Update images' names and references in Intro + Getting Started
@ -16,7 +16,7 @@ portion of a sound file. In the image below, the horizontal strip areas marked
|
||||
information are called regions (for example, the region "*wheels-mono.1*" is
|
||||
contained within *MyTrack*).
|
||||
|
||||
![Tracks](en/Ardour6_Tracks.png)
|
||||
{{< figure alt="Tracks" src="en/Ardour6_Tracks.png" >}}
|
||||
|
||||
## What is a bus?
|
||||
|
||||
@ -51,7 +51,7 @@ audio track which requires the reverb effect could be routed to a single bus.
|
||||
Alternatively, click on the menu `Track > Add track, Bus, or VCA...` (shortcut
|
||||
**Ctrl + Shift + N**). The following window will appear:
|
||||
|
||||
![Add track](en/Ardour6_Add_Track_or_Bus.png)
|
||||
{{< figure alt="Add track" src="en/Ardour6_Add_Track_or_Bus.png" >}}
|
||||
|
||||
Ardour offers different track types depending on the type of data they contain.
|
||||
This tutorial will only cover audio tracks and busses. (see the [Ardour
|
||||
@ -115,4 +115,4 @@ Once you've added one or more tracks, you will want to put some audio material
|
||||
into them to work with. Continue on to the **Importing Audio** and **Recording
|
||||
Audio** chapters to learn how to do this.
|
||||
|
||||
Next: [Importing audio](../importing-audio)
|
||||
Next: [IMPORTING AUDIO](../importing-audio)
|
||||
|
@ -3,7 +3,6 @@ title = "Importing audio"
|
||||
description = "Importing audio to Ardour tracks"
|
||||
chapter = false
|
||||
weight = 4
|
||||
#pre = "<b>1. </b>"
|
||||
+++
|
||||
|
||||
Sections of audio are known as _regions_ in Ardour. A Region can be an entire
|
||||
@ -18,7 +17,7 @@ On the left side of this dialog you will see a file browser which allows you to
|
||||
search your hard drive for appropriate sound files to add (preferably, start
|
||||
with a common file format, such as WAV or AIFF).
|
||||
|
||||
![Add Media](en/ardour7-add-existing-media.png)
|
||||
{{< figure alt="Add Media" src="en/ardour7-add-existing-media.png" >}}
|
||||
|
||||
At the lower left corner there is a menu which indicates how these files will
|
||||
be added. _Add files… as new tracks_ will import audio files and place them on
|
||||
@ -27,7 +26,7 @@ files into the Sources list, without creating any new tracks. Choose this
|
||||
option now, as we don't want Ardour to create any tracks at this point. Make
|
||||
sure the _Mapping_ options says _one region per file_.
|
||||
|
||||
![Add to source list](en/ardour7-to-source-list.png)
|
||||
{{< figure alt="Add to source list" src="en/ardour7-to-source-list.png" >}}
|
||||
|
||||
{{% notice tip %}}
|
||||
If you do not have any suitable audio files on your hard drive to follow these
|
||||
@ -62,7 +61,7 @@ list is located at the far right of the editor window. If you don't see it,
|
||||
make sure _Show Editor List_ is checked under the _View_ menu.
|
||||
{{% /notice %}}
|
||||
|
||||
![Editor List](en/ardour7-audio-imported-to-sources-list.png)
|
||||
{{< figure alt="Editor List" src="en/ardour7-audio-imported-to-sources-list.png" >}}
|
||||
|
||||
By dragging and dropping an audio file listed on the _Sources_ list onto the
|
||||
main canvas, you can insert it in an existing or new track. If you drag it into
|
||||
@ -88,7 +87,7 @@ used. In the screenshot below, a stereo file with very distinct left and right
|
||||
channels was dragged onto a stereo track and a nono track. Notice that in the
|
||||
mono track only the left channel is displayed (and played back).
|
||||
|
||||
![Stereo Mono](en/Ardour4_Stereo_Mono_Comparison.png)
|
||||
{{< figure alt="Stereo Mono" src="en/Ardour4_Stereo_Mono_Comparison.png" >}}
|
||||
|
||||
### Importing Audio Directly to a Track
|
||||
|
||||
@ -98,7 +97,7 @@ audio files directly onto tracks.
