ardour/libs/gtkmm2ext/bindings.cc

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/*
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include "pbd/gstdio_compat.h"
#include <gtkmm/accelmap.h>
#include <gtkmm/uimanager.h>
#include "pbd/convert.h"
#include "pbd/debug.h"
#include "pbd/error.h"
#include "pbd/xml++.h"
#include "gtkmm2ext/actions.h"
#include "gtkmm2ext/bindings.h"
#include "gtkmm2ext/debug.h"
#include "gtkmm2ext/keyboard.h"
#include "gtkmm2ext/utils.h"
#include "i18n.h"
using namespace std;
using namespace Glib;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace PBD;
list<Bindings*> Bindings::bindings; /* global. Gulp */
list<ActionMap*> ActionMap::action_maps; /* global. Gulp */
PBD::Signal1<void,Bindings*> Bindings::BindingsChanged;
template <typename IteratorValueType>
struct ActionNameRegistered
{
ActionNameRegistered(std::string const& name)
: action_name(name)
{}
bool operator()(IteratorValueType elem) const {
return elem.second.action_name == action_name;
}
std::string const& action_name;
};
MouseButton::MouseButton (uint32_t state, uint32_t keycode)
{
uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
/* this is a slightly wierd test that relies on
* gdk_keyval_is_{upper,lower}() returning true for keys that have no
* case-sensitivity. This covers mostly non-alphanumeric keys.
*/
if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) {
/* key is not subject to case, so ignore SHIFT
*/
ignore |= GDK_SHIFT_MASK;
}
_val = (state & ~ignore);
_val <<= 32;
_val |= keycode;
};
bool
MouseButton::make_button (const string& str, MouseButton& b)
{
int s = 0;
if (str.find ("Primary") != string::npos) {
s |= Keyboard::PrimaryModifier;
}
if (str.find ("Secondary") != string::npos) {
s |= Keyboard::SecondaryModifier;
}
if (str.find ("Tertiary") != string::npos) {
s |= Keyboard::TertiaryModifier;
}
if (str.find ("Level4") != string::npos) {
s |= Keyboard::Level4Modifier;
}
string::size_type lastmod = str.find_last_of ('-');
uint32_t button_number;
if (lastmod == string::npos) {
button_number = PBD::atoi (str);
} else {
button_number = PBD::atoi (str.substr (lastmod+1));
}
b = MouseButton (s, button_number);
return true;
}
string
MouseButton::name () const
{
int s = state();
string str;
if (s & Keyboard::PrimaryModifier) {
str += "Primary";
}
if (s & Keyboard::SecondaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Secondary";
}
if (s & Keyboard::TertiaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Tertiary";
}
if (s & Keyboard::Level4Modifier) {
if (!str.empty()) {
str += '-';
}
str += "Level4";
}
if (!str.empty()) {
str += '-';
}
char buf[16];
snprintf (buf, sizeof (buf), "%u", button());
str += buf;
return str;
}
/*================================ KeyboardKey ================================*/
KeyboardKey::KeyboardKey (uint32_t state, uint32_t keycode)
{
uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
_val = (state & ~ignore);
_val <<= 32;
_val |= keycode;
}
string
KeyboardKey::display_label () const
{
if (key() == 0) {
return string();
}
/* This magically returns a string that will display the right thing
* on all platforms, notably the command key on OS X.
*/
uint32_t mod = state();
2015-10-27 14:42:31 -04:00
#ifdef __APPLE__
/* We use both bits (MOD2|META) for Primary on OS X,
* but we don't want MOD2 showing up in listings.
*/
2015-10-27 14:42:31 -04:00
if (mod & GDK_MOD2_MASK) {
mod &= ~GDK_MOD2_MASK;
}
2015-10-27 14:42:31 -04:00
#endif
return gtk_accelerator_get_label (key(), (GdkModifierType) mod);
}
string
KeyboardKey::name () const
{
int s = state();
string str;
if (s & Keyboard::PrimaryModifier) {
str += "Primary";
}
if (s & Keyboard::SecondaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Secondary";
}
if (s & Keyboard::TertiaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Tertiary";
}
if (s & Keyboard::Level4Modifier) {
if (!str.empty()) {
str += '-';
}
str += "Level4";
}
if (!str.empty()) {
str += '-';
}
char const *gdk_name = gdk_keyval_name (key());
if (gdk_name) {
str += gdk_name;
} else {
/* fail! */
return string();
}
return str;
}
bool
KeyboardKey::make_key (const string& str, KeyboardKey& k)
{
int s = 0;
if (str.find ("Primary") != string::npos) {
s |= Keyboard::PrimaryModifier;
}
if (str.find ("Secondary") != string::npos) {
s |= Keyboard::SecondaryModifier;
}
if (str.find ("Tertiary") != string::npos) {
s |= Keyboard::TertiaryModifier;
}
if (str.find ("Level4") != string::npos) {
s |= Keyboard::Level4Modifier;
}
/* since all SINGLE key events keycodes are changed to lower case
* before looking them up, make sure we only store lower case here. The
* Shift part will be stored in the modifier part of the KeyboardKey.
