diff --git a/content/recording-audio/_index.en.md b/content/recording-audio/_index.en.md
index 668f321..e51c804 100644
--- a/content/recording-audio/_index.en.md
+++ b/content/recording-audio/_index.en.md
@@ -1,6 +1,6 @@
+++
title = "Recording"
-description = "Learn how to route signal and record audio and MIDI"
+description = "Learn how to route signal and record audio"
chapter = true
weight = 3
pre = "3. "
@@ -9,4 +9,4 @@ pre = "3. "
### Chapter 3
# Recording
-Learn how to route signal and record audio and MIDI
+Learn how to route signal and record audio
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diff --git a/content/recording-audio/recording-audio/index.en.md b/content/recording-audio/recording-audio/index.en.md
index a5ddabe..8286690 100644
--- a/content/recording-audio/recording-audio/index.en.md
+++ b/content/recording-audio/recording-audio/index.en.md
@@ -1,104 +1,117 @@
+++
title = "Recording audio"
+description = "How to record audio with Ardour"
chapter = false
-weight = 5
-#pre = "1. "
+weight = 1
+++
-Besides Importing Audio, another way to create Regions in your Ardour
-session is to *record* new audio.
+Besides importing existing audio files, another way to create regions in your
+Ardour session is to *record* new audio.
The source of this audio could be the line or microphone inputs of your audio
-interface, or it could even be sound originating from other applications on your
-computer which have been connected to Ardour via JACK. Please see the section on
-**Routing** for more details.
+interface, or it could even be sound originating from other applications on
+your computer which have been connected to Ardour via JACK. Please see the
+[section on routing](../understanding-routing/) for more details.
-This section will show you how to record audio from an external source
-(for example, a microphone) onto a track in Ardour.
+This section will show you how to record audio from an external source (for
+example, a microphone) onto a track in Ardour.
-![Editor Mixer Input](en/Ardour4_Editor_Mixer_Input.png)
+![Editor Mixer Input](en/ardour7-editor-mixer-input.png)
First, you should check that the proper inputs have been routed to the
track you wish to record to.
-1. Select the track by clicking on the empty space just below its name and volume slider.
-2. The Track becomes highlighted.
-3. The vertical strip **Editor Mixer** located on the left side of the Editor window should now show the Track you just selected
-(*Audio 1* in the image above).
-4. Just below the Track name in the Editor Mixer you will find a button that allows you to
-edit the Routing.
-5. Click on that button to investigate the Routing.
+1. Select the track by clicking on the empty space just below its name and
+volume slider.
+2. The track becomes highlighted.
+
+![Highlighting a track](en/ardour7-audio-1-highlight.gif)
+
+3. The vertical _Editor Mixer_ strip located on the left side of the _Editor_
+window should now show the track you just selected (*Audio 1* in the image
+above).
+4. Just below the track name in the _Editor Mixer_ you will find a button that
+allows you to edit the routing.
+5. Click on that button to investigate the routing.
{{% notice note %}}
-If you don't see the Editor Mixer strip, use the **Shift + E** shortcut to make it appear.
+If you don't see the _Editor Mixer_ strip, use the **Shift + E** shortcut to
+make it appear.
{{% /notice %}}
-In the next image you can see that the only input of this Mono Track is
+In the next image you can see that the only input of this mono track is
receiving signal from *system capture_1*. This normally means the first
-microphone input of your soundcard. The actual names of the connections on your personal computer may be different depending on a number of factors, including whether you are using a Mac, Windows, or Linux computer. If you don't see a connection named *system capture_1*, look for whichever connection name is likely to be your input microphone.
+microphone input of your soundcard. The actual names of the connections on your
+personal computer may be different depending on a number of factors, including
+whether you are using a macOS, Windows, or Linux computer. If you don't see a
+connection named *system capture_1*, look for whichever connection name is
+likely to be your input microphone.
-![Audio 1 input](en/Ardour4_Audio_1_input.png)
+![Audio 1 input](en/ardour7-audio-1-input.png)
The tabs that you see displayed vertically on the left are available
sources. "*Audio 1 in*" on the bottom right is the
destination. The green dot represents a connection.
-The **Ardour** tabs show the connections that can be made from other
-sources within Ardour. The **Other** tab displays audio connections
-available from software other than Ardour. The **Hardware** tab shows
-hardware connections (for example, the built-in microphone of your
-computer or the inputs from your sound card). This will be explained in more detail in the
-**Understanding Routing** chapter.
+The _Ardour_ tabs show the connections that can be made from other sources
+within Ardour. The _Other_ tab displays audio connections available from
+software other than Ardour, if any is available. The _Hardware_ tab shows
+hardware connections (for example, the built-in microphone of your computer or
+the inputs from your sound card). This will be explained in more detail in the
+[Understanding Routing](../understanding-routing/) chapter.
-For the purpose of this chapter, simply make sure that system capture_1
-(or equivalent in your computer) from Hardware tab is connected to the track you want to use so that we can do
-a test recording. If you don't see a green dot as in the screenshot
-above, click on the matrix to make the connection manually. You can now
-close this window.
+For the purpose of this chapter, simply make sure that _system capture_1_ (or
+equivalent in your computer) from the _Hardware_ tab is connected to the track
+you want to use so that we can do a test recording. If you don't see a green dot
+as in the screenshot above, click on the matrix to make the connection manually.
+You can now close this window.
{{% notice note %}}
-The example above assumes you are recording a Mono sound source
-onto a Mono Track. If you want to record in Stereo, the instructions are
-pretty much the same, but you should create a Stereo Track. You should
-then see two green dots, one for capture_1 and another for capture_2.
