From 51b10d1e9f193e98a582effaba765780516f82ee Mon Sep 17 00:00:00 2001 From: Alexandre Prokoudine Date: Tue, 29 Mar 2022 20:55:56 +0300 Subject: [PATCH] composition -> song --- .../overview-of-the-interface/cue-window/index.en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/getting-started/overview-of-the-interface/cue-window/index.en.md b/content/getting-started/overview-of-the-interface/cue-window/index.en.md index 8390fe2..2e916c2 100644 --- a/content/getting-started/overview-of-the-interface/cue-window/index.en.md +++ b/content/getting-started/overview-of-the-interface/cue-window/index.en.md @@ -30,7 +30,7 @@ Settings below allow customizing how a clip is played, whether it is stretched t Working with clip launchers is commonly referred to as non-linear workflow, because it is based on looped playback of pre-recorded clips where you don't have to go from scene A to scene H directly. -You can set up your clip launchers in a way that a clip in a scene B will play 4 times, trigger a clip in scene A that will play 2 times, then jump to clip C and play it 6 times, then go back to clip B, which will repeat the entire cycle again and again until you stop it manually. And all that without ever pressing the **Play** button in the transport to play a composition from start to finish. +You can set up your clip launchers in a way that a clip in a scene B will play 4 times, trigger a clip in scene A that will play 2 times, then jump to clip C and play it 6 times, then go back to clip B, which will repeat the entire cycle again and again until you stop it manually. And all that without ever pressing the **Play** button in the transport to play a song from start to finish. ## Combining linear and non-linear workflows