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134 lines
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<script type=text/javascript>var baseurl="https://prokoudine.github.io/ardour-tutorial/en"</script><script type=text/javascript src=/ardour-tutorial/js/search.js?1650495877></script></div><section id=homelinks><ul><li><a class=padding href=/ardour-tutorial/en/><i class="fas fa-home"></i> Home</a></li></ul></section><div class=highlightable><ul class=topics><li data-nav-id=/ardour-tutorial/en/introduction/ title=Introduction class=dd-item><a href=/ardour-tutorial/en/introduction/><b>1. </b>Introduction</a><ul><li data-nav-id=/ardour-tutorial/en/introduction/conventions/ title=Conventions class=dd-item><a href=/ardour-tutorial/en/introduction/conventions/>Conventions</a></li><li data-nav-id=/ardour-tutorial/en/introduction/what-is-digital-audio/ title="What is digital audio?" class=dd-item><a href=/ardour-tutorial/en/introduction/what-is-digital-audio/>What is digital audio?</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/getting-started/ title="Getting started" class=dd-item><a href=/ardour-tutorial/en/getting-started/><b>2. </b>Getting started</a><ul><li data-nav-id=/ardour-tutorial/en/getting-started/starting-ardour-on-ubuntu/ title="Starting Ardour" class=dd-item><a href=/ardour-tutorial/en/getting-started/starting-ardour-on-ubuntu/>Starting Ardour</a></li><li data-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/ title="Overview of the Interface" class=dd-item><a href=/ardour-tutorial/en/getting-started/overview-of-the-interface/>Overview of the Interface</a><ul><li data-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/editor-window/ title="Editor window" class=dd-item><a href=/ardour-tutorial/en/getting-started/overview-of-the-interface/editor-window/>Editor window</a></li><li data-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/mixer-window/ title="Mixer window" class=dd-item><a href=/ardour-tutorial/en/getting-started/overview-of-the-interface/mixer-window/>Mixer window</a></li><li data-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/recorder-window/ title="Recorder window" class=dd-item><a href=/ardour-tutorial/en/getting-started/overview-of-the-interface/recorder-window/>Recorder window</a></li><li data-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/cue-window/ title="Cue window" class=dd-item><a href=/ardour-tutorial/en/getting-started/overview-of-the-interface/cue-window/>Cue window</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/getting-started/creating-tracks-and-busses/ title="Creating tracks and busses" class=dd-item><a href=/ardour-tutorial/en/getting-started/creating-tracks-and-busses/>Creating tracks and busses</a></li><li data-nav-id=/ardour-tutorial/en/getting-started/importing-audio/ title="Importing audio" class=dd-item><a href=/ardour-tutorial/en/getting-started/importing-audio/>Importing audio</a></li><li data-nav-id=/ardour-tutorial/en/getting-started/setting-up-the-timeline/ title="Setting up the timeline" class=dd-item><a href=/ardour-tutorial/en/getting-started/setting-up-the-timeline/>Setting up the timeline</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/recording-audio/ title=Recording class=dd-item><a href=/ardour-tutorial/en/recording-audio/><b>3. </b>Recording</a><ul><li data-nav-id=/ardour-tutorial/en/recording-audio/recording-audio/ title="Recording audio" class=dd-item><a href=/ardour-tutorial/en/recording-audio/recording-audio/>Recording audio</a></li><li data-nav-id=/ardour-tutorial/en/recording-audio/understanding-routing/ title="Understanding routing" class=dd-item><a href=/ardour-tutorial/en/recording-audio/understanding-routing/>Understanding routing</a></li><li data-nav-id=/ardour-tutorial/en/recording-audio/routing-between-applications/ title="Routing between applications" class=dd-item><a href=/ardour-tutorial/en/recording-audio/routing-between-applications/>Routing between applications</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/ title="Editing sessions" class="dd-item
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parent"><a href=/ardour-tutorial/en/editing-sessions/><b>4. </b>Editing sessions</a><ul><li data-nav-id=/ardour-tutorial/en/editing-sessions/non-destructive-editing/ title="Non-destructive editing" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/non-destructive-editing/>Non-destructive editing</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/arranging-tracks/ title="Arranging tracks" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/arranging-tracks/>Arranging tracks</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/setting-up-time-signature/ title="Setting up time signature" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/setting-up-time-signature/>Setting up time signature</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/using-ranges/ title="Using ranges" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/using-ranges/>Using ranges</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/working-with-regions/ title="Working with regions" class="dd-item active"><a href=/ardour-tutorial/en/editing-sessions/working-with-regions/>Working with regions</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/further-region-operations/ title="Further region operations" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/further-region-operations/>Further region operations</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/changing-edit-modes/ title="Changing edit modes" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/changing-edit-modes/>Changing edit modes</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/creating-looped-sections/ title="Creating looped sections" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/creating-looped-sections/>Creating looped sections</a></li><li data-nav-id=/ardour-tutorial/en/editing-sessions/stretching-shrinking-regions/ title="Stretching & shrinking regions" class=dd-item><a href=/ardour-tutorial/en/editing-sessions/stretching-shrinking-regions/>Stretching & shrinking regions</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/ title="Mixing sessions" class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/><b>5. </b>Mixing sessions</a><ul><li data-nav-id=/ardour-tutorial/en/mixing-sessions/the-mixer-strip/ title="The mixer strip" class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/the-mixer-strip/>The mixer strip</a></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/mixing-levels/ title="Mixing levels" class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/mixing-levels/>Mixing levels</a></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/panning/ title=Panning class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/panning/>Panning</a></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/using-plugins/ title="Using plugins" class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/using-plugins/>Using plugins</a></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/using-sends/ title="Using sends" class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/using-sends/>Using sends</a></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/dynamics/ title=Dynamics class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/dynamics/>Dynamics</a></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/equalizing/ title=Equalizing class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/equalizing/>Equalizing</a></li><li data-nav-id=/ardour-tutorial/en/mixing-sessions/using-automation/ title="Using automation" class=dd-item><a href=/ardour-tutorial/en/mixing-sessions/using-automation/>Using automation</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/exporting-sessions/ title="Exporting sessions" class=dd-item><a href=/ardour-tutorial/en/exporting-sessions/><b>6. </b>Exporting sessions</a><ul><li data-nav-id=/ardour-tutorial/en/exporting-sessions/exporting-a-session/ title="Exporting sessions" class=dd-item><a href=/ardour-tutorial/en/exporting-sessions/exporting-a-session/>Exporting sessions</a></li><li data-nav-id=/ardour-tutorial/en/exporting-sessions/exporting-a-region/ title="Exporting regions" class=dd-item><a href=/ardour-tutorial/en/exporting-sessions/exporting-a-region/>Exporting regions</a></li><li data-nav-id=/ardour-tutorial/en/exporting-sessions/exporting-a-range/ title="Exporting ranges" class=dd-item><a href=/ardour-tutorial/en/exporting-sessions/exporting-a-range/>Exporting ranges</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/saving-sessions/ title="Saving sessions" class=dd-item><a href=/ardour-tutorial/en/saving-sessions/><b>7. </b>Saving sessions</a><ul><li data-nav-id=/ardour-tutorial/en/saving-sessions/saving-a-session/ title="Saving a session" class=dd-item><a href=/ardour-tutorial/en/saving-sessions/saving-a-session/>Saving a session</a></li><li data-nav-id=/ardour-tutorial/en/saving-sessions/saving-a-snapshot/ title="Saving a snapshot" class=dd-item><a href=/ardour-tutorial/en/saving-sessions/saving-a-snapshot/>Saving a snapshot</a></li><li data-nav-id=/ardour-tutorial/en/saving-sessions/saving-a-template/ title="Saving a template" class=dd-item><a href=/ardour-tutorial/en/saving-sessions/saving-a-template/>Saving a template</a></li></ul></li><li data-nav-id=/ardour-tutorial/en/appendices/ title=Appendices class=dd-item><a href=/ardour-tutorial/en/appendices/><b>8. </b>Appendices</a><ul><li data-nav-id=/ardour-tutorial/en/appendices/further-help/ title="Further help" class=dd-item><a href=/ardour-tutorial/en/appendices/further-help/>Further help</a></li><li data-nav-id=/ardour-tutorial/en/appendices/glossary/ title=Glossary class=dd-item><a href=/ardour-tutorial/en/appendices/glossary/>Glossary</a></li><li data-nav-id=/ardour-tutorial/en/appendices/links/ title=Links class=dd-item><a href=/ardour-tutorial/en/appendices/links/>Links</a></li><li data-nav-id=/ardour-tutorial/en/appendices/credits/ title=Credits class=dd-item><a href=/ardour-tutorial/en/appendices/credits/>Credits</a></li><li data-nav-id=/ardour-tutorial/en/appendices/license/ title=License class=dd-item><a href=/ardour-tutorial/en/appendices/license/>License</a></li></ul></li></ul><section id=shortcuts><h3>More</h3><ul><li><a class=padding href=https://github.com/prokoudine/ardour-tutorial><i class="fab fa-fw fa-github"></i> This tutorial on GitHub</a></li><li><a class=padding href=https://ardour.org/><i class="fas fa-fw fa-home"></i> Ardour's homepage</a></li><li><a class=padding href=https://manual.ardour.org><i class="fas fa-fw fa-bookmark"></i> User manual</a></li><li><a class=padding href=https://discourse.ardour.org/><i class="fas fa-fw fa-users"></i> Forum</a></li><li><a class=padding href=https://prokoudine.github.io/ardour-tutorial/en/appendices/credits/><i class="fas fa-fw fa-bullhorn"></i> Credits</a></li></ul></section><section id=prefooter><hr><ul><li><a class=padding><i class="fas fa-language fa-fw"></i><div class=select-style><select