_oldest_image_it != _cached_images.end ()) {
// Removing second oldest Image in cache
_parent_cache.decrease_size ((*second_oldest_image_it)->size_in_bytes ());
_cached_images.erase (second_oldest_image_it);
}
return;
} else {
/**
* Add the image to the cache even if the threshold is exceeded so that
* new WaveViews can still cache images with a full cache, the size of
* the cache will quickly equalize back to the threshold as new images
* are added and the size of the cache is reduced.
*/
}
}
_cached_images.push_back (image);
_parent_cache.increase_size (image->size_in_bytes ());
}
std::shared_ptr<WaveViewImage>
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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WaveViewCacheGroup::lookup_image (WaveViewProperties const& props)
{
for (ImageCache::iterator i = _cached_images.begin (); i != _cached_images.end (); ++i) {
if ((*i)->props.is_equivalent (props)) {
return (*i);
}
}
return std::shared_ptr<WaveViewImage>();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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}
void
WaveViewCacheGroup::clear_cache ()
{
// Tell the parent cache about the images we are about to drop references to
for (ImageCache::iterator it = _cached_images.begin (); it != _cached_images.end (); ++it) {
_parent_cache.decrease_size ((*it)->size_in_bytes ());
}
_cached_images.clear ();
}
/*-------------------------------------------------*/
WaveViewCache::WaveViewCache ()
: image_cache_size (0)
, _image_cache_threshold (100 * 1048576) /* bytes */
{
}
WaveViewCache::~WaveViewCache ()
{
}
WaveViewCache*
WaveViewCache::get_instance ()
{
static WaveViewCache* instance = new WaveViewCache;
return instance;
}
void
WaveViewCache::increase_size (uint64_t bytes)
{
image_cache_size += bytes;
}
void
WaveViewCache::decrease_size (uint64_t bytes)
{
assert (bytes > 0);
assert (bytes <= image_cache_size);
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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image_cache_size -= bytes;
}
std::shared_ptr<WaveViewCacheGroup>
WaveViewCache::get_cache_group (std::shared_ptr<ARDOUR::AudioSource> source)
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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{
CacheGroups::iterator it = cache_group_map.find (source);
if (it != cache_group_map.end()) {
// Found existing CacheGroup for AudioSource
return it->second;
}
std::shared_ptr<WaveViewCacheGroup> new_group (new WaveViewCacheGroup (*this));
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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bool inserted = cache_group_map.insert (std::make_pair (source, new_group)).second;
x_assert (inserted, inserted);
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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return new_group;
}
void
WaveViewCache::reset_cache_group (std::shared_ptr<WaveViewCacheGroup>& group)
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
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{
if (!group) {
return;
}
CacheGroups::iterator it = cache_group_map.begin();
while (it != cache_group_map.end()) {
if (it->second == group) {
break;
}
++it;
}
assert (it != cache_group_map.end ());
group.reset();
if (it->second.unique()) {
cache_group_map.erase (it);
}
}
void
WaveViewCache::clear_cache ()
{
for (CacheGroups::iterator it = cache_group_map.begin (); it != cache_group_map.end (); ++it) {
(*it).second->clear_cache ();
}
}
void
WaveViewCache::set_image_cache_threshold (uint64_t sz)
{
_image_cache_threshold = sz;
}
/*-------------------------------------------------*/
WaveViewThreads::WaveViewThreads ()
: _quit (false)
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
{
}
WaveViewThreads::~WaveViewThreads ()
{
}
uint32_t WaveViewThreads::init_count = 0;
WaveViewThreads* WaveViewThreads::instance = 0;
void
WaveViewThreads::initialize ()
{
// no need for atomics as only called from GUI thread
if (++init_count == 1) {
assert(!instance);
instance = new WaveViewThreads;
instance->start_threads();
}
}
void
WaveViewThreads::deinitialize ()
{
if (--init_count == 0) {
instance->stop_threads();
delete instance;
instance = 0;
}
}
void
WaveViewThreads::enqueue_draw_request (std::shared_ptr<WaveViewDrawRequest>& request)
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
{
assert (instance);
instance->_enqueue_draw_request (request);
}
void
WaveViewThreads::_enqueue_draw_request (std::shared_ptr<WaveViewDrawRequest>& request)
{
Glib::Threads::Mutex::Lock lm (_queue_mutex);
_queue.push_back (request);
/* wake one (random) thread */
_cond.signal ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
}
std::shared_ptr<WaveViewDrawRequest>
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
WaveViewThreads::dequeue_draw_request ()
{
assert (instance);
return instance->_dequeue_draw_request ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
}
std::shared_ptr<WaveViewDrawRequest>
WaveViewThreads::_dequeue_draw_request ()
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
{
/* _queue_mutex must be held at this point */
assert (!_queue_mutex.trylock());
if (_queue.empty()) {
_cond.wait (_queue_mutex);
}
std::shared_ptr<WaveViewDrawRequest> req;
/* queue could be empty at this point because an already running thread
* pulled the request before we were fully awake and reacquired the mutex.
*/
if (!_queue.empty()) {
req = _queue.front ();
_queue.pop_front ();
}
return req;
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
}
void
WaveViewThreads::start_threads ()
{
assert (!_threads.size());
2019-10-28 19:24:21 -04:00
const int num_cpus = hardware_concurrency ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
2019-10-28 19:24:21 -04:00
/* the upper limit of 8 here is entirely arbitrary. It just doesn't
* seem worthwhile having "ncpus" of low priority threads for
* rendering waveforms into the cache.