*
* And yes Mildred, this doesn't cover CapsLock cases. Oh well.
*/
string actual;
string::size_type lastmod = str.find_last_of ('-');
if (lastmod != string::npos) {
actual = str.substr (lastmod+1);
}
else {
actual = str;
}
if (actual.size() == 1) {
actual = PBD::downcase (actual);
}
guint keyval;
keyval = gdk_keyval_from_name (actual.c_str());
if (keyval == GDK_VoidSymbol || keyval == 0) {
return false;
}
k = KeyboardKey (s, keyval);
return true;
}
/*================================= Bindings =================================*/
Bindings::Bindings (std::string const& name)
: _name (name)
, _action_map (0)
{
bindings.push_back (this);
}
Bindings::~Bindings()
{
bindings.remove (this);
}
string
Bindings::ardour_action_name (RefPtr<Action> action)
{
/* Skip "<Actions>/" */
return action->get_accel_path ().substr (10);
}
KeyboardKey
Bindings::get_binding_for_action (RefPtr<Action> action, Operation& op)
{
const string action_name = ardour_action_name (action);
for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
/* option one: action has already been associated with the
* binding
*/
if (k->second.action == action) {
return k->first;
}
/* option two: action name matches, so lookup the action,
* setup the association while we're here, and return the binding.
*/
if (_action_map && k->second.action_name == action_name) {
k->second.action = _action_map->find_action (action_name);
return k->first;
}
}
for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
/* option one: action has already been associated with the
* binding
*/
if (k->second.action == action) {
return k->first;
}
/* option two: action name matches, so lookup the action,
* setup the association while we're here, and return the binding.
*/
if (_action_map && k->second.action_name == action_name) {
k->second.action = _action_map->find_action (action_name);
return k->first;
}
}
return KeyboardKey::null_key();
}
void
Bindings::set_action_map (ActionMap& actions)
{
if (_action_map) {
_action_map->set_bindings (0);
}
_action_map = &actions;
_action_map->set_bindings (this);
dissociate ();
associate ();
}
bool
Bindings::empty_keys() const
{
return press_bindings.empty() && release_bindings.empty();
}
bool
Bindings::empty_mouse () const
{
return button_press_bindings.empty() && button_release_bindings.empty();
}
bool
Bindings::empty() const
{
return empty_keys() && empty_mouse ();
}
bool
Bindings::activate (KeyboardKey kb, Operation op)
{
KeybindingMap& kbm = get_keymap (op);
/* if shift was pressed, GDK will send us (e.g) 'E' rather than 'e'.
Our bindings all use the lower case character/keyname, so switch
to the lower case before doing the lookup.
*/
KeyboardKey unshifted (kb.state(), gdk_keyval_to_lower (kb.key()));
KeybindingMap::iterator k = kbm.find (unshifted);
if (k == kbm.end()) {
/* no entry for this key in the state map */
DEBUG_TRACE (DEBUG::Bindings, string_compose ("no binding for %1\n", unshifted));
return false;
}
RefPtr<Action> action;
if (k->second.action) {
action = k->second.action;
} else {
if (_action_map) {
action = _action_map->find_action (k->second.action_name);
}
}
if (action) {
/* lets do it ... */
DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1: %2\n", unshifted, k->second.action_name));
action->activate ();
}
/* return true even if the action could not be found */
return true;
}
void
Bindings::associate ()
{
KeybindingMap::iterator k;
if (!_action_map) {
return;
}
for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
k->second.action = _action_map->find_action (k->second.action_name);
if (k->second.action) {
push_to_gtk (k->first, k->second.action);
} else {
cerr << _name << " didn't find " << k->second.action_name << " in " << _action_map->name() << endl;
}
}
for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
k->second.action = _action_map->find_action (k->second.action_name);
/* no working support in GTK for release bindings */
}
MouseButtonBindingMap::iterator b;
for (b = button_press_bindings.begin(); b != button_press_bindings.end(); ++b) {
b->second.action = _action_map->find_action (b->second.action_name);
}
for (b = button_release_bindings.begin(); b != button_release_bindings.end(); ++b) {
b->second.action = _action_map->find_action (b->second.action_name);
}
}
void
Bindings::dissociate ()
{
KeybindingMap::iterator k;
for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
k->second.action.clear ();
}
for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
k->second.action.clear ();
}
}
void
Bindings::push_to_gtk (KeyboardKey kb, RefPtr<Action> what)
{
/* GTK has the useful feature of showing key bindings for actions in
* menus. As of August 2015, we have no interest in trying to
* reimplement this functionality, so we will use it even though we no
* longer use GTK accelerators for handling key events. To do this, we
* need to make sure that there is a fully populated GTK AccelMap set
* up with all bindings/actions.
