From 80efad96eb91825df92ef4c29b823947ea6433fd Mon Sep 17 00:00:00 2001
From: prokoudine
Next: USING PLUGINS
Mixing is the process of converting multiple Tracks into a Stereo @@ -69,14 +69,14 @@ instruction about using the Fader and Peak Meters.
Now that we’ve had a look at the main areas of the Mixer Strip, we can proceed to the Mixing Levels chapter to see how we can start to use -it.
Next: MIXING LEVELS
Next: MIXING LEVELS
Automation is a way of dynamically changing audio processing parameters over time.
Up to now, we have used fixed values for various parameters of our Tracks (for example, a Track Fader set to -3.0 dB; or a Mono Panner set to 100% Left; etc.) These fixed values would apply for the entire Track throughout the whole Session.
But what if you would like these values to change over time in a pre-determined way? For example, you may want to have the Gain of a Track to gradually decrease over twenty seconds. Or you may want to make a sound move from Left to Right over two seconds.
This is accomplished with Automation. The Fader, Panning, and any of the @@ -38,14 +38,14 @@ menu, which is reached by Right-Clicking on the Region.
Exporting Sessions, to learn the different ways -of doing this.
Next: EXPORTING A SESSION
Next: EXPORTING A SESSION
Plugins can be used to enhance or transform the sound of individual @@ -62,14 +62,14 @@ is useful if that Track needs a specific Plugin, but if you have a Plugin which is used for many Tracks at the same time, you should continue to the next chapter about Using Sends. You can also continue to the various, Plugin-specific chapters such as Dynamics -and Equalizing.
Next: USING SENDS
Next: USING SENDS
A Send is just an extra output for a Track or Bus with its @@ -40,14 +40,14 @@ called “Effect Sends”.
Now th Add Sends to Tracks to create Plugin Busses usable by any number of Tracks, it might be helpful to learn about a few other Plugins useful in the Mixing Process. Please continue on to the following chapters -covering Dynamics and Equalizing.
Next: DYNAMICS
Next: DYNAMICS
Learn how to route signal and record audio
Learn how to route signal and record audio
Besides importing existing audio files, another way to create regions in your @@ -52,40 +52,36 @@ record by clicking on the big red button in the Transport toolbar. The will blink in red, indicating that Ardour is ready to record. To start recording, click on the Play button in the Transport menu, or press the space bar of your computer keyboard. Clicking the Play button again (or -pressing the space bar) will stop recording.
While recording, the armed Track will capture the sounds from the input. -Any existing sound on other tracks will play normally during the -recording. This allows you to play, sing or speak along with other -Regions and Tracks you have already recorded or embedded in your -Session.
While recording, you will be able to see the Levels (the amplitude -in Decibels) of the incoming sound, as well as see the Peaks of the -Waveform appearing as it is recorded.
The audio in the screenshot below was recorded too loud and produced -Clipping (in other words, the signal recorded was outside the bounds -of what could be represented digitally), which results in a loss of -information and audible distortion. The clipped peaks in the waveform -are marked in red.
The best and easiest way to avoid Clipping is have some control over the -volume of the incoming audio signal before it gets to the sound card. -For example, you can can move the microphone further away from the sound -being recorded or use a mixer to reduce the volume of the incoming -signal.
When the audio signal has been recorded within proper limits, you should -see no red Peaks, and the level meter should show a negative number as -maximum peak (for example, a maximum peak of around −3.0 Decibels allows -for a comfortable distance from the Clipping Point.)
The range of decibels between the region’s maximum Peak and the Clipping -Point is commonly referred to as Headroom. It is common recording -practice to keep approximately three to six Decibels of Headroom between -the maximum of your signal and the Clipping Point, with the Clipping -Point itself being represented as 0dB (zero Decibels). In other words, -an audio region with a comfortable amount of Headroom would have its -maximum Peaks between −6dB and −3dB.
Recorded audio appears as a new Region in the recording Track. Like all -Regions, this newly recorded one will be available in the Region List, -from where you can drag-and-drop it into other Tracks if needed.
The Region you just recorded will automatically receive the name of the -Track where it was recorded, with different takes being automatically -numbered. In the screenshot below, “Audio 1-1” and “Audio 1-2” -represent two different recordings made on a track named “Audio 1”.
You might want to plan ahead and organize your recording Session by -giving appropriate names to different tracks. For example, a Track used -only for recording vocals can be named “Voice”. This way, recorded sound -files will be named accordingly, and different takes will appear in the -Regions List identified as “Voice-1”, “Voice-2”, etc, rather than the -default generic names, such as “Audio 1”.
To rename a Track, just double-click on its name (before you arm the track to +pressing the space bar) will stop recording.
