ardour/libs/surfaces/mackie/mcp_buttons.cc

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/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <algorithm>
#include "pbd/memento_command.h"
#include "ardour/debug.h"
#include "ardour/session.h"
#include "ardour/route.h"
#include "ardour/location.h"
#include "ardour/rc_configuration.h"
#include "mackie_control_protocol.h"
#include "surface.h"
#include "fader.h"
#include "i18n.h"
/* handlers for all buttons, broken into a separate file to avoid clutter in
* mackie_control_protocol.cc
*/
using namespace Mackie;
using namespace ARDOUR;
using namespace PBD;
using std::string;
LedState
MackieControlProtocol::shift_press (Button &)
{
_modifier_state |= MODIFIER_SHIFT;
return on;
}
LedState
MackieControlProtocol::shift_release (Button &)
{
_modifier_state &= ~MODIFIER_SHIFT;
return on;
}
LedState
MackieControlProtocol::option_press (Button &)
{
_modifier_state |= MODIFIER_OPTION;
return on;
}
LedState
MackieControlProtocol::option_release (Button &)
{
_modifier_state &= ~MODIFIER_OPTION;
return on;
}
LedState
MackieControlProtocol::control_press (Button &)
{
_modifier_state |= MODIFIER_CONTROL;
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("CONTROL Press: modifier state now set to %1\n", _modifier_state));
return on;
}
LedState
MackieControlProtocol::control_release (Button &)
{
_modifier_state &= ~MODIFIER_CONTROL;
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("CONTROL Release: modifier state now set to %1\n", _modifier_state));
return on;
}
LedState
MackieControlProtocol::cmd_alt_press (Button &)
{
_modifier_state |= MODIFIER_CMDALT;
return on;
}
LedState
MackieControlProtocol::cmd_alt_release (Button &)
{
_modifier_state &= ~MODIFIER_CMDALT;
return on;
}
LedState
MackieControlProtocol::left_press (Button &)
{
Sorted sorted = get_sorted_routes();
uint32_t strip_cnt = n_strips ();
uint32_t route_cnt = sorted.size();
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("bank left with current initial = %1 nstrips = %2 tracks/busses = %3\n",
_current_initial_bank, strip_cnt, route_cnt));
if (_current_initial_bank > strip_cnt) {
switch_banks (_current_initial_bank - strip_cnt);
} else {
switch_banks (0);
}
return on;
}
LedState
MackieControlProtocol::left_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::right_press (Button &)
{
Sorted sorted = get_sorted_routes();
uint32_t strip_cnt = n_strips();
uint32_t route_cnt = sorted.size();
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("bank right with current initial = %1 nstrips = %2 tracks/busses = %3\n",
_current_initial_bank, strip_cnt, route_cnt));
uint32_t new_initial = std::min (_current_initial_bank + strip_cnt, route_cnt - 1);
switch_banks (new_initial);
return on;
}
LedState
MackieControlProtocol::right_release (Button &)
{
if (_zoom_mode) {
}
return off;
}
LedState
MackieControlProtocol::cursor_left_press (Button& )
{
if (_zoom_mode) {
if (_modifier_state & MODIFIER_OPTION) {
/* reset selected tracks to default vertical zoom */
} else {
ZoomOut (); /* EMIT SIGNAL */
}
} else {
float page_fraction;
if (_modifier_state == MODIFIER_CONTROL) {
page_fraction = 1.0;
} else if (_modifier_state == MODIFIER_OPTION) {
page_fraction = 0.1;
} else if (_modifier_state == MODIFIER_SHIFT) {
page_fraction = 2.0;
} else {
page_fraction = 0.25;
}
ScrollTimeline (-page_fraction);
}
return off;
}
LedState
MackieControlProtocol::cursor_left_release (Button&)
{
return off;
}
LedState
MackieControlProtocol::cursor_right_press (Button& )
{
if (_zoom_mode) {
if (_modifier_state & MODIFIER_OPTION) {
/* reset selected tracks to default vertical zoom */
} else {
ZoomIn (); /* EMIT SIGNAL */
}
} else {
float page_fraction;
if (_modifier_state == MODIFIER_CONTROL) {
page_fraction = 1.0;
} else if (_modifier_state == MODIFIER_OPTION) {
page_fraction = 0.1;
} else if (_modifier_state == MODIFIER_SHIFT) {
page_fraction = 2.0;
} else {
page_fraction = 0.25;
}
ScrollTimeline (page_fraction);
}
return off;
}
LedState
MackieControlProtocol::cursor_right_release (Button&)
{
return off;
}
LedState
MackieControlProtocol::cursor_up_press (Button&)
{
if (_zoom_mode) {
if (_modifier_state & MODIFIER_CONTROL) {
VerticalZoomInSelected (); /* EMIT SIGNAL */
} else {
VerticalZoomInAll (); /* EMIT SIGNAL */
}
} else {
StepTracksUp (); /* EMIT SIGNAL */
}
return off;
}
LedState
MackieControlProtocol::cursor_up_release (Button&)
{
return off;
}
LedState
MackieControlProtocol::cursor_down_press (Button&)
{
if (_zoom_mode) {
if (_modifier_state & MODIFIER_OPTION) {
VerticalZoomOutSelected (); /* EMIT SIGNAL */
} else {
VerticalZoomOutAll (); /* EMIT SIGNAL */
}
} else {
StepTracksDown (); /* EMIT SIGNAL */
}
return off;
}
LedState
MackieControlProtocol::cursor_down_release (Button&)
{
return off;
}
LedState
MackieControlProtocol::channel_left_press (Button &)