id=select-language onchange="location=this.value"><option id=en value=https://prokoudine.github.io/ardour-tutorial/en/editing-sessions/working-with-regions/ selected>English</option></select><svg id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="255" height="255" viewBox="0 0 255 255" style="enable-background:new 0 0 255 255"><g><g id="arrow-drop-down"><polygon points="0,63.75 127.5,191.25 255,63.75"/></g></g></svg></div></a></li></ul></section><section id=footer><p>Built with <a href=https://github.com/matcornic/hugo-theme-learn><i class="fas fa-heart"></i></a> from <a href=https://getgrav.org>Grav</a> and <a href=https://gohugo.io/>Hugo</a></p></section></div></nav><section id=body><div id=overlay></div><div class="padding highlightable"><div><div id=top-bar><div id=breadcrumbs itemscope itemtype=http://data-vocabulary.org/Breadcrumb><span id=sidebar-toggle-span><a href=# id=sidebar-toggle data-sidebar-toggle><i class="fas fa-bars"></i></a></span>
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<span class=links><a href=/ardour-tutorial/en/>Home</a> > <a href=/ardour-tutorial/en/editing-sessions/>Editing sessions</a> > Working with regions</span></div><div class=progress><div class=wrapper><nav id=TableOfContents><ul><li><a href=#selecting-regions>Selecting Regions</a></li><li><a href=#moving-regions>Moving Regions</a></li><li><a href=#duplicating-regions>Duplicating Regions</a></li><li><a href=#using-edit-points>Using Edit Points</a></li><li><a href=#markers>Markers</a></li><li><a href=#splitting-regions>Splitting Regions</a></li><li><a href=#trimming-regions>Trimming Regions</a></li><li><a href=#deleted-regions>Deleted Regions</a></li><li><a href=#creating-fades-in-regions>Creating Fades in Regions</a></li><li><a href=#crossfading-between-two-regions>Crossfading Between Two Regions</a></li><li><a href=#using-grid-settings>Using Grid Settings</a></li><li><a href=#continuing>Continuing</a></li></ul></nav></div></div></div></div><div id=head-tags></div><div id=body-inner><h1>Working with regions</h1><p>Sections of audio are called <em>regions</em> in Ardour. To compose the short rhythmic
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passage we’ve been working on, we will need to know how to <em>select</em>, <em>move</em>,
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<em>split</em> and <em>trim</em> these regions, as well as how to <em>fade in</em> or <em>fade out</em>
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their volume and create <em>crossfades</em> between them. Some of these options may
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need to happen at specific <em>edit points</em> in the composition, or according to the
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musical <em>meter</em> we can define with the <em>timeline</em> and the <em>grid</em> as well.</p><h2 id=selecting-regions>Selecting Regions</h2><p>The <em>Grab</em> mode (<strong>G</strong> shortcut) is the tool to select and move objects. It is
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located just below the transport menu in the <em>Editor</em> window (the little “hand”
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icon). You will use this tool a lot in your Ardour work.</p><p><img src=en/ardour7-grab-mode.png alt="Object Tool"></p><p>When it is active, your mouse pointer will look like a little hand icon.</p><p>Try all of the operations below, for practice:</p><ul><li><p>Click on the waveform of the region to select it. Click and drag on a region
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to move it around (left and right within the same track, but also up and down
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onto other tracks).</p></li><li><p>Use <strong>Ctrl+Click</strong> to create and drag around a <em>copy</em> of the region.</p></li><li><p>You can select multiple regions by holding the <strong>Shift</strong> key while clicking
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on each region you want to select.</p></li><li><p>You can also drag a selection box over multiple regions to select them all.</p></li></ul><p><img src=en/ardour7-object-selection.png alt="object selection"></p><ul><li><p>Move multiple regions at the same time after selecting them.</p></li><li><p>You can select several sequential regions on one track all at once by holding
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down the <strong>Shift</strong> key while selecting the first and the last regions of the
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sequence (copy a few regions on the same track to try this out).</p></li><li><p>When you select a single region, make sure to click on the waveform section of
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its rectangle. The lower stripe with the region name is used for a different
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action (see the <em>Trimming Regions</em> section below).</p></li><li><p>Use the <strong>Del</strong> key to delete selected regions.</p></li><li><p>Standard copy (<strong>Ctrl+C</strong>), cut (<strong>Ctrl+X</strong>), and paste (<strong>Ctrl+V</strong>)
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operations also work with regions.</p></li></ul><h2 id=moving-regions>Moving Regions</h2><p>While moving a region, a <em>timecode</em> will appear on the screen in yellow numbers.
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This timecode is the region’s starting point on the timeline. The unit of this