While recording, the armed track will capture the sounds from the input. Any +existing sound on other tracks will play normally during the recording. This +allows you to play, sing or speak along with other regions and tracks you have +already recorded or embedded in your session.
While recording, you will be able to see the levels (the amplitude in +decibels) of the incoming sound, as well as see the peaks of the waveform +appearing as it is recorded.
The audio in the screenshot below was recorded too loud and produced clipping +(in other words, the signal recorded was outside the bounds of what could be +represented digitally), which results in a loss of information and audible +distortion. The clipped peaks in the waveform are marked in red.
The best and easiest way to avoid clipping is have some control over the volume +of the incoming audio signal before it gets to the sound card. For example, you +can can move the microphone further away from the sound being recorded or use a +mixer to reduce the volume of the incoming signal.
When the audio signal has been recorded within proper limits, you should see no +red peaks, and the level meter should show a negative number as maximum peak +(for example, a maximum peak of around −3.0 decibels allows for a comfortable +distance from the clipping point.)
The range of decibels between the region’s maximum peak and the clipping point +is commonly referred to as headroom. It is common recording practice to keep +approximately three to six decibels of headroom between the maximum of your +signal and the clipping point, with the clipping point itself being represented +as 0dB (zero decibels). In other words, an audio region with a comfortable +amount of headroom would have its maximum peaks between −6dB and −3dB.
Recorded audio appears as a new region in the recording track. Like all regions, +this newly recorded one will be available in the Regions list, from where you +can drag-and-drop it into other tracks if needed.
The region you just recorded will automatically receive the name of the track +where it was recorded, with different takes being automatically numbered. In the +screenshot below, “Audio 1-1” and “Audio 1-2” represent two different +recordings made on a track named “Audio 1”.
You might want to plan ahead and organize your recording session by giving +appropriate names to different tracks. For example, a track used only for +recording vocals can be named “Voice”. This way, recorded sound files will be +named accordingly, and different takes will appear in the Regions list +identified as “Voice-1”, “Voice-2”, etc, rather than the default generic names, +such as “Audio 1”.
To rename a track, just double-click on its name (before you arm the track to record) and type in the new name.
Did we mention how important it is to save your work often? Hit Ctrl + S right now. Get in the habit of hitting it every few minutes.
At this point, you may want to skip directly ahead to the Arranging Tracks section to learn how to @@ -94,14 +90,14 @@ Recording than what we have discussed here, in particular with a multichannel soundcard, or from other JACK-enabled audio programs on your computer, you should also have a look at the Understanding Routing chapter.
Next: Arranging tracks or -Understanding routing
Sometimes you may need to record the audio output of another program into Ardour (for example, the sound of a @@ -46,14 +46,14 @@ application) happened to be open at the same time, though its window is not visible in this screenshot. SuperCollider provides 8 default sound outputs, all of which show up as potential sources in Ardour’s Patchbay.
This concludes the Getting Started chapters. Now that you have some audio imported, recorded from a line or microphone input, or even -from another application, proceed to the Arranging Tracks section and learn how to arrange your composition.
Next: ARRANGING TRACKS
Next: ARRANGING TRACKS
Routing an audio signal is sending it from somewhere to somewhere else.
In addition to getting audio signals to and from Ardour, routing plays @@ -89,14 +89,14 @@ using the JACK system is that it can also manage connections between applications on the same computer. To gain a better understanding of how this works, please continue to the chapter Routing Between Applications. If you would prefer to work only with Ardour, then skip -ahead to the section on Arranging Tracks.
Next: ROUTING BETWEEN APPLICATIONS or ARRANGING TRACKS
Next: ROUTING BETWEEN APPLICATIONS or ARRANGING TRACKS
How to save a session, a snapshot of it, and a template for further reuse
How to save a session, a snapshot of it, and a template for further reuse
There are a number of ways to save Sessions in Ardour, so that each @@ -13,14 +13,14 @@ this:
Saving -a Snapshot.
Next: SAVING A SNAPSHOT
Next: SAVING A SNAPSHOT
Saving a Snapshot in Ardour is similar to saving your Session to a @@ -17,14 +17,14 @@ and switch immediately to that snapshot.
There you see a few Snapshots that we created, and the ‘my_session’ entry represents the original state of our session.
Click on any Snapshot from the list to reload it.
Sometimes it is helpful to have a default starting point for new Sessions, for example for a set-up that you use all the time when starting a new project. To learn how -to do this, please continue to the next session called Saving a Template.
Next: SAVING A TEMPLATE
Next: SAVING A TEMPLATE
If you often go through the motions of setting up the same information @@ -24,14 +24,14 @@ not included here, please feel free to propose changes (more info on how to do i FURTHER HELP || GLOSSARY || LINKS || -CREDITS
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