{
Sorted sorted = get_sorted_routes();
if (sorted.size() > n_strips()) {
prev_track();
return on;
} else {
return flashing;
}
}
LedState
MackieControlProtocol::channel_left_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::channel_right_press (Button &)
{
Sorted sorted = get_sorted_routes();
if (sorted.size() > n_strips()) {
next_track();
return on;
} else {
return flashing;
}
}
LedState
MackieControlProtocol::channel_right_release (Button &)
{
return off;
}
Mackie::LedState
MackieControlProtocol::zoom_press (Mackie::Button &)
{
_zoom_mode = !_zoom_mode;
return (_zoom_mode ? on : off);
}
Mackie::LedState
MackieControlProtocol::zoom_release (Mackie::Button &)
{
return (_zoom_mode ? on : off);
}
Mackie::LedState
MackieControlProtocol::scrub_press (Mackie::Button &)
{
if (!surfaces.empty()) {
surfaces.front()->next_jog_mode ();
}
return none;
}
Mackie::LedState
MackieControlProtocol::scrub_release (Mackie::Button &)
{
return none;
}
LedState
MackieControlProtocol::undo_press (Button&)
{
if (_modifier_state & MODIFIER_SHIFT) {
Redo(); /* EMIT SIGNAL */
} else {
Undo(); /* EMIT SIGNAL */
}
return off;
}
LedState
MackieControlProtocol::undo_release (Button&)
{
return off;
}
LedState
MackieControlProtocol::redo_press (Button&)
{
Redo(); /* EMIT SIGNAL */
return off;
}
LedState
MackieControlProtocol::redo_release (Button&)
{
return off;
}
LedState
MackieControlProtocol::drop_press (Button &)
{
session->remove_last_capture();
return on;
}
LedState
MackieControlProtocol::drop_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::save_press (Button &)
{
session->save_state ("");
return on;
}
LedState
MackieControlProtocol::save_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::timecode_beats_press (Button &)
{
switch (_timecode_type) {
case ARDOUR::AnyTime::BBT:
_timecode_type = ARDOUR::AnyTime::Timecode;
break;
case ARDOUR::AnyTime::Timecode:
_timecode_type = ARDOUR::AnyTime::BBT;
break;
default:
return off;
}
update_timecode_beats_led();
return on;
}
LedState
MackieControlProtocol::timecode_beats_release (Button &)
{
return off;
}
/////////////////////////////////////
// Functions
/////////////////////////////////////
LedState
MackieControlProtocol::marker_press (Button &)
{
string markername;
session->locations()->next_available_name (markername,"mcu");
add_marker (markername);
return on;
}
LedState
MackieControlProtocol::marker_release (Button &)
{
return off;
}
/////////////////////////////////////
// Transport Buttons
/////////////////////////////////////
LedState
MackieControlProtocol::frm_left_press (Button &)
{
// can use first_mark_before/after as well
unsigned long elapsed = _frm_left_last.restart();
Location * loc = session->locations()->first_location_before (session->transport_frame());
// allow a quick double to go past a previous mark
if (session->transport_rolling() && elapsed < 500 && loc != 0) {
Location * loc_two_back = session->locations()->first_location_before (loc->start());
if (loc_two_back != 0)
{
loc = loc_two_back;
}
}
// move to the location, if it's valid
if (loc != 0) {
session->request_locate (loc->start(), session->transport_rolling());
} else {
session->request_locate (session->locations()->session_range_location()->start(), session->transport_rolling());
}
return on;
}
LedState
MackieControlProtocol::frm_left_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::frm_right_press (Button &)
{
// can use first_mark_before/after as well
Location * loc = session->locations()->first_location_after (session->transport_frame());
if (loc != 0) {
session->request_locate (loc->start(), session->transport_rolling());
} else {
session->request_locate (session->locations()->session_range_location()->end(), session->transport_rolling());
}
return on;
}
LedState
MackieControlProtocol::frm_right_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::stop_press (Button &)
{
transport_stop ();
return on;
}
LedState
MackieControlProtocol::stop_release (Button &)
{
return session->transport_stopped();
}
LedState
MackieControlProtocol::play_press (Button &)
{
/* if we're already rolling at normal speed, and we're pressed
again, jump back to where we started last time
*/
transport_play (session->transport_speed() == 1.0);
return none;
}
LedState
MackieControlProtocol::play_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::record_press (Button &)
{
rec_enable_toggle ();
return none;
}
LedState
MackieControlProtocol::record_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::rewind_press (Button &)
{
if (_modifier_state == MODIFIER_CONTROL) {
goto_start ();
} else {
rewind ();
}
return none;
}
LedState
MackieControlProtocol::rewind_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::ffwd_press (Button &)
{
if (_modifier_state == MODIFIER_CONTROL) {
goto_end();
} else {
