diff --git a/content/getting-started/overview-of-the-interface/cue-window/index.en.md b/content/getting-started/overview-of-the-interface/cue-window/index.en.md index 62f1bcd..8390fe2 100644 --- a/content/getting-started/overview-of-the-interface/cue-window/index.en.md +++ b/content/getting-started/overview-of-the-interface/cue-window/index.en.md @@ -34,7 +34,7 @@ You can set up your clip launchers in a way that a clip in a scene B will play 4 ## Combining linear and non-linear workflows -While you can play an entire song live without ever getting out of the _Cue_ window — especially when you have a hardware grid controller and all pre-recorded clips you might need — you can integrate clip launchers into regular linear workflow in the _Editor_ window. +While you can play an entire song live without ever getting out of the _Cue_ window — especially when you have a hardware grid controller and all pre-recorded clips you might need — you can integrate clip launchers into regular linear workflow in the _Editor_ window. To do that, you need to add markers in the _Cue Markers_ timeline. Here is a simple example of that: