Update images' names and references in Intro + Getting Started

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Alexandre Prokoudine 2022-04-25 01:06:49 +03:00
parent 9ba76f44a9
commit 8469886fcb
17 changed files with 35 additions and 42 deletions

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@ -16,7 +16,7 @@ portion of a sound file. In the image below, the horizontal strip areas marked
information are called regions (for example, the region "*wheels-mono.1*" is
contained within *MyTrack*).
![Tracks](en/Ardour6_Tracks.png)
{{< figure alt="Tracks" src="en/Ardour6_Tracks.png" >}}
## What is a bus?
@ -51,7 +51,7 @@ audio track which requires the reverb effect could be routed to a single bus.
Alternatively, click on the menu `Track > Add track, Bus, or VCA...` (shortcut
**Ctrl + Shift + N**). The following window will appear:
![Add track](en/Ardour6_Add_Track_or_Bus.png)
{{< figure alt="Add track" src="en/Ardour6_Add_Track_or_Bus.png" >}}
Ardour offers different track types depending on the type of data they contain.
This tutorial will only cover audio tracks and busses. (see the [Ardour
@ -115,4 +115,4 @@ Once you've added one or more tracks, you will want to put some audio material
into them to work with. Continue on to the **Importing Audio** and **Recording
Audio** chapters to learn how to do this.
Next: [Importing audio](../importing-audio)
Next: [IMPORTING AUDIO](../importing-audio)

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@ -3,7 +3,6 @@ title = "Importing audio"
description = "Importing audio to Ardour tracks"
chapter = false
weight = 4
#pre = "<b>1. </b>"
+++
Sections of audio are known as _regions_ in Ardour. A Region can be an entire
@ -18,7 +17,7 @@ On the left side of this dialog you will see a file browser which allows you to
search your hard drive for appropriate sound files to add (preferably, start
with a common file format, such as WAV or AIFF).
![Add Media](en/ardour7-add-existing-media.png)
{{< figure alt="Add Media" src="en/ardour7-add-existing-media.png" >}}
At the lower left corner there is a menu which indicates how these files will
be added. _Add files… as new tracks_ will import audio files and place them on
@ -27,7 +26,7 @@ files into the Sources list, without creating any new tracks. Choose this
option now, as we don't want Ardour to create any tracks at this point. Make
sure the _Mapping_ options says _one region per file_.
![Add to source list](en/ardour7-to-source-list.png)
{{< figure alt="Add to source list" src="en/ardour7-to-source-list.png" >}}
{{% notice tip %}}
If you do not have any suitable audio files on your hard drive to follow these
@ -62,7 +61,7 @@ list is located at the far right of the editor window. If you don't see it,
make sure _Show Editor List_ is checked under the _View_ menu.
{{% /notice %}}
![Editor List](en/ardour7-audio-imported-to-sources-list.png)
{{< figure alt="Editor List" src="en/ardour7-audio-imported-to-sources-list.png" >}}
By dragging and dropping an audio file listed on the _Sources_ list onto the
main canvas, you can insert it in an existing or new track. If you drag it into
@ -88,7 +87,7 @@ used. In the screenshot below, a stereo file with very distinct left and right
channels was dragged onto a stereo track and a nono track. Notice that in the
mono track only the left channel is displayed (and played back). 
![Stereo Mono](en/Ardour4_Stereo_Mono_Comparison.png)
{{< figure alt="Stereo Mono" src="en/Ardour4_Stereo_Mono_Comparison.png" >}}
### Importing Audio Directly to a Track
@ -98,7 +97,7 @@ audio files directly onto tracks.
Choose _Add files… as new tracks_ to automatically create a new track and add
the selected file to it. The track will be named after the sound file name.
![Add as New Tracks](en/ardour7-import-as-new-tracks.png)
{{< figure alt="Add as New Tracks" src="en/ardour7-import-as-new-tracks.png" >}}
If you have previously selected one or more tracks, the menu will display the
additional option _Add files… to selected tracks_ to add a sound file into the
@ -115,7 +114,7 @@ When using either one of the options above (_add as new track_ or _add to
selected tracks_), you should also specify where in the track you want the new
region to be placed. In the screenshot below, we are choosing _session start_.
![Insert At](en/ardour7-insert-point-list.png)
{{< figure alt="Insert At" src="en/ardour7-insert-point-list.png" >}}
The region appears in a new track in the session. The new track automatically
receives the name of the imported sound file.
@ -141,5 +140,5 @@ a lot, all the time.
Now that you have some material in your session, you might want customizing the
timeline to better suit your needs or jump to recording new material live.
Next: [Setting up the timeline](../setting-up-the-timeline) or
[Recording audio](../../recording-audio)
Next: [SETTING UP THE TIMELINE](../setting-up-the-timeline) or
[RECORDING AUDIO](../../recording-audio)

