Less hardcoding of audio, more MIDI

This commit is contained in:
Alexandre Prokoudine 2022-08-21 04:12:12 +03:00
parent 1987360258
commit 3740c711ee
1 changed files with 26 additions and 17 deletions

View File

@ -5,10 +5,21 @@ weight = 3
#pre = "<b>1. </b>"
+++
## What is an audio track?
## What are tracks?
An _audio track_ is a place where you can drag a _region_ from your region
list and where you can record sounds coming from an outside source.
A track typically represents a part played with one instrument or sung with
voice. That part can start in the very beginning and finish at the very end of
a song. Or there can be multiple occurences of that instrument/voice within a
song, in which case there will likely be multiple _regions_, or _clips_,
inside a track.
A region is just a portion of audio or MIDI data. For example, a 'Lead guitar'
track can have several regions, one per each solo. Meanwhile, a 'Drums' track
could be just one huge MIDI region spanning the entire song.
An _audio_ track is usually self-contained as it has all the data to play back
music. A _MIDI_ track, however, is comprised of instructions that need to be
interpreted and executed to provide actual sound to listen to.
A region represents an audio clip, i.e., one of your sound files or just a
portion of a sound file. In the image below, the horizontal strip areas marked
@ -18,16 +29,19 @@ contained within *MyTrack*).
{{< figure alt="Tracks" src="en/Ardour6_Tracks.png" >}}
## What is a bus?
## What are busses?
A _bus_ is similar to a track except that it does not contain its own regions.
You cannot record directly into a bus or drag regions into it. However, you
can add plugins to a bus and then feed the output of multiple tracks into that
bus (see below for details).
A MIDI bus is similar to an audio bus: no regions, just processing incoming
stream of data and outputting processed data.
The area marked _Master_ in your session is an example of a bus. Typically
every session has a _Master_ bus. All the audio to be exported from your
session will be sent to the Master Bus.
session will be sent to the Master bus.
## How are tracks and busses used?
@ -42,14 +56,13 @@ you would call '*drum bus*'. Then, if you decide that all your drum tracks are
too loud, you can quickly adjust the level of the '*drum bus*' rather than
adjusting each separate track that feeds into it.
Another use of a Bus would be to have a common reverberation plugin, so that any
Another use of a bus would be to have a common reverberation plugin, so that any
audio track which requires the reverb effect could be routed to a single bus.
## Adding tracks and busses
**Right-click** in the empty area beneath any existing tracks and busses.
Alternatively, click on the menu `Track > Add track, Bus, or VCA...` (shortcut
**Ctrl + Shift + N**). The following window will appear:
Alternatively, click on the menu `Track > Add track, Bus, or VCA...` (**Ctrl+Shift+N** shortcut). The following window will appear:
{{< figure alt="Add track" src="en/Ardour6_Add_Track_or_Bus.png" >}}
@ -58,7 +71,7 @@ This tutorial will only cover audio tracks and busses. (see the [Ardour
manual](http://manual.ardour.org/working-with-tracks/track-types/) for details
on all track types or their brief explanation in a section below).
Choose _Audio tracks_ or _Audio busses_ to specify whether you want to create
Choose _Audio tracks_ or _Audio busses_ to specify whether you want to create audio
tracks or busses.
The _Add_ numeric input box lets you specify how many tracks (or busses) you would
@ -72,6 +85,9 @@ to import a clip from an existing song and place it on this track, choose
_Stereo_. The choice made here will also affect which plugins you can use on the
track (mono tracks cannot use stereo plugins and vice versa).
When you create a new MIDI track, the name is automatically taken from
whatever virtual instrument you pick by default.
The _Position_ menu lets you choose where you want the new track or bus to be
placed: first, last, before or after the selection.
@ -88,14 +104,7 @@ dialog open)** instead.
## Other types of tracks and busses
When adding tracks and busses to your project, you'll see more options
available. Here is a quick overview of them.
**MIDI tracks** are similar to audio tracks: they have regions with MIDI data,
they can have multiple plugins in a processor box, e.g. a software synthesizer
or a sampler followed by a delay plugin followed by an EQ plugin.
**MIDI busses** are similar to audio busses, but they can only transform
incoming MIDI data.
available.
**Foldback busses** are meant for stage monitoring mixes where you might want
giving each performer a customized mix that goes right into their earpiece.