diff --git a/content/recording-audio/_index.en.md b/content/recording-audio/_index.en.md index 668f321..e51c804 100644 --- a/content/recording-audio/_index.en.md +++ b/content/recording-audio/_index.en.md @@ -1,6 +1,6 @@ +++ title = "Recording" -description = "Learn how to route signal and record audio and MIDI" +description = "Learn how to route signal and record audio" chapter = true weight = 3 pre = "3. " @@ -9,4 +9,4 @@ pre = "3. " ### Chapter 3 # Recording -Learn how to route signal and record audio and MIDI +Learn how to route signal and record audio diff --git a/content/recording-audio/recording-audio/en/Ardour4_Arming_The_Track.png b/content/recording-audio/recording-audio/en/Ardour4_Arming_The_Track.png deleted file mode 100644 index 30d6766..0000000 Binary files a/content/recording-audio/recording-audio/en/Ardour4_Arming_The_Track.png and /dev/null differ diff --git a/content/recording-audio/recording-audio/en/Ardour4_Audio_1_input.png b/content/recording-audio/recording-audio/en/Ardour4_Audio_1_input.png deleted file mode 100644 index c7cd275..0000000 Binary files a/content/recording-audio/recording-audio/en/Ardour4_Audio_1_input.png and /dev/null differ diff --git a/content/recording-audio/recording-audio/en/Ardour4_Clipping.png b/content/recording-audio/recording-audio/en/Ardour4_Clipping.png deleted file mode 100644 index baa5a01..0000000 Binary files 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b/content/recording-audio/recording-audio/index.en.md index a5ddabe..8286690 100644 --- a/content/recording-audio/recording-audio/index.en.md +++ b/content/recording-audio/recording-audio/index.en.md @@ -1,104 +1,117 @@ +++ title = "Recording audio" +description = "How to record audio with Ardour" chapter = false -weight = 5 -#pre = "1. " +weight = 1 +++ -Besides Importing Audio, another way to create Regions in your Ardour -session is to *record* new audio. +Besides importing existing audio files, another way to create regions in your +Ardour session is to *record* new audio. The source of this audio could be the line or microphone inputs of your audio -interface, or it could even be sound originating from other applications on your -computer which have been connected to Ardour via JACK. Please see the section on -**Routing** for more details. +interface, or it could even be sound originating from other applications on +your computer which have been connected to Ardour via JACK. Please see the +[section on routing](../understanding-routing/) for more details. -This section will show you how to record audio from an external source -(for example, a microphone) onto a track in Ardour. +This section will show you how to record audio from an external source (for +example, a microphone) onto a track in Ardour. -![Editor Mixer Input](en/Ardour4_Editor_Mixer_Input.png) +![Editor Mixer Input](en/ardour7-editor-mixer-input.png) First, you should check that the proper inputs have been routed to the track you wish to record to. -1. Select the track by clicking on the empty space just below its name and volume slider. -2. The Track becomes highlighted. -3. The vertical strip **Editor Mixer** located on the left side of the Editor window should now show the Track you just selected -(*Audio 1* in the image above). -4. Just below the Track name in the Editor Mixer you will find a button that allows you to -edit the Routing. -5. Click on that button to investigate the Routing. +1. Select the track by clicking on the empty space just below its name and +volume slider. +2. The track becomes highlighted. + +![Highlighting a track](en/ardour7-audio-1-highlight.gif) + +3. The vertical _Editor Mixer_ strip located on the left side of the _Editor_ +window should now show the track you just selected (*Audio 1* in the image +above). +4. Just below the track name in the _Editor Mixer_ you will find a button that +allows you to edit the routing. +5. Click on that button to investigate the routing. {{% notice note %}} -If you don't see the Editor Mixer strip, use the **Shift + E** shortcut to make it appear. +If you don't see the _Editor Mixer_ strip, use the **Shift + E** shortcut to +make it appear. {{% /notice %}} -In the next image you can see that the only input of this Mono Track is +In the next image you can see that the only input of this mono track is receiving signal from *system capture_1*. This normally means the first -microphone input of your soundcard. The actual names of the connections on your personal computer may be