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timecode is the same as the unit of the primary clock, which you can change by
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right-clicking on the clock and choosing a new unit (<em>Minutes:Seconds</em>,
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<em>Bar:Beats</em>, etc).</p><p>You can move regions horizontally (sideways) to a different point in time on the
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same track, or you can move the selected region vertically (up or down) to a
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different track.</p><p>When a set of one or more regions is selected, you can move the whole set by
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dragging with the mouse.</p><div class="notices note"><p>Make sure to select the region in its waveform section, because selecting the
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bottom title bar area is used for a different action (see <em>Trimming Regions</em>
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below).</p></div><h2 id=duplicating-regions>Duplicating Regions</h2><p>In addition to <strong>Ctrl+Click+Drag</strong> and standard copy/paste, Ardour offers
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other handy ways to duplicate regions. Use the <em>Grab</em> mode (select/move
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objects) to select one or more regions, then use the <em>Duplicate</em> function to
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make one or more copies (menu <code>Regions > Duplicate</code>). Three options are
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available:</p><ul><li><p><em>Duplicate</em> (shortcut <strong>Alt+D</strong>): make a copy of the selected region on
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the same track, immediately after the original.</p></li><li><p><em>Multi-Duplicate</em> (shortcut <strong>Shift+D</strong>): make multiple copies of the
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selected region at once (same track, in sequence). You can specify the number
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of duplications.</p></li><li><p><em>Fill Track</em>: make as many copies of the selected region as needed to fill
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the entire track, all the way up to the <em>End</em> marker on the timeline.</p></li></ul><p>In the following screenshot, regions have been duplicated using the methods
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above.</p><p><img src=en/Ardour4_Region_Duplicate.png alt=Duplicate></p><h2 id=using-edit-points>Using Edit Points</h2><p>When you use the standard copy/cut/paste commands, where exactly will the
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regions be pasted? The exact location is determined by the edit point
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drop-down menu.</p><p><img src=en/ardour7-edit-point-menu.png alt="Edit Point"></p><p>If <em>Mouse</em> is selected as the edit point, the copied region will be pasted at
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the current position of the mouse.</p><p>If <em>Playhead</em> is selected as the edit point, the copied region will be pasted
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at the red playhead line on the same track where the original region is.</p><p>Finally, if <em>Marker</em> is selected as the edit point, then the copied region
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will be pasted immediately after the currently selected <em>location marker</em>.</p><h2 id=markers>Markers</h2><p>It is very useful to be able to tag different locations in a session for later
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use when editing and mixing. Ardour supports several ways for doing this. The
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most common method is using <em>location markers</em>, which define specific positions
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in time.</p><p>Location markers can be added to the timeline by right-clicking on the
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<em>Location Markers</em> strip and selecting <em>Add New Location Marker</em>. If you don’t
|
||
see the <em>Location Markers</em> strip, right-click on the timeline and select it to
|
||
make it visible. Location markers can also be selected with the mouse and
|
||
moved to new positions. Right-clicking on a location marker lets you rename
|
||
the marker, among other options.</p><p><img src=en/Ardour4_Location_Marker.png alt="Loc Marker"></p><div class="notices tip"><p>When you first create a new session, two location markers are automatically
|
||
added by default. These are the <em>start</em> and <em>end</em> markers that you see in
|
||
the screenshot above. If you don’t see the <em>end</em> marker, zoom out enough and
|
||
you will find it.</p></div><h2 id=splitting-regions>Splitting Regions</h2><p>To <em>split</em> a region simply means to divide a single region into two independent
|
||
regions. There are two ways of accomplishing this:</p><ul><li><p>You can use the <em>Cut</em> mode (<strong>C</strong> shortcut) to point and click anywhere you
|
||
want to split; or</p></li><li><p>You can stay in the <em>Grab</em> mode and use the <strong>S</strong> shortcut (for “Split”).