ffwd ();
}
return none;
}
LedState
MackieControlProtocol::ffwd_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::loop_press (Button &)
{
if (_modifier_state & MODIFIER_CONTROL) {
set_view_mode (Loop);
return on;
} else {
session->request_play_loop (!session->get_play_loop());
return none;
}
}
LedState
MackieControlProtocol::loop_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::punch_in_press (Button &)
{
bool const state = !session->config.get_punch_in();
session->config.set_punch_in (state);
return state;
}
LedState
MackieControlProtocol::punch_in_release (Button &)
{
return session->config.get_punch_in();
}
LedState
MackieControlProtocol::punch_out_press (Button &)
{
bool const state = !session->config.get_punch_out();
session->config.set_punch_out (state);
return state;
}
LedState
MackieControlProtocol::punch_out_release (Button &)
{
return session->config.get_punch_out();
}
LedState
MackieControlProtocol::home_press (Button &)
{
session->goto_start();
return on;
}
LedState
MackieControlProtocol::home_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::end_press (Button &)
{
session->goto_end();
return on;
}
LedState
MackieControlProtocol::end_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::clicking_press (Button &)
{
bool state = !Config->get_clicking();
Config->set_clicking (state);
return state;
}
LedState
MackieControlProtocol::clicking_release (Button &)
{
return Config->get_clicking();
}
LedState MackieControlProtocol::global_solo_press (Button &)
{
bool state = !session->soloing();
session->set_solo (session->get_routes(), state);
return state;
}
LedState MackieControlProtocol::global_solo_release (Button &)
{
return session->soloing();
}
LedState
MackieControlProtocol::enter_press (Button &)
{
Enter(); /* EMIT SIGNAL */
return off;
}
LedState
MackieControlProtocol::enter_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F1_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F1_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F2_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F2_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F3_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F3_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F4_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F4_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F5_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F5_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F6_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F6_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F7_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F7_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F8_press (Button &)
{
CloseDialog (); /* EMIT SIGNAL */
return off;
}
LedState
MackieControlProtocol::F8_release (Button &)
{
return off;
}
/* UNIMPLEMENTED */
LedState
MackieControlProtocol::io_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::io_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::sends_press (Button &)
{
set_view_mode (Sends);
return on;
}
LedState
MackieControlProtocol::sends_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::pan_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::pan_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::plugin_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::plugin_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::eq_press (Button &)
{
set_view_mode (EQ);
return on;
}
LedState
MackieControlProtocol::eq_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::dyn_press (Button &)
{
set_view_mode (Dynamics);
return on;
}
LedState
MackieControlProtocol::dyn_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::flip_press (Button &)
{
set_flip_mode (!_flip_mode);
return (_flip_mode ? on : off);
}
LedState
MackieControlProtocol::flip_release (Button &)
{
return none;
}
LedState
MackieControlProtocol::edit_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::edit_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::name_value_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::name_value_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F9_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F9_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F10_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F10_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F11_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F11_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F12_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F12_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F13_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F13_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F14_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F14_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F15_