different depending on a number of factors, including whether you are using a Mac, Windows, or Linux computer. If you don't see a connection named *system capture_1*, look for whichever connection name is likely to be your input microphone. +microphone input of your soundcard. The actual names of the connections on your +personal computer may be different depending on a number of factors, including +whether you are using a macOS, Windows, or Linux computer. If you don't see a +connection named *system capture_1*, look for whichever connection name is +likely to be your input microphone. -![Audio 1 input](en/Ardour4_Audio_1_input.png)  +![Audio 1 input](en/ardour7-audio-1-input.png)  The tabs that you see displayed vertically on the left are available sources. "*Audio 1 in*" on the bottom right is the destination. The green dot represents a connection. -The **Ardour** tabs show the connections that can be made from other -sources within Ardour. The **Other** tab displays audio connections -available from software other than Ardour. The **Hardware** tab shows -hardware connections (for example, the built-in microphone of your -computer or the inputs from your sound card). This will be explained in more detail in the -**Understanding Routing** chapter.  +The _Ardour_ tabs show the connections that can be made from other sources +within Ardour. The _Other_ tab displays audio connections available from +software other than Ardour, if any is available. The _Hardware_ tab shows +hardware connections (for example, the built-in microphone of your computer or +the inputs from your sound card). This will be explained in more detail in the +[Understanding Routing](../understanding-routing/) chapter. -For the purpose of this chapter, simply make sure that system capture_1 -(or equivalent in your computer) from Hardware tab is connected to the track you want to use so that we can do -a test recording. If you don't see a green dot as in the screenshot -above, click on the matrix to make the connection manually. You can now -close this window. +For the purpose of this chapter, simply make sure that _system capture_1_ (or +equivalent in your computer) from the _Hardware_ tab is connected to the track +you want to use so that we can do a test recording. If you don't see a green dot +as in the screenshot above, click on the matrix to make the connection manually. +You can now close this window. {{% notice note %}} -The example above assumes you are recording a Mono sound source -onto a Mono Track. If you want to record in Stereo, the instructions are -pretty much the same, but you should create a Stereo Track. You should -then see two green dots, one for capture_1 and another for capture_2. +The example above assumes you are recording a mono sound source onto a mono +track. If you want to record in stereo, the instructions are pretty much the +same, but you should create a stereo track. You should then see two green dots, +one for _capture_1_ and another for _capture_2_. {{% /notice %}} ### Arming the Track -*Please be sure to first turn down the volume of your loudspeakers before the next step.* +{{% notice warning %}} +Please be sure to first turn down the volume of your loudspeakers before the +next step. +{{% /notice %}} -"Arming the Track" is simply to get it ready for recording. Once you -have checked that the proper capture inputs have been routed to the -Track, you can arm the Track to record by clicking on the small red icon -on the horizontal track strip (not the big one in the Transport -controls). +"Arming the Track" is simply to get it ready for recording. Once you have +checked that the proper capture inputs have been routed to the Track, you can +arm the Track to record by clicking on the small red icon on the horizontal +track strip (not the big one in the Transport controls). -![Arming Track](en/Ardour4_Arming_The_Track.png)  +![Arming Track](en/ardour7-arming-the-track.png)  -When properly armed, the small red icon will remain -highlighted, and you will be able to see the incoming signal by looking -at the **Peak** **Meter** on the Editor Mixer or on the horizontal Track -strip. +When properly armed, the small red icon will remain highlighted, and you will be +able to see the incoming signal by looking at the _peak meter_ on the _Editor +Mixer_ or on the horizontal track strip. -If you are using headphones, you should be able to hear ("monitor") the sounds being recorded. If you are using loudspeakers, be sure to turn their