|
||
In this last case, the point at which a region will be split depends on the
|
||
currently selected edit point. If <em>Mouse</em> is selected as your current edit
|
||
point, select a region and place the cursor at the point you would like to
|
||
<em>Split</em>, then type <strong>S</strong>" (same as going to menu <code>Edit > Split Region</code>).</p></li></ul><p><img src=en/Ardour4_Split_Region.png alt=Split></p><p>After being split, the original single region becomes two independent regions,
|
||
with a new name for each, as in the image above. The two new regions are now
|
||
entirely independent. You can move and edit them separately.</p><p><img src=en/Ardour4_Split_Region_Moved.png alt=Split></p><p>Regions can also be split by using the playhead or a marker as the edit point.</p><p>The split regions will receive a name derived from the original name of its
|
||
parent region, and you will see this reflected in your regions list. For
|
||
example, in the image above, you see two regions called <em>pink.15</em> and <em>pink.16</em>,
|
||
which means there were split from a parent region called “pink” (not shown in
|
||
image).</p><div class="notices tip"><p>Splitting ranges will follow your grid settings. For example, if you have an
|
||
active grid set for bars, splits will happen at the bar boundaries. If you
|
||
choose <em>No Grid</em>, splits will happen wherever the edit point is, regardless of
|
||
any grid.</p></div><h2 id=trimming-regions>Trimming Regions</h2><p>If you move the cursor near the left or right side edge of a region, you will
|
||
see that the pointer becomes an arrow. Click and drag inwards from either end
|
||
of the region, and the region will be shortened accordingly. This is called
|
||
<em>trimming</em> the region. Regions can be trimmed from the start of the region
|
||
(drag from left to right at the edge) or from the end (drag from right to
|
||
left).</p><p>This action is non-destructive: no audio is actually being deleted. It is as
|
||
if you were just “hiding” those portions of the region that you don’t want or
|
||
don’t need anymore. Later on, you can “un-trim” the region (i.e., extend it
|
||
back to its original full size), even if it has been moved or copied to a new
|
||
track.</p><p><img src=en/Ardour4_Trimming_Regions.gif alt=Trim></p><div class="notices tip"><p>Like splitting, trimming will obey grid settings. If you don’t want your
|
||
trimming to be constrained to any grid, simply turn the grid off (<em>No Grid</em>).</p></div><h2 id=deleted-regions>Deleted Regions</h2><p>Because Ardour is non-destructive, the regions you have deleted from tracks
|
||
are not completely removed from the session. They can always be accessed again
|
||
from the region list on the far right side of the <em>Editor</em> window (Regions can
|
||
be dragged from the list onto any tracks).</p><h2 id=creating-fades-in-regions>Creating Fades in Regions</h2><p>A <em>fade</em> is a change in the volume of a region, either as the region starts or
|
||
as it ends. A fade at the start of the region is a <em>fade in</em>, and at the end
|
||
of a region it is a <em>fade out</em>. Each region has two small handles along the
|
||
top corners, which can be dragged inwards from either edge to create a fade in
|
||
or fade out. The screenshot below shows a fade in (indicated by the shaded
|
||
area).</p><p><img src=en/Ardour4_Fades_1.png alt=Fades1></p><p>In fact, every region has a fade in and fade out built-in. By default, the
|
||
region fade is very short and serves to avoid clicks in the transitions at
|
||
the start and end of the region. By adjusting the regions fade length as shown
|
||
above, a more gradual transition can be accomplished.</p><p>By right-clicking on one of the fades (the shaded area), the speed of the fade
|
||
