ardour/gtk2_ardour/quantize_dialog.cc

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/*
Copyright (C) 2009 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <gtkmm/stock.h>
#include <gtkmm/table.h>
#include "gtkmm2ext/utils.h"
#include "pbd/convert.h"
#include "quantize_dialog.h"
#include "public_editor.h"
#include "pbd/i18n.h"
using namespace std;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace ARDOUR;
static const gchar *_grid_strings[] = {
N_("main grid"),
N_("Beats/128"),
N_("Beats/64"),
N_("Beats/32"),
N_("Beats/28"),
N_("Beats/24"),
N_("Beats/20"),
N_("Beats/16"),
N_("Beats/14"),
N_("Beats/12"),
N_("Beats/10"),
N_("Beats/8"),
N_("Beats/7"),
N_("Beats/6"),
N_("Beats/5"),
N_("Beats/4"),
N_("Beats/3"),
N_("Beats/2"),
N_("Beats"),
0
};
static const int _grid_beats[] = {
0,
128, 64, 32, 28, 24, 20, 16, 14,
12, 10, 8, 7, 6, 5, 4, 3, 2, 1,
0
};
std::vector<std::string> QuantizeDialog::grid_strings;
QuantizeDialog::QuantizeDialog (PublicEditor& e)
: ArdourDialog (_("Quantize"), false, false)
, editor (e)
, strength_adjustment (100.0, 0.0, 100.0, 1.0, 10.0)
, strength_spinner (strength_adjustment)
, strength_label (_("Strength"))
, swing_adjustment (100.0, -130.0, 130.0, 1.0, 10.0)
, swing_spinner (swing_adjustment)
, swing_button (_("Swing"))
, threshold_adjustment (0.0, -Timecode::BBT_Time::ticks_per_beat, Timecode::BBT_Time::ticks_per_beat, 1.0, 10.0)
, threshold_spinner (threshold_adjustment)
, threshold_label (_("Threshold (ticks)"))
, snap_start_button (_("Snap note start"))
, snap_end_button (_("Snap note end"))
{
if (grid_strings.empty()) {
grid_strings = I18N (_grid_strings);
}
set_popdown_strings (start_grid_combo, grid_strings);
start_grid_combo.set_active_text (grid_strings.front());
set_popdown_strings (end_grid_combo, grid_strings);
end_grid_combo.set_active_text (grid_strings.front());
Table* table = manage (new Table (6, 2));
table->set_spacings (12);
table->set_border_width (12);
int r = 0;
table->attach (snap_start_button, 0, 1, r, r + 1);
table->attach (start_grid_combo, 1, 2, r, r + 1);
++r;
table->attach (snap_end_button, 0, 1, r, r + 1);
table->attach (end_grid_combo, 1, 2, r, r + 1);
++r;
threshold_label.set_alignment (0, 0.5);
table->attach (threshold_label, 0, 1, r, r + 1);
table->attach (threshold_spinner, 1, 2, r, r + 1);
++r;
strength_label.set_alignment (0, 0.5);
table->attach (strength_label, 0, 1, r, r + 1);
table->attach (strength_spinner, 1, 2, r, r + 1);
++r;
table->attach (swing_button, 0, 1, r, r + 1);
table->attach (swing_spinner, 1, 2, r, r + 1);
snap_start_button.set_active (true);
snap_end_button.set_active (false);
get_vbox()->pack_start (*table);
get_vbox()->show_all ();
add_button (Stock::CANCEL, RESPONSE_CANCEL);
add_button (_("Quantize"), RESPONSE_OK);
}
QuantizeDialog::~QuantizeDialog()
{
}
double
QuantizeDialog::start_grid_size () const
{
return grid_size_to_musical_time (start_grid_combo.get_active_text ());
}
double
QuantizeDialog::end_grid_size () const
{
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return grid_size_to_musical_time (end_grid_combo.get_active_text ());
}
double
QuantizeDialog::grid_size_to_musical_time (const string& txt) const
{
if (txt == _("main grid")) {
bool success;
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Evoral::Beats b = editor.get_grid_type_as_beats (success, 0);
if (!success) {
return 1.0;
}
return b.to_double();
}
double divisor = 1.0;
for (int i = 1; i < grid_strings.size(); ++i) {
if (txt == grid_strings[i]) {
assert (_grid_beats[i] != 0);
divisor = 1.0 / _grid_beats[i];
break;
}
}
return divisor;
}
float
QuantizeDialog::swing () const
{
if (!swing_button.get_active()) {
return 0.0f;
}
return swing_adjustment.get_value ();
}
float
QuantizeDialog::strength () const
{
return strength_adjustment.get_value ();
}
float
QuantizeDialog::threshold () const
{
return threshold_adjustment.get_value ();
}