*/
Gtk::AccelKey gtk_key;
bool entry_exists = Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key);
if (!entry_exists) {
/* there is a trick happening here. It turns out that
* gtk_accel_map_add_entry() performs no validation checks on
* the accelerator keyval. This means we can use it to define
* ANY accelerator, even if they violate GTK's rules
* (e.g. about not using navigation keys). This works ONLY when
* the entry in the GTK accelerator map has not already been
* added. The entries will be added by the GTK UIManager when
* building menus, so this code must be called before that
* happens.
*/
Gtk::AccelMap::add_entry (what->get_accel_path(), kb.key(), (Gdk::ModifierType) kb.state());
}
}
bool
Bindings::replace (KeyboardKey kb, Operation op, string const & action_name, bool can_save)
{
if (!_action_map) {
return false;
}
if (is_registered(op, action_name)) {
remove(op, action_name, can_save);
}
add (kb, op, action_name, can_save);
return true;
}
bool
Bindings::add (KeyboardKey kb, Operation op, string const& action_name, bool can_save)
{
if (is_registered(op, action_name)) {
return false;
}
KeybindingMap& kbm = get_keymap (op);
KeybindingMap::value_type new_pair (kb, ActionInfo (action_name));
kbm.insert (new_pair).first;
if (can_save) {
Keyboard::keybindings_changed ();
}
BindingsChanged (this); /* EMIT SIGNAL */
return true;
}
bool
Bindings::remove (Operation op, std::string const& action_name, bool can_save)
{
bool erased_action = false;
KeybindingMap& kbm = get_keymap (op);
for (KeybindingMap::iterator k = kbm.begin(); k != kbm.end(); ++k) {
if (k->second.action_name == action_name) {
kbm.erase (k);
erased_action = true;
break;
}
}
if (!erased_action) {
return erased_action;
}
if (can_save) {
Keyboard::keybindings_changed ();
}
BindingsChanged (this); /* EMIT SIGNAL */
return erased_action;
}
bool
Bindings::activate (MouseButton bb, Operation op)
{
MouseButtonBindingMap& bbm = get_mousemap(op);
MouseButtonBindingMap::iterator b = bbm.find (bb);
if (b == bbm.end()) {
/* no entry for this key in the state map */
return false;
}
RefPtr<Action> action;
if (b->second.action) {
action = b->second.action;
} else {
if (_action_map) {
action = _action_map->find_action (b->second.action_name);
}
}
if (action) {
/* lets do it ... */
DEBUG_TRACE (DEBUG::Bindings, string_compose ("activating action %1\n", ardour_action_name (action)));
action->activate ();
}
/* return true even if the action could not be found */
return true;
}
void
Bindings::add (MouseButton bb, Operation op, string const& action_name)
{
MouseButtonBindingMap& bbm = get_mousemap(op);
MouseButtonBindingMap::value_type newpair (bb, ActionInfo (action_name));
bbm.insert (newpair);
}
void
Bindings::remove (MouseButton bb, Operation op)
{
MouseButtonBindingMap& bbm = get_mousemap(op);
MouseButtonBindingMap::iterator b = bbm.find (bb);
if (b != bbm.end()) {
bbm.erase (b);
}
}
void
Bindings::save (XMLNode& root)
{
XMLNode* presses = new XMLNode (X_("Press"));
for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
XMLNode* child;
if (k->first.name().empty()) {
continue;
}
child = new XMLNode (X_("Binding"));
child->add_property (X_("key"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
presses->add_child_nocopy (*child);
}
for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) {
XMLNode* child;
child = new XMLNode (X_("Binding"));
child->add_property (X_("button"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
presses->add_child_nocopy (*child);
}
XMLNode* releases = new XMLNode (X_("Release"));
for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
XMLNode* child;
if (k->first.name().empty()) {
continue;
}
child = new XMLNode (X_("Binding"));
child->add_property (X_("key"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
releases->add_child_nocopy (*child);
}
for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) {
XMLNode* child;
child = new XMLNode (X_("Binding"));
child->add_property (X_("button"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
releases->add_child_nocopy (*child);
}
root.add_child_nocopy (*presses);
root.add_child_nocopy (*releases);
}
bool
Bindings::load (XMLNode const& node)
{
const XMLNodeList& children (node.children());
press_bindings.clear ();