can also be adjusted.</p><p><img src=en/Ardour4_Fade_Options.png alt="Fade Options"></p><h2 id=crossfading-between-two-regions>Crossfading Between Two Regions</h2><p>When one region fades out while another fades in, this is called a
|
||
<em>crossfade</em>. If the two regions are in different tracks, you can use the
|
||
method described above with the fade in and fade out handles. The following
|
||
screenshot shows an example.</p><p><img src=en/Ardour4_Crossfade_1.png alt=Crossfade></p><p>However, if both regions are in the same track, you need to overlap them in
|
||
order to create a crossfade. When regions overlap on the same track, Ardour
|
||
treats them as <em>layers</em>, that is, one of the regions is considered to be on
|
||
top of the other. The important rule to understand is:</p><p><em>The fade in (or fade out) of the topmost region represents the crossfade
|
||
between the two regions.</em></p><p>Once you understand this principle, it’s easy to create and control crossfades
|
||
between regions. Here’s an example. The two separate regions seen below will
|
||
be made to overlap in order to create a crossfade.</p><p><img src=en/Ardour4_Crossfade_2.png alt=Crossfade2> </p><p>Note that we did not add any extra fade out to the first region, but we did
|
||
add a longer fade in to the second region. Then we drag the second region
|
||
partly on top of the first:</p><p><img src=en/Ardour4_Crossfade_3.png alt=Crossfade3></p><p>The fade in of the second region works now as the crossfade between the two
|
||
regions. In other words, the first region will fade out in a mirror image way
|
||
as the second region fades in.</p><p>In order for this to work, though, we need to make sure that the region that
|
||
has the desired fade is <em>on top</em> in Ardour’s layering system. In order to
|
||
change layering of regions, select a region and go to the menu <code>Region > Layering</code>.</p><p><img src=en/ardour7-crossfade-4.png alt=Crossfade4></p><p>The difference may be hard to hear if you are doing this with the very short
|
||
percussive sounds we imported earlier. To really hear the effect, import a
|
||
couple of longer samples to try it out (for example, a sample of rain sounds,
|
||
and another of a human voice). Overlap several seconds of your long samples on
|
||
the same track. You will hear the difference as you move the second region to
|
||
the bottom (<em>Lower to Bottom</em>), and then back to top (<em>Raise to Top</em>). When
|
||
it’s on top, we will hear the desired crossfade. When it’s at the bottom, we
|
||
will hear no crossfade, just an abrupt change from first to second region
|
||
(assuming your first region has no fade out specified, as in the screenshots
|
||
above).</p><h2 id=using-grid-settings>Using Grid Settings</h2><p>Experiment with the <em>Grid Mode</em> setting, as discussed in the <em>Setting Up the
|
||
Timeline</em> chapter, to give different kinds of quantization — in other
|
||
words, to constrain the boundaries of each region to certain grid points.
|
||
Here, the grid has been activated and set to <em>Beats/16</em>, to quantize the
|
||
regions to sixteenth notes within each bar. You may wish to trim the endpoints
|
||
of some of the samples, as discussed above, to fit within the metric structure
|
||
you have set up.</p><p><img src=en/ardour7-beat.png alt=Beat></p><h2 id=continuing>Continuing</h2><p>In the next chapter, we will explore a few more things you can do with regions</p><p>Next: <a href=../further-region-operations>FURTHER REGION OPERATIONS</a></p><footer class=footline></footer></div></div><div id=navigation></div></section><div style=left:-1000px;overflow:scroll;position:absolute;top:-1000px;border:none;box-sizing:content-box;height:200px;margin:0;padding:0;width:200px><div style=border:none;box-sizing:content-box;height:200px;margin:0;padding:0;width:200px></div></div><script src=/ardour-tutorial/js/clipboard.min.js?1650495877></script>
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