From 642f0e4c21548977e06716a55b95db60764a6c1c Mon Sep 17 00:00:00 2001
From: prokoudine
Next: USING PLUGINS
Mixing is the process of converting multiple Tracks into a Stereo @@ -69,14 +69,14 @@ instruction about using the Fader and Peak Meters.
Now that we’ve had a look at the main areas of the Mixer Strip, we can proceed to the Mixing Levels chapter to see how we can start to use -it.
Next: MIXING LEVELS
Next: MIXING LEVELS
Automation is a way of dynamically changing audio processing parameters over time.
Up to now, we have used fixed values for various parameters of our Tracks (for example, a Track Fader set to -3.0 dB; or a Mono Panner set to 100% Left; etc.) These fixed values would apply for the entire Track throughout the whole Session.
But what if you would like these values to change over time in a pre-determined way? For example, you may want to have the Gain of a Track to gradually decrease over twenty seconds. Or you may want to make a sound move from Left to Right over two seconds.
This is accomplished with Automation. The Fader, Panning, and any of the @@ -38,14 +38,14 @@ menu, which is reached by Right-Clicking on the Region.
Exporting Sessions, to learn the different ways -of doing this.
Next: EXPORTING A SESSION
Next: EXPORTING A SESSION
Plugins can be used to enhance or transform the sound of individual @@ -62,14 +62,14 @@ is useful if that Track needs a specific Plugin, but if you have a Plugin which is used for many Tracks at the same time, you should continue to the next chapter about Using Sends. You can also continue to the various, Plugin-specific chapters such as Dynamics -and Equalizing.
Next: USING SENDS
Next: USING SENDS
A Send is just an extra output for a Track or Bus with its @@ -40,14 +40,14 @@ called “Effect Sends”.
Now th Add Sends to Tracks to create Plugin Busses usable by any number of Tracks, it might be helpful to learn about a few other Plugins useful in the Mixing Process. Please continue on to the following chapters -covering Dynamics and Equalizing.
Next: DYNAMICS
Next: DYNAMICS
How to save a session, a snapshot of it, and a template for further reuse
How to save a session, a snapshot of it, and a template for further reuse
There are a number of ways to save Sessions in Ardour, so that each @@ -13,14 +13,14 @@ this:
Saving -a Snapshot.
Next: SAVING A SNAPSHOT
Next: SAVING A SNAPSHOT
Saving a Snapshot in Ardour is similar to saving your Session to a @@ -17,14 +17,14 @@ and switch immediately to that snapshot.
There you see a few Snapshots that we created, and the ‘my_session’ entry represents the original state of our session.
Click on any Snapshot from the list to reload it.
Sometimes it is helpful to have a default starting point for new Sessions, for example for a set-up that you use all the time when starting a new project. To learn how -to do this, please continue to the next session called Saving a Template.
Next: SAVING A TEMPLATE
Next: SAVING A TEMPLATE
If you often go through the motions of setting up the same information @@ -24,14 +24,14 @@ not included here, please feel free to propose changes (more info on how to do i FURTHER HELP || GLOSSARY || LINKS || -CREDITS
An Audio Track is a place where you can drag a Region @@ -42,14 +42,14 @@ tracks cannot use Stereo Plugins and vice versa).
The Position.
Click the Add and Close button to create the Tracks or Busses you have just configured, and automatically close the Add Track window. The tracks you just created will appear as new rows in the Main Canvas. If you still wanted to add more tracks after this step, you could alternatively have chosen Add selected items (and leave dialog open) instead.
Once you’ve added one or more Tracks, you will want to put some audio material into them to work with. Continue on to the Importing Audio -and Recording Audio chapters to learn how to do this.
Next: IMPORTING AUDIO
Next: IMPORTING AUDIO
Sections of audio are known as Regions in Ardour. A Region can be an @@ -57,14 +57,14 @@ the X key, the Delete key or the key combination of fnDelete key).
Save your work often! The shortcut “Control” + “S” is your friend. Use it a lot, all the time.
At this point, you may wish to add some new material to your Session by Recording Audio in the following chapter, or you may want to skip directly ahead to the Editing Sessions section to learn how to -arrange the Regions you have Imported into a composition.
Next: RECORDING AUDIO or ARRANGING TRACKS
Next: RECORDING AUDIO or ARRANGING TRACKS
How to connect tracks and busses, import and record audio in a project
How to connect tracks and busses, import and record audio in a project
Besides Importing Audio, another way to create Regions in your Ardour @@ -83,14 +83,14 @@ to learn how to arrange the Regions into a composition. If you plan on doing more complicated Recording than what we have discussed here, in particular with a multichannel soundcard, or from other JACK-enabled audio programs on your computer, -you should also have a look at the Understanding Routing chapter.
Next: ARRANGING TRACKS or UNDERSTANDING ROUTING
Next: ARRANGING TRACKS or UNDERSTANDING ROUTING
Sometimes you may need to record the audio output of another program into Ardour (for example, the sound of a @@ -46,14 +46,14 @@ application) happened to be open at the same time, though its window is not visible in this screenshot. SuperCollider provides 8 default sound outputs, all of which show up as potential sources in Ardour’s Patchbay.
This concludes the Getting Started chapters. Now that you have some audio imported, recorded from a line or microphone input, or even -from another application, proceed to the Arranging Tracks section and learn how to arrange your composition.
Next: ARRANGING TRACKS
Next: ARRANGING TRACKS
Because different users will want to use Ardour for different tasks, the
@@ -38,14 +38,14 @@ fps (Frames per Second). This can be found in the Timecode tab of the
Session Properties window (menu Session > Properties
or the Alt + O
shortcut).
Once you have done that, make sure you make the Timecode ruler visible by right-clicking in the Timeline and checking the Timecode box.
Now that you’ve set up the Timeline, continue on to the chapter on -creating tracks and busses to add one or more Tracks to your Session.
Next: CREATING A TRACK OR BUS
Next: CREATING A TRACK OR BUS
Ardour groups your work in Sessions. A Session is a group of @@ -15,14 +15,14 @@ Session folder to be stored.
When you are ready, click ‘Open
Depending on the sound settings of your computer, you may see a window like this before your session launches:
The main options are:
Audio System — probably your computer’s default audio system (ALSA for Linux, CoreAudio for Mac, etc), or JACK if you are on Linux and have it installed.
Device — it’s either your built-in sound card, or an external sound card if you have one (such as a USB interface).
Sample Rate — 48K or 44.1K are common choices.
To create an Ardour session after Ardour has already started, select
Session > New
in the menu.
Once you’ve started a Session, you will most likely want to learn about setting up the timeline to match the kind of musical meter or other -timeframe which you will use. Please continue to the next chapter.
Next: SETTING UP THE TIMELINE
Next: SETTING UP THE TIMELINE
Routing an audio signal is sending it from somewhere to somewhere else.
In addition to getting audio signals to and from Ardour, routing plays @@ -89,14 +89,14 @@ using the JACK system is that it can also manage connections between applications on the same computer. To gain a better understanding of how this works, please continue to the chapter Routing Between Applications. If you would prefer to work only with Ardour, then skip -ahead to the section on Arranging Tracks.
Next: ROUTING BETWEEN APPLICATIONS or ARRANGING TRACKS
Next: ROUTING BETWEEN APPLICATIONS or ARRANGING TRACKS
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