volume down to avoid feedback. +If you are using headphones, you should be able to hear ("monitor") the sounds +being recorded. If you are using loudspeakers, be sure to turn their volume down +to avoid feedback. {{% notice note %}} -Unless you have told Ardour to do otherwise, the input being -recorded will be monitored (in other words, heard) via -the **Audition** output. If you are not using headphones to monitor the -recording process, you may get some loud feedback at this point! +Unless you have told Ardour to do otherwise, the input being recorded will be +monitored (in other words, heard) via the _Audition_ output. If you are not +using headphones to monitor the recording process, you may get some loud +feedback at this point! {{% /notice %}} ### Arm Ardour and Start Recording -Now that you have armed the Track to record, you must arm Ardour itself -to record by clicking on the big red button in the **Transport menu**. -The button will blink in red, indicating that Ardour is ready to record. -To start recording, click on the Play button in the Transport menu, or -press the space bar of your computer keyboard. Clicking the Play button -again (or pressing the space bar) will stop recording. +Now that you have armed the track to record, you must arm Ardour itself to +record by clicking on the big red button in the _Transport_ toolbar. The button +will blink in red, indicating that Ardour is ready to record. To start +recording, click on the **Play** button in the _Transport_ menu, or press the +space bar of your computer keyboard. Clicking the **Play** button again (or +pressing the space bar) will stop recording. -![Recording](en/Ardour4_Recording.png) +![Recording](en/ardour7-recording.png) While recording, the armed Track will capture the sounds from the input. Any existing sound on other tracks will play normally during the @@ -118,7 +131,7 @@ of what could be represented digitally), which results in a loss of information and audible distortion. The clipped peaks in the waveform are marked in red. -![Clipping](en/Ardour4_Clipping.png) +![Clipping](en/ardour7-clipping.png) The best and easiest way to avoid Clipping is have some control over the volume of the incoming audio signal before it gets to the sound card. @@ -150,7 +163,7 @@ Track where it was recorded, with different takes being automatically numbered. In the screenshot below, "*Audio 1-1*" and "*Audio 1-2*" represent two different recordings made on a track named "*Audio 1*". -![Region List Rec](en/Ardour4_RegionList_Recording.png) +![Region List Rec](en/ardour7-region-list-recording.png) You might want to plan ahead and organize your recording Session by giving appropriate names to different tracks. For example, a Track used @@ -162,20 +175,23 @@ default generic names, such as "Audio 1". To rename a Track, just double-click on its name (before you arm the track to record) and type in the new name. -![Rename Track](en/Ardour4_Rename_Track.png) +![Rename Track](en/ardour7-rename-track.png) {{% notice tip %}} -Did we mention how important it is to **save your work often?** Hit **Ctrl + S** right now. Get in the habit of hitting it every few minutes. +Did we mention how important it is to **save your work often**? Hit **Ctrl + S** +right now. Get in the habit of hitting it every few minutes. {{% /notice %}} Continuing ---------- -At this point, you may want to skip directly ahead to the [**Arranging Tracks**](../arranging-tracks) section -to learn how to arrange the Regions -into a composition. If you plan on doing more complicated Recording than -what we have discussed here, in particular with a multichannel -soundcard, or from other JACK-enabled audio programs on your computer, -you should also have a look at the [**Understanding Routing**](../understanding-routing) chapter. +At this point, you may want to skip directly ahead to the [Arranging +Tracks](../../editing-sessions/arranging-tracks/) section to learn how to +arrange the regions into a composition. If you plan on doing more complicated +Recording than what we have discussed here, in particular with a multichannel +soundcard, or from other JACK-enabled audio programs on your computer, you +should also have a look at the [Understanding +Routing](../understanding-routing) chapter. -Next: [ARRANGING TRACKS](../arranging-tracks) or [UNDERSTANDING ROUTING](../understanding-routing) +Next: [Arranging tracks](../../editing-sessions/arranging-tracks/) or +[Understanding routing](../understanding-routing)