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@ -2,7 +2,6 @@
title = "Overview of the Interface"
description = "Basics of Ardour's user interface"
weight = 2
#pre = "<b>1. </b>"
+++
This section will give you a basic overview of Ardour's user interface.
@ -61,7 +60,7 @@ The transport panel allows easily navigating the project: going to session
start/end, playing entire session or just a selection (called 'range' in
Ardour), initiating recording.
![Transport Panel](en/ardour7-transport-panel.png)
{{< figure src="en/ardour7-transport-panel.png" alt="Transport Panel" >}}
The bottom of the panel has jog/shuttle controls for skipping backward and
forward at various speed while playing back the contents of the session.

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@ -3,7 +3,6 @@ title = "Editor window"
description = "Basics of Ardour's editor window"
chapter = false
weight = 1
#pre = "<b>1. </b>"
+++
When you create a new session, Ardour opens an empty new window called the
@ -13,7 +12,7 @@ control plugin automation for creative effects and mixing.
Let's take a look at main parts of the _Editor_ window:
{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
{{< figure src="en/ardour7-editor-window-sections.png" alt="Editor window sections" >}}
Here they are:
@ -30,7 +29,7 @@ Let's overview them quickly.
### Edit Modes and Cursor Modes
![Edit Modes](en/ardour7-edit-modes-cursor-modes.png)
{{< figure alt="Edit Modes" src="en/ardour7-edit-modes-cursor-modes.png" >}}
The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main
canvas and the different functions the cursor can have. There are three edit
@ -58,14 +57,14 @@ region, and in _Grab_ mode in the lower half.
### Snap Options
![Snap](en/ardour7-snap-options-and-nudge-controls.png)
{{< figure alt="Snap" src="en/ardour7-snap-options-and-nudge-controls.png" >}}
The _Snap Options_ toolbar allows selecting visible grid units that affect
snapping when editing regions and, in case of MIDI regions, their contents.
Here is a comparison between 1 bar grid, 1/8 note grid and 1/32 note grid:
![1-bar grid, 1/8 note and 1/32 note grid](en/ardour7-snapping-1-bar-to-1-32-note.png)
{{< figure alt="1-bar grid, 1/8 note and 1/32 note grid" src="en/ardour7-snapping-1-bar-to-1-32-note.png" >}}
Please see the sections on
[Setting Up the Meter](../../../editing-sessions/setting-up-the-meter/),
@ -75,7 +74,7 @@ details.
### Track View and Zoom Options
![Zoom Options](en/ardour7-view-and-zoom-options.png)
{{< figure alt="Zoom Options" src="en/ardour7-view-and-zoom-options.png" >}}
The far right part of the toolbar has track view and zoom options.
@ -105,7 +104,7 @@ to save screen space. More information on these operations can be found in the
[Setting up the Timeline](../../setting-up-the-timeline/) and [Setting Up the
Meter](../../../editing-sessions/setting-up-the-meter/) chapters.
![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png)
{{< figure alt="Ardour Overview Rulers" src="en/ardour7-overview-rulers.png" >}}
## Tracks and Busses
@ -115,7 +114,7 @@ _MyTrack_ also contains one region which represents an audio file with a drawing
of its waveform. More information on tracks and busses can be found in the
[Creating a Track or Bus](../../creating-tracks-and-busses/) chapter.
![Ardour Track](en/Ardour6_Track.png)
{{< figure alt="Ardour Track" src="en/Ardour6_Track.png" >}}
## Project Overview
@ -151,7 +150,7 @@ functions, depending on which tab is currently selected: _Tracks & Busses_,
_Sources_, _Regions_, _Clips_, _Snapshots_, _Track & Bus Groups_, and _Ranges &
Marks_.
![Sources List](en/ardour7-sources-list.png)
{{< figure alt="Sources List" src="en/ardour7-sources-list.png" >}}
- _Tracks & Busses_ provides an overview of all tracks and busses in the
project, including the invisible ones. This tab is covered in the
@ -172,4 +171,4 @@ user interface to edit them.
Next up is the _Mixer_ window where you focus on making instruments stand out in
a song.
Next: [Mixer window](../mixer-window)
Next: [MIXER WINDOW](../mixer-window)