release_bindings.clear ();
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
/* each node could be Press or Release */
load_operation (**i);
}
return true;
}
void
Bindings::load_operation (XMLNode const& node)
{
if (node.name() == X_("Press") || node.name() == X_("Release")) {
Operation op;
if (node.name() == X_("Press")) {
op = Press;
} else {
op = Release;
}
const XMLNodeList& children (node.children());
for (XMLNodeList::const_iterator p = children.begin(); p != children.end(); ++p) {
XMLProperty const * ap;
XMLProperty const * kp;
XMLProperty const * bp;
XMLNode const * child = *p;
ap = child->property ("action");
kp = child->property ("key");
bp = child->property ("button");
if (!ap || (!kp && !bp)) {
continue;
}
if (kp) {
KeyboardKey k;
if (!KeyboardKey::make_key (kp->value(), k)) {
continue;
}
add (k, op, ap->value());
} else {
MouseButton b;
if (!MouseButton::make_button (bp->value(), b)) {
continue;
}
add (b, op, ap->value());
}
}
}
}
void
Bindings::get_all_actions (std::vector<std::string>& paths,
std::vector<std::string>& labels,
std::vector<std::string>& tooltips,
std::vector<std::string>& keys,
std::vector<RefPtr<Action> >& actions)
{
if (!_action_map) {
return;
}
/* build a reverse map from actions to bindings */
typedef map<Glib::RefPtr<Gtk::Action>,KeyboardKey> ReverseMap;
ReverseMap rmap;
for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
rmap.insert (make_pair (k->second.action, k->first));
}
/* get a list of all actions */
ActionMap::Actions all_actions;
_action_map->get_actions (all_actions);
for (ActionMap::Actions::const_iterator act = all_actions.begin(); act != all_actions.end(); ++act) {
paths.push_back ((*act)->get_accel_path());
labels.push_back ((*act)->get_label());
tooltips.push_back ((*act)->get_tooltip());
ReverseMap::iterator r = rmap.find (*act);
if (r != rmap.end()) {
keys.push_back (r->second.display_label());
} else {
keys.push_back (string());
}
actions.push_back (*act);
}
}
Bindings*
Bindings::get_bindings (string const& name, ActionMap& map)
{
for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
if ((*b)->name() == name) {
(*b)->set_action_map (map);
return *b;
}
}
return 0;
}
void
Bindings::associate_all ()
{
for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
(*b)->associate ();
}
}
bool
Bindings::is_bound (KeyboardKey const& kb, Operation op) const
{
const KeybindingMap& km = get_keymap(op);
return km.find(kb) != km.end();
}
bool
Bindings::is_registered (Operation op, std::string const& action_name) const
{
const KeybindingMap& km = get_keymap(op);
return std::find_if(km.begin(), km.end(), ActionNameRegistered<KeybindingMap::const_iterator::value_type>(action_name)) != km.end();
}
Bindings::KeybindingMap&
Bindings::get_keymap (Operation op)
{
switch (op) {
case Press:
return press_bindings;
case Release:
default:
return release_bindings;
}
}
const Bindings::KeybindingMap&
Bindings::get_keymap (Operation op) const
{
switch (op) {
case Press:
return press_bindings;
case Release:
default:
return release_bindings;
}
}
Bindings::MouseButtonBindingMap&
Bindings::get_mousemap (Operation op)
{
switch (op) {
case Press:
return button_press_bindings;
case Release:
default:
return button_release_bindings;
}
}
/*==========================================ACTION MAP =========================================*/
ActionMap::ActionMap (string const & name)
: _name (name)
, _bindings (0)
{
action_maps.push_back (this);
}
ActionMap::~ActionMap ()
{
action_maps.remove (this);
}
void
ActionMap::set_bindings (Bindings* b)
{
_bindings = b;
}
void
ActionMap::get_actions (ActionMap::Actions& acts)
{
for (_ActionMap::iterator a = _actions.begin(); a != _actions.end(); ++a) {
acts.push_back (a->second);
}
}
RefPtr<Action>
ActionMap::find_action (const string& name)
{
_ActionMap::iterator a = _actions.find (name);
if (a != _actions.end()) {
return a->second;
}
return RefPtr<Action>();
}
RefPtr<ActionGroup>
ActionMap::create_action_group (const string& name)
{
RefPtr<ActionGroup> g = ActionGroup::create (name);
/* this is one of the places where our own Action management code
has to touch the GTK one, because we want the GtkUIManager to
be able to create widgets (particularly Menus) from our actions.