|
||||
Choose _Add files… as new tracks_ to automatically create a new track and add
|
||||
the selected file to it. The track will be named after the sound file name.
|
||||
|
||||
![Add as New Tracks](en/ardour7-import-as-new-tracks.png)
|
||||
{{< figure alt="Add as New Tracks" src="en/ardour7-import-as-new-tracks.png" >}}
|
||||
|
||||
If you have previously selected one or more tracks, the menu will display the
|
||||
additional option _Add files… to selected tracks_ to add a sound file into the
|
||||
@ -115,7 +114,7 @@ When using either one of the options above (_add as new track_ or _add to
|
||||
selected tracks_), you should also specify where in the track you want the new
|
||||
region to be placed. In the screenshot below, we are choosing _session start_.
|
||||
|
||||
![Insert At](en/ardour7-insert-point-list.png)
|
||||
{{< figure alt="Insert At" src="en/ardour7-insert-point-list.png" >}}
|
||||
|
||||
The region appears in a new track in the session. The new track automatically
|
||||
receives the name of the imported sound file.
|
||||
@ -141,5 +140,5 @@ a lot, all the time.
|
||||
Now that you have some material in your session, you might want customizing the
|
||||
timeline to better suit your needs or jump to recording new material live.
|
||||
|
||||
Next: [Setting up the timeline](../setting-up-the-timeline) or
|
||||
[Recording audio](../../recording-audio)
|
||||
Next: [SETTING UP THE TIMELINE](../setting-up-the-timeline) or
|
||||
[RECORDING AUDIO](../../recording-audio)
|
||||
|
@ -2,7 +2,6 @@
|
||||
title = "Overview of the Interface"
|
||||
description = "Basics of Ardour's user interface"
|
||||
weight = 2
|
||||
#pre = "<b>1. </b>"
|
||||
+++
|
||||
|
||||
This section will give you a basic overview of Ardour's user interface.
|
||||
@ -61,7 +60,7 @@ The transport panel allows easily navigating the project: going to session
|
||||
start/end, playing entire session or just a selection (called 'range' in
|
||||
Ardour), initiating recording.
|
||||
|
||||
![Transport Panel](en/ardour7-transport-panel.png)
|
||||
{{< figure src="en/ardour7-transport-panel.png" alt="Transport Panel" >}}
|
||||
|
||||
The bottom of the panel has jog/shuttle controls for skipping backward and
|
||||
forward at various speed while playing back the contents of the session.
|
||||
|
Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 91 KiB |
Before Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 396 KiB After Width: | Height: | Size: 396 KiB |
After Width: | Height: | Size: 22 KiB |
@ -3,7 +3,6 @@ title = "Editor window"
|
||||
description = "Basics of Ardour's editor window"
|
||||
chapter = false
|
||||
weight = 1
|
||||
#pre = "<b>1. </b>"
|
||||
+++
|
||||
|
||||
When you create a new session, Ardour opens an empty new window called the
|
||||
@ -13,7 +12,7 @@ control plugin automation for creative effects and mixing.
|
||||
|
||||
Let's take a look at main parts of the _Editor_ window:
|
||||
|
||||
{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
|
||||
{{< figure src="en/ardour7-editor-window-sections.png" alt="Editor window sections" >}}
|
||||
|
||||
Here they are:
|
||||
|
||||
@ -30,7 +29,7 @@ Let's overview them quickly.
|
||||
|
||||
### Edit Modes and Cursor Modes
|
||||
|
||||
![Edit Modes](en/ardour7-edit-modes-cursor-modes.png)
|
||||
{{< figure alt="Edit Modes" src="en/ardour7-edit-modes-cursor-modes.png" >}}
|
||||
|
||||
The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main
|
||||
canvas and the different functions the cursor can have. There are three edit
|
||||
@ -58,14 +57,14 @@ region, and in _Grab_ mode in the lower half.
|
||||
|
||||
### Snap Options
|
||||
|
||||
![Snap](en/ardour7-snap-options-and-nudge-controls.png)
|
||||
{{< figure alt="Snap" src="en/ardour7-snap-options-and-nudge-controls.png" >}}
|
||||
|
||||
The _Snap Options_ toolbar allows selecting visible grid units that affect
|
||||
snapping when editing regions and, in case of MIDI regions, their contents.