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F15_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F16_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F16_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::on_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::on_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::rec_ready_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::rec_ready_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::touch_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::touch_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::cancel_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::cancel_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::mixer_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::mixer_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::user_a_press (Button &)
{
transport_play (session->transport_speed() == 1.0);
return off;
}
LedState
MackieControlProtocol::user_a_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::user_b_press (Button &)
{
transport_stop();
return off;
}
LedState
MackieControlProtocol::user_b_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::master_fader_touch_press (Mackie::Button &)
{
DEBUG_TRACE (DEBUG::MackieControl, "MackieControlProtocol::master_fader_touch_press\n");
Fader* master_fader = surfaces.front()->master_fader();
boost::shared_ptr<AutomationControl> ac = master_fader->control ();
master_fader->set_in_use (true);
master_fader->start_touch (transport_frame());
return none;
}
LedState
MackieControlProtocol::master_fader_touch_release (Mackie::Button &)
{
DEBUG_TRACE (DEBUG::MackieControl, "MackieControlProtocol::master_fader_touch_release\n");
Fader* master_fader = surfaces.front()->master_fader();
master_fader->set_in_use (false);
master_fader->stop_touch (transport_frame(), true);
return none;
}
Mackie::LedState
MackieControlProtocol::snapshot_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::snapshot_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::read_press (Mackie::Button&)
{
_metering_active = !_metering_active;
notify_metering_state_changed ();
return _metering_active;
}
Mackie::LedState
MackieControlProtocol::read_release (Mackie::Button&)
{
return _metering_active;
}
Mackie::LedState
MackieControlProtocol::write_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::write_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::fdrgroup_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::fdrgroup_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::clearsolo_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::clearsolo_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::track_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::track_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::send_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::send_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::miditracks_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::miditracks_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::inputs_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::inputs_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::audiotracks_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::audiotracks_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::audioinstruments_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::audioinstruments_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::aux_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::aux_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::busses_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::busses_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::outputs_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::outputs_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::user_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::user_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::trim_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::trim_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::latch_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::latch_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::grp_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::grp_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::nudge_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::nudge_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::replace_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::replace_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::click_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::click_release (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::view_press (Mackie::Button&)
{
return none;
}
Mackie::LedState
MackieControlProtocol::view_release (Mackie::Button&)
{
return none;
}