+The example above assumes you are recording a mono sound source onto a mono
+track. If you want to record in stereo, the instructions are pretty much the
+same, but you should create a stereo track. You should then see two green dots,
+one for _capture_1_ and another for _capture_2_.
{{% /notice %}}
### Arming the Track
-*Please be sure to first turn down the volume of your loudspeakers before the next step.*
+{{% notice warning %}}
+Please be sure to first turn down the volume of your loudspeakers before the
+next step.
+{{% /notice %}}
-"Arming the Track" is simply to get it ready for recording. Once you
-have checked that the proper capture inputs have been routed to the
-Track, you can arm the Track to record by clicking on the small red icon
-on the horizontal track strip (not the big one in the Transport
-controls).
+"Arming the Track" is simply to get it ready for recording. Once you have
+checked that the proper capture inputs have been routed to the Track, you can
+arm the Track to record by clicking on the small red icon on the horizontal
+track strip (not the big one in the Transport controls).
-![Arming Track](en/Ardour4_Arming_The_Track.png)
+![Arming Track](en/ardour7-arming-the-track.png)
-When properly armed, the small red icon will remain
-highlighted, and you will be able to see the incoming signal by looking
-at the **Peak** **Meter** on the Editor Mixer or on the horizontal Track
-strip.
+When properly armed, the small red icon will remain highlighted, and you will be
+able to see the incoming signal by looking at the _peak meter_ on the _Editor
+Mixer_ or on the horizontal track strip.
-If you are using headphones, you should be able to hear ("monitor") the sounds being recorded. If you are using loudspeakers, be sure to turn their volume down to avoid feedback.
+If you are using headphones, you should be able to hear ("monitor") the sounds
+being recorded. If you are using loudspeakers, be sure to turn their volume down
+to avoid feedback.
{{% notice note %}}
-Unless you have told Ardour to do otherwise, the input being
-recorded will be monitored (in other words, heard) via
-the **Audition** output. If you are not using headphones to monitor the
-recording process, you may get some loud feedback at this point!
+Unless you have told Ardour to do otherwise, the input being recorded will be
+monitored (in other words, heard) via the _Audition_ output. If you are not
+using headphones to monitor the recording process, you may get some loud
+feedback at this point!
{{% /notice %}}
### Arm Ardour and Start Recording
-Now that you have armed the Track to record, you must arm Ardour itself
-to record by clicking on the big red button in the **Transport menu**.
-The button will blink in red, indicating that Ardour is ready to record.
-To start recording, click on the Play button in the Transport menu, or
-press the space bar of your computer keyboard. Clicking the Play button
-again (or pressing the space bar) will stop recording.
+Now that you have armed the track to record, you must arm Ardour itself to
+record by clicking on the big red button in the _Transport_ toolbar. The button
+will blink in red, indicating that Ardour is ready to record. To start
+recording, click on the **Play** button in the _Transport_ menu, or press the
+space bar of your computer keyboard. Clicking the **Play** button again (or
+pressing the space bar) will stop recording.
-![Recording](en/Ardour4_Recording.png)
+![Recording](en/ardour7-recording.png)
While recording, the armed Track will capture the sounds from the input.
Any existing sound on other tracks will play normally during the
@@ -118,7 +131,7 @@ of what could be represented digitally), which results in a loss of
information and audible distortion. The clipped peaks in the waveform
are marked in red.
-![Clipping](en/Ardour4_Clipping.png)
+![Clipping](en/ardour7-clipping.png)
The best and easiest way to avoid Clipping is have some control over the
volume of the incoming audio signal before it gets to the sound card.
@@ -150,7 +163,7 @@ Track where it was recorded, with different takes being automatically
numbered. In the screenshot below, "*Audio 1-1*" and "*Audio 1-2*"
represent two different recordings made on a track named "*Audio 1*".
-![Region List Rec](en/Ardour4_RegionList_Recording.png)
+![Region List Rec](en/ardour7-region-list-recording.png)
You might want to plan ahead and organize your recording Session by
giving appropriate names to different tracks. For example, a Track used
@@ -162,20 +175,23 @@ default generic names, such as "Audio 1".
To rename a Track, just double-click on its name (before you arm the track to
record) and type in the new name.
-![Rename Track](en/Ardour4_Rename_Track.png)
+![Rename Track](en/ardour7-rename-track.png)
{{% notice tip %}}
-Did we mention how important it is to **save your work often?** Hit **Ctrl + S** right now. Get in the habit of hitting it every few minutes.
+Did we mention how important it is to **save your work often**? Hit **Ctrl + S**
+right now. Get in the habit of hitting it every few minutes.
{{% /notice %}}
Continuing
----------
-At this point, you may want to skip directly ahead to the [**Arranging Tracks**](../arranging-tracks) section
-to learn how to arrange the Regions
-into a composition. If you plan on doing more complicated Recording than
-what we have discussed here, in particular with a multichannel
-soundcard, or from other JACK-enabled audio programs on your computer,
-you should also have a look at the [**Understanding Routing**](../understanding-routing) chapter.
+At this point, you may want to skip directly ahead to the [Arranging
+Tracks](../../editing-sessions/arranging-tracks/) section to learn how to
+arrange the regions into a composition. If you plan on doing more complicated
+Recording than what we have discussed here, in particular with a multichannel
+soundcard, or from other JACK-enabled audio programs on your computer, you
+should also have a look at the [Understanding
+Routing](../understanding-routing) chapter.
-Next: [ARRANGING TRACKS](../arranging-tracks) or [UNDERSTANDING ROUTING](../understanding-routing)
+Next: [Arranging tracks](../../editing-sessions/arranging-tracks/) or
+[Understanding routing](../understanding-routing)