|
||||
|
||||
Here is a comparison between 1 bar grid, 1/8 note grid and 1/32 note grid:
|
||||
|
||||
![1-bar grid, 1/8 note and 1/32 note grid](en/ardour7-snapping-1-bar-to-1-32-note.png)
|
||||
{{< figure alt="1-bar grid, 1/8 note and 1/32 note grid" src="en/ardour7-snapping-1-bar-to-1-32-note.png" >}}
|
||||
|
||||
Please see the sections on
|
||||
[Setting Up the Meter](../../../editing-sessions/setting-up-the-meter/),
|
||||
@ -75,7 +74,7 @@ details.
|
||||
|
||||
### Track View and Zoom Options
|
||||
|
||||
![Zoom Options](en/ardour7-view-and-zoom-options.png)
|
||||
{{< figure alt="Zoom Options" src="en/ardour7-view-and-zoom-options.png" >}}
|
||||
|
||||
The far right part of the toolbar has track view and zoom options.
|
||||
|
||||
@ -105,7 +104,7 @@ to save screen space. More information on these operations can be found in the
|
||||
[Setting up the Timeline](../../setting-up-the-timeline/) and [Setting Up the
|
||||
Meter](../../../editing-sessions/setting-up-the-meter/) chapters.
|
||||
|
||||
![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png)
|
||||
{{< figure alt="Ardour Overview Rulers" src="en/ardour7-overview-rulers.png" >}}
|
||||
|
||||
## Tracks and Busses
|
||||
|
||||
@ -115,7 +114,7 @@ _MyTrack_ also contains one region which represents an audio file with a drawing
|
||||
of its waveform. More information on tracks and busses can be found in the
|
||||
[Creating a Track or Bus](../../creating-tracks-and-busses/) chapter.
|
||||
|
||||
![Ardour Track](en/Ardour6_Track.png)
|
||||
{{< figure alt="Ardour Track" src="en/Ardour6_Track.png" >}}
|
||||
|
||||
## Project Overview
|
||||
|
||||
@ -151,7 +150,7 @@ functions, depending on which tab is currently selected: _Tracks & Busses_,
|
||||
_Sources_, _Regions_, _Clips_, _Snapshots_, _Track & Bus Groups_, and _Ranges &
|
||||
Marks_.
|
||||
|
||||
![Sources List](en/ardour7-sources-list.png)
|
||||
{{< figure alt="Sources List" src="en/ardour7-sources-list.png" >}}
|
||||
|
||||
- _Tracks & Busses_ provides an overview of all tracks and busses in the
|
||||
project, including the invisible ones. This tab is covered in the
|
||||
@ -172,4 +171,4 @@ user interface to edit them.
|
||||
Next up is the _Mixer_ window where you focus on making instruments stand out in
|
||||
a song.
|
||||
|
||||
Next: [Mixer window](../mixer-window)
|
||||
Next: [MIXER WINDOW](../mixer-window)
|
@ -3,16 +3,8 @@ title = "Mixer window"
|
||||
description = "Basics of Ardour's Mixer window"
|
||||
chapter = false
|
||||
weight = 2
|
||||
#pre = "<b>1. </b>"
|
||||
+++
|
||||
|
||||
<!-- There are 3 ways to switch to the _Mixer_ window:
|
||||
|
||||
1. The **Mix** button in the window switcher in the top right corner of Ardour's
|
||||
window
|
||||
2. `Window > Mixer > Show Mixer` in the main menu.
|
||||
3. The **Alt+M** shortcut. -->
|
||||
|
||||
The main function of the _Mixer_ window is to display all the mixer strips for
|
||||
the various tracks and busses side by side for easy reference and finetuning.
|
||||
This window is mainly used during the _mixing_ process where you distribute
|
||||
@ -27,7 +19,7 @@ The user interface of a virtual mixing console largely resembles that of a
|
||||
physical mixing console where you have mixer channels with gain control and a
|
||||
signal meter.
|
||||
|
||||
![Mixer Window](en/mixer-window-sections.png)
|
||||
{{< figure src="en/mixer-window-sections.png" alt="Mixer Window" >}}
|
||||
|
||||
The _Mixer_ window has 3 larger sections:
|
||||
|
||||
@ -44,4 +36,4 @@ In the next section we'll take a quick look at the _Recorder_ window that is
|
||||
streamlined for launching and controlling the recording of multiple tracks at
|
||||
the same time.