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@ -3,16 +3,8 @@ title = "Mixer window"
description = "Basics of Ardour's Mixer window"
chapter = false
weight = 2
#pre = "<b>1. </b>"
+++
<!-- There are 3 ways to switch to the _Mixer_ window:
1. The **Mix** button in the window switcher in the top right corner of Ardour's
window
2. `Window > Mixer > Show Mixer` in the main menu.
3. The **Alt+M** shortcut. -->
The main function of the _Mixer_ window is to display all the mixer strips for
the various tracks and busses side by side for easy reference and finetuning.
This window is mainly used during the _mixing_ process where you distribute
@ -27,7 +19,7 @@ The user interface of a virtual mixing console largely resembles that of a
physical mixing console where you have mixer channels with gain control and a
signal meter.
![Mixer Window](en/mixer-window-sections.png)
{{< figure src="en/mixer-window-sections.png" alt="Mixer Window" >}}
The _Mixer_ window has 3 larger sections:
@ -44,4 +36,4 @@ In the next section we'll take a quick look at the _Recorder_ window that is
streamlined for launching and controlling the recording of multiple tracks at
the same time.
Next: [Recorder window](../recorder-window)
Next: [RECORDER WINDOW](../recorder-window)

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@ -3,12 +3,11 @@ title = "Recorder window"
description = "Basics of Ardour's recorder window"
chapter = false
weight = 3
#pre = "<b>1. </b>"
+++
The _Recorder_ window is streamlined for one particular use case: recording to multiple tracks. The interface is pointedly simplified to remove all distraction.
{{< figure src="en/recorder-window-sections.png" alt="Sections of the Recorder window" >}}
{{< figure src="en/ardour7-recorder-window-sections.png" alt="Sections of the Recorder window" >}}
There are three major sections in the Recorder window as outlined above:
@ -23,7 +22,7 @@ tracks for recording, discarding the last take, automatically switching all
inputs for signal monitoring, estimation of the time you can record to the disk
until it's out of free space etc.
{{< figure src="en/recorder-toolbar.png" alt="Recorder toolbar" >}}
{{< figure src="en/ardour7-recorder-toolbar.png" alt="Recorder toolbar" >}}
## The timeline and the tracks representation
@ -31,7 +30,7 @@ The timeline only displays timecode, and the tracks view has no waveform
rendering at all. This helps with the use of system resources when recording
dozens of tracks simultaneously.
{{< figure src="en/recorder-timeline-tracks.png" alt="Recorder timeline and tracks" >}}
{{< figure src="en/ardour7-recorder-timeline-tracks.png" alt="Recorder timeline and tracks" >}}
## Inputs control
@ -39,13 +38,13 @@ The bottom part of the window is where you control inputs: you can both monitor
input volume and rename physical ports for convenience. To do the latter, just
click on the input port name and give a new name.
{{< figure src="en/recorder-input-renaming-dialog.png" alt="" >}}
{{< figure src="en/ardour7-recorder-input-renaming-dialog.png" alt="" >}}
E.g. if you have two mic inputs, one for vocal and one for guitar, naming them
accordingly will simplify picking the right one for the right track. This will
be even more convenient for audio interfaces with e.g. 18 inputs.
{{< figure src="en/recorder-input-new-names.png" alt="" >}}
{{< figure src="en/ardour7-recorder-input-new-names.png" alt="" >}}
## Continuing
@ -53,4 +52,4 @@ Finally, in the next section we'll take a quick look at the _Cue_ window that is
new in Ardour 7.0 and provides a familiar user interface to launching audio and
MIDI clips.
Next: [Cue window](../cue-window)
Next: [CUE WINDOW](../cue-window)

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@ -96,4 +96,4 @@ window:
In the next chapter you'll familiarize yourself with Ardour's user interface and its main windows: Editor, Mixer, Recorder, and Cue.
Next: [Overview of the interface](../overview-of-the-interface)
Next: [OVERVIEW OF THE INTERFACE](../overview-of-the-interface)

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@ -105,3 +105,8 @@ more detail:
{{< youtube zC5KFnSUPNo >}}
## Continuing
In the next chapter, we'll laucnh Ardour on Ubuntu Linux and learn the basics of the user interface.
Next: [STARTING ARDOUR](../starting-ardour).