This is a a necessary step for that to happen.
*/
if (g) {
ActionManager::ui_manager->insert_action_group (g);
}
return g;
}
RefPtr<Action>
ActionMap::register_action (RefPtr<ActionGroup> group, const char* name, const char* label)
{
string fullpath;
RefPtr<Action> act = Action::create (name, label);
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act);
return act;
}
/* already registered */
return RefPtr<Action> ();
}
RefPtr<Action>
ActionMap::register_action (RefPtr<ActionGroup> group,
const char* name, const char* label, sigc::slot<void> sl)
{
string fullpath;
RefPtr<Action> act = Action::create (name, label);
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sl);
return act;
}
/* already registered */
return RefPtr<Action>();
}
RefPtr<Action>
ActionMap::register_radio_action (RefPtr<ActionGroup> group,
Gtk::RadioAction::Group& rgroup,
const char* name, const char* label,
sigc::slot<void> sl)
{
string fullpath;
RefPtr<Action> act = RadioAction::create (rgroup, name, label);
RefPtr<RadioAction> ract = RefPtr<RadioAction>::cast_dynamic(act);
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sl);
return act;
}
/* already registered */
return RefPtr<Action>();
}
RefPtr<Action>
ActionMap::register_radio_action (RefPtr<ActionGroup> group,
Gtk::RadioAction::Group& rgroup,
const char* name, const char* label,
sigc::slot<void,GtkAction*> sl,
int value)
{
string fullpath;
RefPtr<Action> act = RadioAction::create (rgroup, name, label);
RefPtr<RadioAction> ract = RefPtr<RadioAction>::cast_dynamic(act);
ract->property_value() = value;
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sigc::bind (sl, act->gobj()));
return act;
}
/* already registered */
return RefPtr<Action>();
}
RefPtr<Action>
ActionMap::register_toggle_action (RefPtr<ActionGroup> group,
const char* name, const char* label, sigc::slot<void> sl)
{
string fullpath;
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
RefPtr<Action> act = ToggleAction::create (name, label);
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sl);
return act;
}
/* already registered */
return RefPtr<Action>();
}
void
ActionMap::get_all_actions (std::vector<std::string>& paths,
std::vector<std::string>& labels,
std::vector<std::string>& tooltips,
std::vector<std::string>& keys,
std::vector<RefPtr<Action> >& actions)
{
for (list<ActionMap*>::const_iterator map = action_maps.begin(); map != action_maps.end(); ++map) {
ActionMap::Actions these_actions;
(*map)->get_actions (these_actions);
for (ActionMap::Actions::const_iterator act = these_actions.begin(); act != these_actions.end(); ++act) {
paths.push_back ((*act)->get_accel_path());
labels.push_back ((*act)->get_label());
tooltips.push_back ((*act)->get_tooltip());
actions.push_back (*act);
Bindings* bindings = (*map)->bindings();
if (bindings) {
KeyboardKey key;
Bindings::Operation op;
key = bindings->get_binding_for_action (*act, op);
if (key == KeyboardKey::null_key()) {
keys.push_back (string());
} else {
keys.push_back (key.display_label());
}
} else {
keys.push_back (string());
}
}
these_actions.clear ();
}
}
std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k) {
char const *gdk_name = gdk_keyval_name (k.key());
return out << "Key " << k.key() << " (" << (gdk_name ? gdk_name : "no-key") << ") state " << hex << k.state() << dec;
}