|
||||
|
||||
Next: [Recorder window](../recorder-window)
|
||||
Next: [RECORDER WINDOW](../recorder-window)
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 165 KiB After Width: | Height: | Size: 165 KiB |
@ -3,12 +3,11 @@ title = "Recorder window"
|
||||
description = "Basics of Ardour's recorder window"
|
||||
chapter = false
|
||||
weight = 3
|
||||
#pre = "<b>1. </b>"
|
||||
+++
|
||||
|
||||
The _Recorder_ window is streamlined for one particular use case: recording to multiple tracks. The interface is pointedly simplified to remove all distraction.
|
||||
|
||||
{{< figure src="en/recorder-window-sections.png" alt="Sections of the Recorder window" >}}
|
||||
{{< figure src="en/ardour7-recorder-window-sections.png" alt="Sections of the Recorder window" >}}
|
||||
|
||||
There are three major sections in the Recorder window as outlined above:
|
||||
|
||||
@ -23,7 +22,7 @@ tracks for recording, discarding the last take, automatically switching all
|
||||
inputs for signal monitoring, estimation of the time you can record to the disk
|
||||
until it's out of free space etc.
|
||||
|
||||
{{< figure src="en/recorder-toolbar.png" alt="Recorder toolbar" >}}
|
||||
{{< figure src="en/ardour7-recorder-toolbar.png" alt="Recorder toolbar" >}}
|
||||
|
||||
## The timeline and the tracks representation
|
||||
|
||||
@ -31,7 +30,7 @@ The timeline only displays timecode, and the tracks view has no waveform
|
||||
rendering at all. This helps with the use of system resources when recording
|
||||
dozens of tracks simultaneously.
|
||||
|
||||
{{< figure src="en/recorder-timeline-tracks.png" alt="Recorder timeline and tracks" >}}
|
||||
{{< figure src="en/ardour7-recorder-timeline-tracks.png" alt="Recorder timeline and tracks" >}}
|
||||
|
||||
## Inputs control
|
||||
|
||||
@ -39,13 +38,13 @@ The bottom part of the window is where you control inputs: you can both monitor
|
||||
input volume and rename physical ports for convenience. To do the latter, just
|
||||
click on the input port name and give a new name.
|
||||
|
||||
{{< figure src="en/recorder-input-renaming-dialog.png" alt="" >}}
|
||||
{{< figure src="en/ardour7-recorder-input-renaming-dialog.png" alt="" >}}
|
||||
|
||||
E.g. if you have two mic inputs, one for vocal and one for guitar, naming them
|
||||
accordingly will simplify picking the right one for the right track. This will
|
||||
be even more convenient for audio interfaces with e.g. 18 inputs.
|
||||
|
||||
{{< figure src="en/recorder-input-new-names.png" alt="" >}}
|
||||
{{< figure src="en/ardour7-recorder-input-new-names.png" alt="" >}}
|
||||
|
||||
## Continuing
|
||||
|
||||
@ -53,4 +52,4 @@ Finally, in the next section we'll take a quick look at the _Cue_ window that is
|
||||
new in Ardour 7.0 and provides a familiar user interface to launching audio and
|
||||
MIDI clips.
|
||||
|
||||
Next: [Cue window](../cue-window)
|
||||
Next: [CUE WINDOW](../cue-window)
|
@ -96,4 +96,4 @@ window:
|
||||
|
||||
In the next chapter you'll familiarize yourself with Ardour's user interface and its main windows: Editor, Mixer, Recorder, and Cue.
|
||||
|
||||
Next: [Overview of the interface](../overview-of-the-interface)
|
||||
Next: [OVERVIEW OF THE INTERFACE](../overview-of-the-interface)
|
||||
|
@ -105,3 +105,8 @@ more detail:
|
||||
|
||||
{{< youtube zC5KFnSUPNo >}}
|
||||
|
||||
## Continuing
|
||||
|
||||
In the next chapter, we'll laucnh Ardour on Ubuntu Linux and learn the basics of the user interface.
|
||||
|
||||
Next: [STARTING ARDOUR](../starting-ardour).
|
||||
|