First shot at Editing MIDI Regions, a bunch of FIXMEs to fix
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content/editing-sessions/editing-midi-regions/en/velocities.png
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content/editing-sessions/editing-midi-regions/index.en.md
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title = "Editing MIDI regions"
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chapter = false
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weight = 10
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Almost all the MIDI editing happens in the _Internal Edit_ mode (**E**
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shortcut). The vast majority of the work there involves tweaking position and
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duration of notes, adjusting velocity, and editing automation. Ardour provides
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tools to edit these settings both interactively and numerically.
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So let's review available tool and then do a quick exercise.
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Most of the editing assumes having at least one note selected in a MIDI region.
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We'll start with selecting notes.
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## Selecting notes
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There are multiple ways to select notes in the _Internal Edit_ mode, it really
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depends on what you want to do.
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To select one note, just single-click it. To add another note to the
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selection, press and hold **Ctrl**, then click that note. To remove a note
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from the selection, again, press and hold **Ctrl**, then click it.
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If you need to extend an existing selection to another note and include all
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notes inbetween, press and hold **Shift**, then click the note that you want
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to extend the selection to.
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To select multiple adjucent notes, you can do a regular rubberband selection.
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Move the mouse pointer to a blank part of the canvas that is close to those
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notes, press and hold the left mouse button, then drag the mouse to "draw" a
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rectangular area. All notes inside that area will be selected. Release the
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mouse button to complete the selection.
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{{< figure src="en/.gif" alt="" >}}
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Finally, if you need to select all notes, just press **Ctrl+A**.
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Once you selected multiple notes, you can mass-edit them in various ways.
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## Editing start and end of notes
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To edit the start or the end of the note, hover an edge of a note until you
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see the mouse pointer change its icon. Then press and hold the left mouse
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button, drag left or right to edit, release the mouse button to confirm the
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edit.
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Snapping options apply here, when snapping is enabled. Moreover, if multiple
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notes are selected, they all will be shrunk or extended.
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{{< figure src="en/.gif" alt="" >}}
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Quantization effectively means adjusting start and end times of notes in a way
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that makes them snap to a grid of your choice. It is something you will
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probably use after real-time recording. Ardour provides some flexibility when
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applying quantization: you can snap to grid just the starts, just the ends, or
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both.
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Another command that effectively adjusts the duration of notes is _Legatize_.
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When you have two notes that begin at different positions on the timeline,
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_Legatize_ adjusts the end of the note that begins earlier so that it ends
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exactly where the second note begins.
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{{< figure src="en/.gif" alt="" >}}
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This is, however, a very simple use case. You can legatize multiple notes:
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{{< figure src="en/.gif" alt="" >}}
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## Removing overlaps
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Sometimes when you perform a part, your finger won't release a key in time, so a
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note will play a little longer thus resulting in overlapped notes where not are
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supposed to be.
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Two commands available through the right-click menu, _Legatize_ and _Remove
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Overlap_ help removing overlaps. Here is how they differ.
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FIXME
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## Shifting and transposing notes
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You can shift and/or transpose selected notes by just pressing arrow keys on
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your keyboard. Alternatively, you can hover the middle of one of the selected
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nodes, press the left mouse button, hold it and then drag the selection
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left/right or up/down (or both).
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You can also transpose by a given amount of octaves and semitones in one go.
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Left-click on the region where some notes are selected, choose _Transpose..._.
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Then specify the amount of octaves and semitones to transpose by.
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{{< figure src="en/midi-note-transpose.png" alt="Transpose MIDI notes" >}}
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## Editing velocity
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Ardour uses two ways to represent a note's velocity: through color coding and
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through a 2D chart.
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{{< figure src="en/velocities.png" alt="Velocities" >}}
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The paler the note and the shorter the dark line inside the note, the lower the
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velocity. A deep red note and the dark line going through the entire note mean
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the velocity is at (on near) its maximum value.
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To quickly change a note's velocity, hover its middle on the canvas, then start
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scrolling the mouse wheel up and down to change the velocity value. When
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multiple notes are selected, each will receive the same amount of adjustment. So
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you can select, let's say, 3 notes at 25, 50, and 100 velocity values
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respectively, increment each one by 20, and end up with notes that have 45, 70,
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and 120 for velocities.
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## Applying multiple transforms all at once
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FIXME
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## Editing example start to end
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Let's have a look at this quick real-time performance capture.
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{{< figure src="en/example-original.png" alt="" >}}
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Even without listening to it, a few things stand out:
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- wrong start times;
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- wrong durations;
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- velocity all over the place.
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Let's fix it and start with positions and durations.
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1. Press **E** to switch to the _Internal Edit_ mode.
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Rubberband-select all visible notes.
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{{< figure src="en/example-select-all.png" alt="" >}}
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2. Right-click, select _Quantize_, use 1/8 or Main Grid for note starts and
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ends, because in this case, it's the same thing.
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{{< figure src="en/example-quantize-dialog.png" alt="" >}}
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This is already much better:
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{{< figure src="en/example-quantize-result.png" alt="" >}}
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But there are some overlapping notes.
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3. Right-click and select _Legatize_.
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{{< figure src="en/example-legatize.png" alt="" >}}
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4. Press **Arrow Left** key just once to shift all selected notes by one grid
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unit so that they start right at the beginning of the bar:
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{{< figure src="en/example-shift-left.png" alt="" >}}
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Positions are all fine now. But there's more.
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5. It's time to cleanup velocity. Select all notes but the first one in each of
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the two bars. You can do that by pressing **Ctrl+A**, then using **Ctrl-click**
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twice to deselect first notes in both bars. Or you can rubber-band select the
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first portion, then press and hold **Shift** and add the second portion.
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{{< figure src="en/example-select-all-but-firsts.png" alt="" >}}
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6. Right-click, select _Transform_. We need to set this to more or less the same
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lower velocity, let's say, 60. So we set Velocity, we set it to an exact value,
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and we use 60:
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{{< figure src="en/example-transform-all-60.png" alt="" >}}
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This, again, much better:
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{{< figure src="en/example-now-all-60.png" alt="" >}}
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But it's going to sound a little too robotic if we keep it that way.
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7. Let's call the _Transform_ dialog again and add a tiny bit of random
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variation:
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{{< figure src="en/example-transform-variation-56-to-64.png" alt="" >}}
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Given the small range of the variation, the difference won't be very visible.
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But if you hover individual notes, you'll see that notes' velocities are now
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somewhere between 56 and 64.
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8. Finally, click the first note of the first bar and use mouse wheel scrolling
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to set its velocity to 82, then repeat for the first note of the second bar. You
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will now how a regular velocity pattern where the first note of each bar sounds
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louder than the rest of the notes in each bar.
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{{< figure src="en/example-regular-velocity-pattern.png" alt="" >}}
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<!-- ## Editing and creating automation -->
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