*/
uint32_t num_threads = std::min (8, std::max (1, num_cpus - 1));
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
for (uint32_t i = 0; i != num_threads; ++i) {
std::shared_ptr<WaveViewDrawingThread> new_thread (new WaveViewDrawingThread ());
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
_threads.push_back(new_thread);
}
}
void
WaveViewThreads::stop_threads ()
{
assert (_threads.size());
{
Glib::Threads::Mutex::Lock lm (_queue_mutex);
_quit = true;
_cond.broadcast ();
}
/* Deleting the WaveViewThread objects will force them to join() with
* their underlying (p)threads, and thus cleanup. The threads will
* all be woken by the condition broadcast above.
*/
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
_threads.clear ();
}
/*-------------------------------------------------*/
WaveViewDrawRequest::WaveViewDrawRequest ()
{
_stop.store (0);
}
WaveViewDrawRequest::~WaveViewDrawRequest ()
{
}
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
/*-------------------------------------------------*/
WaveViewDrawingThread::WaveViewDrawingThread ()
: _thread(0)
{
start ();
}
WaveViewDrawingThread::~WaveViewDrawingThread ()
{
_thread->join ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
}
void
WaveViewDrawingThread::start ()
{
assert (!_thread);
_thread = PBD::Thread::create (&WaveViewThreads::thread_proc);
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
}
void
WaveViewThreads::thread_proc ()
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
{
assert (instance);
instance->_thread_proc ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
}
/* Notes on thread/sync design:
*
*
* the worker threads do not hold the _queue_mutex while doing work. This means
* that an attempt to signal them using a condition variable and the
* _queue_mutex is not guaranteed to work - they may not be either (a) holding
* the lock or (b) waiting on condition variable (having gone to sleep on the
* mutex).
*
* Instead, when the signalling thread takes the mutex, they may be busy
* working, and will therefore miss the signal.
*
* This is fine for handling requests - worker threads will just loop around,
* check the request queue again, and behave appropriately (i.e. do more more
* work, or go to sleep waiting on condition variable.
*
* But it's not fine when we need to tell the threads to quit. We can't do this
* with requests, because there's no way to ensure that each thread will pick
* up a request. So we have a bool member, _quit, which we set to indicate
* that threads should exit. This integer is protected by the _queue_mutex. If
* it was not (and was instead just an atomic integer), we would get a race
* condition where a worker thread checks _quit, finds it is still false, then
* takes the mutex in order to check the request queue, gets blocked there
* because a signalling thread has acquired the mutex (and broadcasts the
* condition), then the worker continues (now holding the mutex), finds no
* requests, and goes to sleep, never to be woken again.
*
* Signalling Thread Worker Thread
* ================= =============
* _quit == true ? => false
* _quit = true
* acquire _queue_mutex
* cond.broadcast() acquire _queue_mutex => sleep
* release _queue_mutex sleep
* wake
* check request queue => empty
* sleep on cond, FOREVER
*
* This was the design until 166ac63924c2b. Now we acquire the mutex in the
* classic thread synchronization manner, and there is no race:
*
* Signalling Thread Worker Thread
* ================= =============
*
* acquire _queue_mutex acquire _queue_mutex => sleep
* _quit = true
* release _queue_mutex
* cond.broadcast()
* release _queue_mutex
* wake
* _quit == true ? => true
* exit
*
* If worker threads held the mutex while working, a slightly different design
* would be correct, but because there is a single queue protected by the
* mutex, that would effectively serialize all worker threads which would be
* pointless.
*/
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
void
WaveViewThreads::_thread_proc ()
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
{
2020-03-29 08:56:22 -04:00
pthread_set_name ("WaveViewDrawing");
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
while (true) {
_queue_mutex.lock ();
if (_quit) {
/* time to die */
_queue_mutex.unlock ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
break;
}
/* try to fetch a request from the queue. If none are
* immediately available, we will block until woken by a
* new request, but that request might be handled by an already
* running thread, so the return here may be null (that is not
* an error). We may also be woken by cond.broadcast(), in
* which case there will be no request in the queue, but we are
* supposed to loop around and check _quit.
*/
std::shared_ptr<WaveViewDrawRequest> req = WaveViewThreads::dequeue_draw_request ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
_queue_mutex.unlock ();
Reimplementation of large parts of the WaveView class The drawing itself should be unchanged but much of the rest of the implementation has changed. The WaveViewThreads and WaveViewDrawingThread classes were added and allow multiple drawing threads. The Item::prepare_for_render interface is implemented by WaveView to enable queuing draw requests for the drawing threads to process as soon as the state change occurs during Editor::visual_changer, which often means the images will be finished by the time they are needed in WaveView::render. This can significantly reduce total render time and also flickering caused by images not being ready for display. If the drawing thread/s cannot finish the request by the time it is required in WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if it is likely it can be completed in the current render pass/frame. This change also helps reduce the flickering caused by images not being ready with threaded rendering, but with several drawing threads, drawing in the GUI thread may not often occur (unless explicitly requested). Allow unfinished images to be returned from the cache in WaveView::prepare_for_render so that new draw requests aren't queued for duplicate images. This reduces the amount of drawing for instance in compositions where there are many instances of the same sample/waveform displayed on the canvas as only a single image should be drawn. Use a random width within a certain range for WaveView::optimal_image_width_samples so that image drawing is less likely to occur at the same time (which will cause a spike in render/draw time and increase the chance of flickering waveforms). Move implementations of the private WaveView classes into wave_view_private.h and wave_view_private.cc source files. Incorporate a fix for limiting the waveview image size to the cairo image size limit. Should hopefully Resolve: #6478
2017-03-16 00:12:05 -04:00
if (req && !req->stopped()) {
try {
WaveView::process_draw_request (req);
} catch (...) {
/* just in case it was set before the exception, whatever it was */
req->image->cairo_image.clear ();
}
}
}
}
} /* namespace */